- Apr 28, 2021
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If you are using VR hands and not a person, then you need to enable VR hand collision.I am not really interested into animation, I want to be the one doing things. In the scenes I am talking about there weren't any animations (or they were optional) except for your partner, it was mostly UI buttons to set up things, like placing characters or going easily into POV mode/possession. So pure kinematics (I think ? Not an animator.)
What I would imagine is to have something like a magnet I guess ? Some margin of tolerance. If you are in grab mode near something, you are not releasing it unless going far from it.
Or have a soft/hard grab system with 2 different buttons. The trigger button is basically the hard grab, what the game already use to move arms and the like.
And the soft grab to grabs things while still being able to slide over them, or caress them, or whatever. Basically touching with some constraints.
I also did try to change the ingame finger settings, or just touching (not pressing) the A/B/Trigger buttons since it slightly change your finger positions, but I didn't get the impression it changed anything in the physics department.
If you are possessing or embodying a person, you can try to use autothruster or divining rod plugin. They have a setting to make the dick target a specific bodypart. You can set it to follow the hand of the actor you are controlling.
Either way, try doing it in play mode instead of edit mode. In edit mode you may accidentally select stuff instead of grabbing them.