Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

5.00 star(s) 5 Votes
Status
Not open for further replies.

ChupacabraGonzales

Active Member
Jun 19, 2018
640
1,163
You have a big Problem with your Var. Like many other Creators, because you all done one thing wrong.

Dont make New Looks or Scenes with your normal Vam Installation.

Your August Ames has one Problem...
She uses Hunting Succubus and Kemenate Files... but she has as requiment my SplineVR BigPack with the Hunting Succubus and Kemenate Files in it... xD (This can even bring you Problems on the offizial Vam Hub... xD... so maybe just delete, repair, and reupload.)

(btw: you can repair this, you have to edit the Main Json of your Var, and all the Jsons of your Scenes and Apperences.)
(You have to change from BigPacks to Kemenate Female Body Hair and Hunting Succubuy Eyeball Shadow vars.)
(Just look in the Json... after a while you will understand what the Hell i am talking about xD)


The Point is..... For your own Creations you need a CLEAR Vam Installation, only with the Vars you want to use with your Creations, or you just done Filepath Fubar like this.


This is the Point why i will end my Work on the Bigpacks... because there are to many problems with the Vars System in Vam.
i think 90% of all Creators going this wrong Way like you doing it... they create stuff with there regulare Vam installation, and than they have thousends of Requiments of other Vars they dont realy need.

But this is the Wrong Way.

Create new Stuff only with a clear installation or you just doing "Fubar" like this :D

btw: Your August A. Look is Great ! :)

sry my English isnt the Best, i just hope you understand what i am talking about xD


Edit: Here you have the Repaired one:
Man, I've been complaining about .var from the moment it was implemented as a concept.
Lots of creators are not using it as intended and instead of reducing storage usage, you just end up bloating your drive with duplicates of the same assets.
 

Heatwave

Active Member
Jul 6, 2019
871
1,968
Man, I've been complaining about .var from the moment it was implemented as a concept.
Lots of creators are not using it as intended and instead of reducing storage usage, you just end up bloating your drive with duplicates of the same assets.
And they even want us to pay for their vars full of duplicates :ROFLMAO:
The whole thing just became pure data hoarding, when you need to collect every existing .var file on the internet, it's crazy!
I became addicted to that! :ROFLMAO:
 
  • Like
Reactions: ThaHellHound

_Wolf_

Member
Sep 25, 2017
170
323
Wtf is going on...

It only happens with soft body physics disabled
It's the Glutes settings. I've noticed that happening when I'm going through my various glute presets and some make the buns wig out and some don't.
 
  • Like
Reactions: Sgrodolo

xoxeg77979

New Member
Apr 8, 2021
2
0
I'm looking for wozz.Opel_Zafira_OPC.1
seems that resource are no longer available on hub and is not in the pack, but judging by the Paywall Pack thumbnail preview, it should be there
 

ChupacabraGonzales

Active Member
Jun 19, 2018
640
1,163
Maybe one already exists and I'm just not aware, but it would be great to have some kind of platform where users can just share custom looks or scenes without any concern for all this licensing and paywall-protected content bullshit. Maybe something akin to Kenzato for Illusion games.

I like playing around with customization and creating various looks that I can then load into scenes (especially mocaps) and it would be interesting to see other users' custom creations. I don't think there is any platform dedicated to sharing that type of content at the moment.

I don't even know if I'm allowed to share the look without dependencies because technically speaking it's built on morph values that are part of someone else's paywalled content.

For example, here's a custom look I made using a ton of content that I am not the creator of.
Everything from the base model to the clothes, hair and even pose is someone else's work. All I want is a simple platform where users can share these type of custom looks for free without having to worry about all licensing BS that seems too strict.

I am fine with not being able to distribute assets with the custom look. There is already infrastructure in place (.var format) to reference dependencies so that those can be acquired separately through other means.

