Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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Sichvot

New Member
Jul 2, 2021
10
107
I posted a few of those about a week ago, but here, I'll upload/consolidate all of the skins I have by him into this post.

Thanks for sharing these.. However Gamera and Laila links come up 404. Would you be able to repost those?
 

Pesadilla

Are you sure this isn't a nightmare?
Donor
Sep 28, 2018
442
2,129
Here is the current . No license files included. For testing might replace the included package if that is how he injected server authorization with the official BepInEx they have linked on this page. Oddly enough those screenshots look identical to the official HoneySelect plugins on too in case you need to swap out files from either VamVMD or Joan6694's source with the ones ZHFX included in his.
Well your are going to laugh...

Just navigate to the folder "Custom\Scripts\MMDPlayer" and create an empty file called key.pfx i mean EMPTY, just right click

1625701975691.png

Then just add the plugins to the SCENE and everything works...
 

Bob_Oblong

Member
Nov 28, 2020
184
1,254
Well your are going to laugh...
*Update*
Pesadilla's Keygen @ https://f95zone.to/threads/virt-a-m...s-objects-scenes-looks-ect.34878/post-6147002
GoldenPack 2.9 @ https://f95zone.to/threads/virt-a-m...s-objects-scenes-looks-ect.34878/post-6147500

Tested and confirmed on my end too. Repacked with your instructions of key file, also included Formation.DLL that he had separate download from last month.


detailing Plugin Information as well as including Patreon comments on issues

RenderToMovie plugin test using Vam's max settings. It does not incorporate sound and speed seems off set to 60 fps. Post editing will be required.


- Creates 180/360 degree videos

FasterVaM post debunking stories of being scary by user Pesadilla

plugin as described purpose by user kreptilian1046 /

- Transparent menu branch control

was placed in /BepInEx/plugins in which user should place a copy of that in /Custom/Scripts/MMDPlayer/ along with the others to easily add into a scene. There should be 2 copies and will not function without the other. Formation.DLL was an independent ZHFX plugin release from June 2021 in which allows one to create copies of models, spacing, etc handling multiple Person at once. The dual directory location wasn't noticed until after files were uploaded.

MMDPlayer Premium currently non-functional. Model locked to T-Pose. Alternative uses for vmd players are (no camera control) and (camera control). is one that someone posted here many months back stocked with project files needed to quickly get started with MMD content.

For reverse engineer/ plugin research purposes. Here is all the other files he has available of older versions and misc content:
/
 
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louis120789

Member
Jan 28, 2021
429
757
Tested and confirmed on my end too. Repacked with your instructions of key file, also included Formation.DLL that he had separate download from last month.

You are amazing. Truly amazing detective work!
You guys already cracked his stuff
 

hime222

Newbie
Oct 18, 2020
57
10
You guys already cracked his stuff
Can someone elaborate on how this works? On his website it is said to only add it once to scene plugin, and it does seem to improve loading times but when I load the plugin again after restart, it is disabled and it has to be enabled again?
 
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DaveC66

New Member
Jul 22, 2018
8
9
Im new at this so i gotta ask...

What map should i place this character in?

And is there a link to many different scenes in VAM?
Hi, It sounds like you are quite new to the Virt-A-Mate program. I assume you have been able to download the latest version 1.20.0.10 from:-

In order to be able to edit scenes, you need to click on the key icon on the startup screen the first time you log in, and then input the Creator Key code C28571
There are some very useful tutorials on Youtube made by JustLooking ForNothin, but please note many of the earlier ones are now out of date due to the many UI updates. One of the most useful tutorials for beginners is the one discussing the use of var files, as that is the package most assets come in now. Here is a link to the tutorial:-

In the first instance, I recommend searching the VAM Hub for scenes that appeal to you. You can do this by clicking "Free" under "Categories" in the left-hand menu. Here's a link to the Hub:-

If you wanted to swap the female character in the scene for Tiffany, you first need to open Riddler's Tiffany scene and in edit mode, create an Appearance Preset. Then open the scene you want to put her into, click on the female atom and open the "Appearance Preset" menu and "Select Existing." I realise at first this all seems quite complex. It is explained at about the 41 minute mark in this tutorial:-

Finally, if you want to create your own simple scenes, I highly recommend VamX which can be found here:-

