Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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mambo_no_1

Newbie
Jan 12, 2020
20
95
Free performance / resolution for VR users. I tested it and it works really well. Only works through SteamVR so if you have an Oculus headset open the game with this bat: VaM (OpenVR).bat

what if i launch the game from within steamVR instead of VAM (openVR).bat
 

Kniffo

Member
Jul 16, 2018
114
42
Free performance / resolution for VR users. I tested it and it works really well. Only works through SteamVR so if you have an Oculus headset open the game with this bat: VaM (OpenVR).bat


Does this only work with the Quest or also with other SteamVR headsets?
 

ItsMrFoxToYou

Member
Jan 20, 2021
144
214
so I'm seeing openvr_api.dll and put it in my VAM\VaM-Data\Plugins directory, but I'm not seeing the openvr_mod.cfg file anywhere. Where is that located?


Edit:
SRC has openvr_mod
bin\win64 has openvr_api.dll
That file is new and comes in the zip from the release link.


Get the compiled version from there as a zip, which includes the cfg file.
 

ItsMrFoxToYou

Member
Jan 20, 2021
144
214
I have to say, I tried it. I saw no visible difference in picture quality with it set to 0.60 (default is like 0.77, if you read the guide and instructions it explains what this is).
Combining that with the frame interpolation feature in Virtual Desktop (halves the render rate on the PC by generating alternate frames inside the quest2 hardware) I am getting insane frame rates from my heaviest scenes.
Looking at 70fps in scenes that I previously didn't even bother loading because they were painful to watch, I never checked out the framerate before so can't compare sadly.
 

YoBoyB

New Member
Nov 5, 2020
13
29
Free performance / resolution for VR users. I tested it and it works really well. Only works through SteamVR so if you have an Oculus headset open the game with this bat: VaM (OpenVR).bat

Thanks for the tip. This is awesome.
 

ItsMrFoxToYou

Member
Jan 20, 2021
144
214
Does this only work with the Quest or also with other SteamVR headsets?
I see no reason it wouldn't work with any headset that uses that openVR api. Try it!
I didn't record frame rates before installing it, but if you try it, remember to pick a scene that pushes the PC and record the FPS before and after! Let us know how it goes.
 

Diick

Newbie
Sep 10, 2017
23
193
I use some dependency cleaner i steal from a guy on the hub is a python script, first i check that the var works and that the model is the same and has the same components, if not i get the requiered items first, then when everything is ok i run the python and that ereases all the dependencies (that speeds up a lot for me), then i have a NVME that is very fast with reading speeds and i deduplicate (using dupeGuru) specially the morphs directory, that also speed up things, and my machine is a 9900KF (overclocked at 5.1GHz) with 32GB RAM (3600MHZ), and finally an RTX 3090, still i have to wait like 10-15 seconds for startup and like 30s-1m (depending in the number of models) for scene load.
Where can i find that dependency cleaner?
 
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Sep 22, 2020
15
33
On my HTC Vive Pro with i9 9900k, 32Gb Ram and GTX 1080 ti I don't notice any difference in the FPS ...
Which value has to be changed in which direction?
Like the instructions im the file say:
// Per-dimension render scale. If <1, will lower the game's render resolution
// accordingly and afterwards upscale to the "native" resolution set in SteamVR.
// If >1, the game will render at its "native" resolution, and afterwards the
// image is upscaled to a higher resolution as per the given value.
// If =1, effectively disables upsampling, but you'll still get the sharpening stage.
 
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