- Aug 7, 2020
- 17
- 166
I hadn't seen this tutorial, but it is top notch.Another great vid tut. I did adjust rig before save as morph asset but I found the upper teeth rotate forward down and mess all expressions in vam. Not fitting rig to morph left teeth at right position for all expressions in vam. As long as face is not too far from original G2 face. I include pics what I see. You can see the deformed fingernails in DAZ on the G8 to G2 morph slider. It carries over in vam. I separate morph head and body, the deformed mesh stay on body leaving my frankenstein girl looking great after surgery with morph merger. But if it cannot be fixed no big deal. Still able to import lots of DAZ looks now thanks to your advice!
UPDATE - I followed this guide to remove unwanted vertices from morphs in DAZ and it worked great. I selected everything except the neck and all head parts and cleaned them. No need for MorphMerger anymore. Also removing "inner mouth" vertices made model have more natural looking mouth movements and expressions. Before they were too tight in my opinion. Then adjust rig to morph, freeze ERC and save morph asset - easy peesy.
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And, good deal.. I'm glad that I could help.