Collection Mod Unity Virt-A-Mate Mod Assets: Clothing,Environments,Objects,Scenes,Looks,ect.

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drkmsk

Newbie
Dec 11, 2020
23
50
Upload her here?
i don't know how to pack things into var. i tried to make a var for the appearance but the dependants txt it's filled up with a lot of stuff that i don't understand why should be included in this appearance.

try to get this and let me know which errors you get so i maybe figure it out what i failed

 

TellyV

Member
Jun 11, 2020
146
398
i don't know how to pack things into var. i tried to make a var for the appearance but the dependants txt it's filled up with a lot of stuff that i don't understand why should be included in this appearance.

try to get this and let me know which errors you get so i maybe figure it out what i failed

Here is this again!
"Wolverine333.INITIATION_DAY.1" : {
"licenseType" : "Questionable",
"dependencies" : {
"Mofme.AssetBundle_Decadent_Dungeon.latest" : {
"licenseType" : "CC BY-NC-ND",

You have exactly the same issue that Me and Pesadilla are talking about. But were not sure what is causing it.
My first suspicion though would be the morphs you are using creating unnecessary dependencies. I think some creators are accidently clicking this box when they are creating VAR's.

1629886909575.png

This is something I had to fix for the actors on the scenes I released earlier.
Search your active morphs and look for any with a 1629886775188.png

Then check the VAR file it is pointing to, do you really need it? Do you have the morph loose or in a common VAR?

So one that kept cropping up on my actors was the BigPenis morph, the morph they were using was on the Splines Dyson, which would have made that a dependency, and all of its dependencies, dependencies ... all for a 2kb morph file.

1629887031333.png

Default it, then select either a loose morph, or preferably one from a common morph packs, like Spacedog Import etc.
It should only take a couple of minutes to do as the 1629887228056.png morphs are pretty easy to spot. See if that process reduces your dependencies list a bit.

If you go through all of them without seeing any reduction, and get down to a single critical morph that you cannot match, that has a scene file as a dependency, that is probably your culprit. Might be just as well to find the morph in its VAR file and extract it into custom Morphs.

Also... I suppose it could also be a texture file. Either way, I'm pretty sure now that I have thought it through, its got to be a look VAR somewhere in your Addon Packages that is using a scene as a dependency causing this issue.

Pesadilla I just manually changed the tag in [s p l i n e VR.THE_DYSON_POV.1.var] to "preloadMorphs" : "false" and the duplicate morph, and associated risk of accidently making a scene a dependency on a look has gone. Would it be possible to run a scan of all VAR files, to check for this flag against a list, there should only be 66 Hub hosted VAR files with this tag (50 free/16 paywall). Then if its not one of them, prompt "is this a morph pack (Y/N)" and change the flag if requested? It might end up breaking some looks, but if I'm right, it would kill at least one cause of this dependency bloat issue. Thoughts?
 
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marcoct

Member
Jan 2, 2020
125
76
anybody have this texture i not found on the hub anybony help me ?
 

TellyV

Member
Jun 11, 2020
146
398
I ask myself the same i suppose meshedvr and team are busy with vam 2...
:D I think I see it now.



Dec 28th 2020 (Law and Order sound effect) Wolverine makes Initiation Day, sets the scene as a morph pack when building the VAR.

Jan 5th 2021, Wolverine makes Shelby Look, using morphs from the Initiation Day morph pack... and also makes the scene a morph pack.

Every subsequent look bloats further and further, requiring the previous ones as dependencies, until Wolverine fixes the issue on their Katie Look on Jul 9th.

Meanwhile 10's of thousands of users download these packs, some go on to use the morphs in their scenes or looks, continuing the bloat cycle. The latest, one being Pornomer's BigSis look with a massive 131 dependencies, most of which rooting back from that one scene from 9 months ago. As they say, errors will multiply.
 

_Wolf_

Member
Sep 25, 2017
170
323
Can You explain your steps?? Trying to make this work..
In the link I gave, you can download a script that will give you a "right click" option. So say Vam is installed on Drive A: and you move your addon folder to Drive B:


Once it’s installed, locate folder you want to create a link to (in this case AddOnPackages on Drive B), right-click it, and select “Pick Link Source” in the menu. You can then right-click inside a different folder (VaM folder on Drive A), point to the “Drop As” menu and select “Junction” to create a hard link to a directory, or “Symbolic Link” to create a soft link to a directory. If one of them gives you an error, can't remember which one did for me, just do the other and you're done.
 
