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theMickey_

Engaged Member
Mar 19, 2020
2,244
2,934
Everything getting compiled into collections, which even updated, aren't reflected on that updates page.
IIRC it works exactly the same as the games collection -- collections get pushed to the top when they get updated.
 

fbass

Member
May 18, 2017
499
746
IIRC it works exactly the same as the games collection -- collections get pushed to the top when they get updated.
For some reason they aren't getting pushed anymore. I just checked a few threads that have recent updates
 

ason238

Newbie
Mar 9, 2021
72
50
I am not sure if this is the right place, but does someone know if there is an easier way to load the same plugins into different scenes, instead of manually searching adding one at a time? I use the same core plugins for most scenes i mess around in, and was wondering gif there is a plugin that can combine a bunch plugins together so that when i load a different scene i can load this plugin and it then loads my core plugins.
 

gghhoosstt123

Member
Oct 9, 2022
227
225
I am not sure if this is the right place, but does someone know if there is an easier way to load the same plugins into different scenes, instead of manually searching adding one at a time? I use the same core plugins for most scenes i mess around in, and was wondering gif there is a plugin that can combine a bunch plugins together so that when i load a different scene i can load this plugin and it then loads my core plugins.
You just need save plugins preset so when ever you wanna load the plugins in different scenes then you just load the plugin preset that you created and it will load all the plugins that you save as a preset.
 

One1Two2

Newbie
Jan 23, 2023
38
4
Just FYI.. THIS additional file VaM_Updater.zip [1MB] is NOT necessary. I dont even know what this file should do but the updater works fine without.
 

ason238

Newbie
Mar 9, 2021
72
50
It does save tremendous amount of time. I can't imagine using vam without any type of presets either plugins or others.
Ya i just tried it out. i cannot believe i did not see this. It worked exactly the way i wanted it to. Loading plugins took a so long, especially when i had to navigate to the Addonpackages folder. I was getting kind of tired of VAM by doing it all manually, but this revitalizes the experience again.
 
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Hexenv88

New Member
Mar 2, 2022
11
23
There has been the promise of at least a beta version of VAM2 this year. However, Based on their Trello roadmap i wouldn't hold my breath for that.
 

evaw

Active Member
Feb 5, 2021
887
1,261
There has been the promise of at least a beta version of VAM2 this year. However, Based on their Trello roadmap i wouldn't hold my breath for that.
At this moment more than half are ready, I think there will be a beta by the fall.
Mesh said that the main problem with hired staff is that very few people understand physics, which is actually evident in nowadays games.
 

Hexenv88

New Member
Mar 2, 2022
11
23
At this moment more than half are ready, I think there will be a beta by the fall.
Mesh said that the main problem with hired staff is that very few people understand physics, which is actually evident in nowadays games.
Fair point, i would just like to see more updates on the progress on his Patreon. not everyone uses discord and alot of us as supporters are frustrated with the lack of news.
 

nativegypsy

Member
Oct 16, 2019
136
216
I've got a unique problem.
There's this scene called Girls in Dream by vamgrandfather. There are poses only accessible by vr hand collision triggers. I know how to copy those triggers over to a UI Button but I want to know if I can trigger those buttons with a keybind or something. Any ideas?
 

theMickey_

Engaged Member
Mar 19, 2020
2,244
2,934
...but I want to know if I can trigger those buttons with a keybind or something. Any ideas?
Have a look at Acid Bubbles' plugin -- with this plugin you can add/define keybindings for a lot of actions and also plugins/triggers. Maybe this can solve your "unique problem"?
 

nativegypsy

Member
Oct 16, 2019
136
216
Maybe this can solve your "unique problem"?
I've tried that. The collision triggers three seperate timelines for the three characters. However, trying to put all three of those playtimeline triggers to one button (keypad1) and repeat for the other collision triggers nothing happens. Even copying those actions to a ui button and assigning that a keybind does nothing
 

moc587

Member
Jun 6, 2022
174
184
I've tried that. The collision triggers three seperate timelines for the three characters. However, trying to put all three of those playtimeline triggers to one button (keypad1) and repeat for the other collision triggers nothing happens. Even copying those actions to a ui button and assigning that a keybind does nothing
can you show wat these triggers are? send a screenshot or maybe explain it if you can
 
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