A tutorial for VamX can be found here:-
 

iAmErmac

Active Member
Aug 20, 2018
835
5,231
Can someone elaborate on how this works? On his website it is said to only add it once to scene plugin, and it does seem to improve loading times but when I load the plugin again after restart, it is disabled and it has to be enabled again?
Open VaM > Select "Return to scene view" > open menu and select edit mode > click on the menu icon (≡) > Session plugins (from the left list of option tabs) > Add plugin > select file > [select whichever plugin you want to add] > click on the "Session plugin presets" (from the left list of option tabs) > Change user defaults > Set current as user default > hit Esc

Now the added session plugins will auto-load when you load VaM
 

hime222

Newbie
Oct 18, 2020
57
10
Open VaM > Select "Return to scene view" > open menu and select edit mode > click on the menu icon (≡) > Session plugins (from the left list of option tabs) > Add plugin > select file > [select whichever plugin you want to add] > click on the "Session plugin presets" (from the left list of option tabs) > Change user defaults > Set current as user default > hit Esc

Now the added session plugins will auto-load when you load VaM
Thanks for your answer, I did exactly that. Please try it yourself. After reloading vam, the plugin will still be there, but if you click on its settings, the checkbox "enable fastervam" will be disabled again?
 

Shitbeard

Member
May 29, 2018
140
538
Well your are going to laugh...

Just navigate to the folder "Custom\Scripts\MMDPlayer" and create an empty file called key.pfx i mean EMPTY, just right click

View attachment 1286626

Then just add the plugins to the SCENE and everything works...
By the way, after this development, are you going to try keep on cracking the .dll files, or keep messing with the rest of the code? After this kind of fail I am curious to see what's under the hood, from the eyes of someone who knows what they're doing.
 

nishijizi

Newbie
Jun 11, 2021
61
81
Look for a plug in called "MorphMerger" it should be on the hub (can't find it right now). But basically you want to use the "split body" option. It'll generate separate morphs for the head, body and gen. If you have noticed, the morph dnddr uses is both head and body combined in the morph. You will also need the head xyz morph fix which is also on the hub, this is due to the head morph also affecting the head position. I will prob post these once I got the time.
bro I'm new to VAM. I'll try this plug-in, but it's a bit complicated for me. Thank you for your answer
 

nishijizi

Newbie
Jun 11, 2021
61
81
still looking for those looks




thanks in advance
 

Peter-Pirate

Active Member
Sep 4, 2020
999
7,542
This is the information ZHFX has listed regarding the FasterVaM plugin. Might have to edit the default scene with plugin enabled located at \VAM\Saves\scene\MeshedVR\default.json unsure how it works.

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It seems to deactivate once you close Vam. After reloading you after check box again.. Don't think its working..
 

Pesadilla

Are you sure this isn't a nightmare?
Donor
Sep 28, 2018
442
2,129
It seems to deactivate once you close Vam. After reloading you after check box again.. Don't think its working..
It doesnt work like you think, it loads some libraries to VAM attaching themselves every start up, go to "VAM\BepInEx" folder an look for a file called: "LogOutput.log"

You will see something like this:


"[Message: Preloader] BepInEx 5.0.1.0 - VaM
[Info : Preloader] Running under Unity v2018.1.9.2407384
[Info : Preloader] CLR runtime version: 2.0.50727.1433
[Info : Preloader] Supports SRE: True
[Message: Preloader] Preloader started
[Info : Preloader] 1 patcher plugin(s) loaded
[Info : Preloader] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
[Message: Preloader] Preloader finished
[Message: BepInEx] Chainloader ready
[Message: BepInEx] Chainloader started
[Info : BepInEx] 3 plugins to load
[Warning: BepInEx] Plugin [UnityConsole] targets a wrong version of BepInEx (3.2.0.0) and might not work until you update
[Warning: BepInEx] Plugin [Unicode] targets a wrong version of BepInEx (5.1.0.0) and might not work until you update
[Warning: BepInEx] Plugin [Unity.Tools.Module] targets a wrong version of BepInEx (5.1.0.0) and might not work until you update
[Info : BepInEx] Loading [UnityConsole 0.1.0.0]
[Info : BepInEx] Loading [Unicode 1.0]
[Info : BepInEx] Loading [Unity.Tools.Module 1.7.2]
[Message: BepInEx] Chainloader startup complete"

That means is working, the scene plugin is just the activator/attacher, if you cant find that file it means its not working for you...
 
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