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drkmsk

Newbie
Dec 11, 2020
23
50
Here is this again!
"Wolverine333.INITIATION_DAY.1" : {
"licenseType" : "Questionable",
"dependencies" : {
"Mofme.AssetBundle_Decadent_Dungeon.latest" : {
"licenseType" : "CC BY-NC-ND",

You have exactly the same issue that Me and Pesadilla are talking about. But were not sure what is causing it.
My first suspicion though would be the morphs you are using creating unnecessary dependencies. I think some creators are accidently clicking this box when they are creating VAR's.

View attachment 1370476

This is something I had to fix for the actors on the scenes I released earlier.
Search your active morphs and look for any with a View attachment 1370475

Then check the VAR file it is pointing to, do you really need it? Do you have the morph loose or in a common VAR?

So one that kept cropping up on my actors was the BigPenis morph, the morph they were using was on the Splines Dyson, which would have made that a dependency, and all of its dependencies, dependencies ... all for a 2kb morph file.

View attachment 1370479

Default it, then select either a loose morph, or preferably one from a common morph packs, like Spacedog Import etc.
It should only take a couple of minutes to do as the View attachment 1370481 morphs are pretty easy to spot. See if that process reduces your dependencies list a bit.

If you go through all of them without seeing any reduction, and get down to a single critical morph that you cannot match, that has a scene file as a dependency, that is probably your culprit. Might be just as well to find the morph in its VAR file and extract it into custom Morphs.

Also... I suppose it could also be a texture file. Either way, I'm pretty sure now that I have thought it through, its got to be a look VAR somewhere in your Addon Packages that is using a scene as a dependency causing this issue.

Pesadilla I just manually changed the tag in [s p l i n e VR.THE_DYSON_POV.1.var] to "preloadMorphs" : "false" and the duplicate morph, and associated risk of accidently making a scene a dependency on a look has gone. Would it be possible to run a scan of all VAR files, to check for this flag against a list, there should only be 66 Hub hosted VAR files with this tag (50 free/16 paywall). Then if its not one of them, prompt "is this a morph pack (Y/N)" and change the flag if requested? It might end up breaking some looks, but if I'm right, it would kill at least one cause of this dependency bloat issue. Thoughts?
Sh**t i thought it was easier. Thank you for all these infos i hope to be able to look at that in a short time. Just to understand, the appearance doesn't show up at all or it looks broken?
 

Trent Randy

Member
May 3, 2021
401
261
see what i can do :LOL: BUT youtube people are really bad do to as all the pics are really low quality so facegen doesnt work well ,will try foto2vam
but i got no confidence with this one lol.
Hey don't mean to hassle you but did you ever get a chance to work on this model? I can't PM you, so plz reach out to me before this thread is closed.
 

Kniffo

Member
Jul 16, 2018
113
37
can someone please explain why exactly the thread is closed and how it should go on afterwards? I can't filter any useful information out of here
 

TellyV

Member
Jun 11, 2020
146
398
Sh**t i thought it was easier. Thank you for all these infos i hope to be able to look at that in a short time. Just to understand, the appearance doesn't show up at all or it looks broken?
Sorry, no idea, I just looked at the meta.json file to troubleshoot your dependency issues. I don't have most of them installed, although I have downloaded a fair few of them today, trying to understand where this issue is stemming from. I could probably narrow it down for you if you saved her as a scene and linked me the JSON file. I wouldn't be able to load her of that, but I would be able to see the components that make up the model.
 
Last edited:

Bonnle

Newbie
Oct 19, 2020
15
31
Anyone have any random people as assetbundles? Just props to make a scene more populated, since my PC can't handle any more than 4 people at a time. I'll share some I made using free random 3D assets I found online.



Screenshot 2021-08-25 231223.png
 
Last edited:
Oct 11, 2019
105
179
Anyone have any random people as assetbundles? Just props to make a scene more populated, since my PC can't handle any more than 4 people at a time. I'll share some I made using free random 3d assets found online.



View attachment 1370743
Great job! This is the only way to keep performance and have more than 2 people. Would be nice to have more naked/sexy ones tho, I already have VR.Girls pack but it's getting old. Anyone got any tips on how to create/find more or got any more?
 
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