But what about appearance? In my opinion I find it ridiculous to have looks behind a paywall. I'd understand if the look relies on a custom morph, skin or texture developed by the creator and that's the piece of content that is paywalled instead.

But I really disagree with having looks that are just a combination of morph values (that anyone can replicate by manually imputing these values and own the custom morphs if any are required) become a regulated piece of content and not be shareable due to all this licensing mumbo-jumbo.
At what point does a look just happen to be too similar to someone else's look that the user becomes prohibited from sharing what could've become an amazing piece of content for others to enjoy?

You don't have permission to view the spoiler content. Log in or register now.
 

ReignMocap

Member
Oct 26, 2020
314
997
Maybe one already exists and I'm just not aware, but it would be great to have some kind of platform where users can just share custom looks or scenes without any concern for all this licensing and paywall-protected content bullshit. Maybe something akin to Kenzato for Illusion games.

I like playing around with customization and creating various looks that I can then load into scenes (especially mocaps) and it would be interesting to see other users' custom creations. I don't think there is any platform dedicated to sharing that type of content at the moment.

I don't even know if I'm allowed to share the look without dependencies because technically speaking it's built on morph values that are part of someone else's paywalled content.

For example, here's a custom look I made using a ton of content that I am not the creator of.
Everything from the base model to the clothes, hair and even pose is someone else's work. All I want is a simple platform where users can share these type of custom looks for free without having to worry about all licensing BS that seems too strict.

I am fine with not being able to distribute assets with the custom look. There is already infrastructure in place (.var format) to reference dependencies so that those can be acquired separately through other means.

But what about appearance? In my opinion I find it ridiculous to have looks behind a paywall. I'd understand if the look relies on a custom morph, skin or texture developed by the creator and that's the piece of content that is paywalled instead.

But I really disagree with having looks that are just a combination of morph values (that anyone can replicate by manually imputing these values and own the custom morphs if any are required) become a regulated piece of content and not be shareable due to all this licensing mumbo-jumbo.
At what point does a look just happen to be too similar to someone else's look that the user becomes prohibited from sharing what could've become an amazing piece of content for others to enjoy?

You don't have permission to view the spoiler content. Log in or register now.
No. If you use other people work you should not be able to share it without their permission. Any platform like that would be stealing. The end :)
 

ChupacabraGonzales

Active Member
Jun 19, 2018
640
1,163
No. If you use other people work you should not be able to share it without their permission. Any platform like that would be stealing. The end :)
I'm not talking about using other people's work and redistributing their assets.
I'm talking about creating an appearance preset that happens to reference other people's work, which I am not distributing, just listing as a dependency. And I'm not interested in claiming credit for the appearance preset or monetizing it, but to have a hub where I can make it available to other users for free and I'd be able to experience other user's creations as well, provided that I own all their listed depedencies.

The question is to what degree am I allowed to distribute such an appearance preset?
Ok, we have established that I cannot redistribute clothes, hair, poses, textures, animations that someone else has put work into creating and I am completely fine with that.

The point I am trying to make is that morph numeric values should not be protected because they are accessible in the base game, anyone can come up with the same values, or they can be reverse engineered through trial and error.

If I go in the base game right now and make a model by using the base morphs, I should not be able to claim a "patent" on the appearance preset I have just created. I should add value either in the form of a custom morph or some other asset or plugin and monetize that instead.
If someone else attempts to then replicate my model by playing with the morphs and getting as close as possible to the appearance I created can I then invoke copyright claims and prevent them from sharing their preset? How do we determine what is the allowed boundary of similarity for it to not count as the same content? The morph values can be different while still having a close similarity between the two characters. How do you assess the degree of "originality" in such a scenario?

If looks are protected now, what's the next step? Json files? Will I be able to create a still scene referencing other people's .vars, add no original content to it and just monetize the json file? And then prevent anyone else from coming up with the same combination of assets in a scene because I claimed it first?
 
Status
Not open for further replies.
5.00 star(s) 5 Votes