Create and Fuck your AI Slut -70% OFF
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spartami

New Member
Mar 6, 2021
7
4
62
Do you have credible source for this statement?
Afaik the game is made in unity-engine, and they will start fining developers for every install. Google "unity developer fees" and look at some youtube content. Voila, hope you understand now. I may be wrong but if this retroactively affects developers like the ones for this game, they are fucked. Edit: and so are the enjoyers on here.
 

mixmox82

Engaged Member
Jan 19, 2022
3,021
3,073
387
Another company trying to inflate their value by "recurring revenue" scheme. Investors love that sh*t.

Unless there is mass exodus of developers and projects, they will do a Reddit, and steam ahead and squeeze their base for every nickle and dime.

By the sound of it, there might be other reasons not to use Unity in any newly planned project. If they continue bleeding money, the engine might not have any future anyway.
 

spartami

New Member
Mar 6, 2021
7
4
62
Another company trying to inflate their value by "recurring revenue" scheme. Investors love that sh*t.

Unless there is mass exodus of developers and projects, they will do a Reddit, and steam ahead and squeeze their base for every nickle and dime.

By the sound of it, there might be other reasons not to use Unity in any newly planned project. If they continue bleeding money, the engine might not have any future anyway.
Unity-CEO sold his shares of the company roughly a week before the anouncement. They know this is bad.
My guess is that a good chunk of the indie-dev-scene will just delete their projects and leave. Start somewhere else anew.
Mobile games will push more aggressive monetization-schemes.

As for VaM-Development, I am really curious what changes this will bring.

quote from meshedvr on the hub:
" We are way too deep into VaM2 to switch engines now. A change to UE would cost years in development time. This move by Unity is ridiculous and they are facing huge backlash already. If they keep moving forward they are going to face a lot of legal battles, and I would join in on that if necessary. I'm hugely disappointed in Unity and this is killing whatever positivity the Unity brand had left. If I was starting over, I would not choose Unity for the project. I think Unity is going to have to rollback on this proposed change to save face. I don't think it will ultimately affect VaM or VaM2 because I can't see how they can possibly roll this out in the face of such negativity, and I also don't see how they can technically pull off accurate install and revenue numbers without companies self reporting. VaM2 moves forward on Unity. The VaM2 addon kit is Unity based and highly tied to that. I'm not throwing away years of work to start over on another engine. "

I guess we'll see.
 

noostradamus

Newbie
Apr 3, 2019
75
64
52
lol it's news to me that they're even working on VaM 2, is there anything we know about it, or is it in a "secret phase" for now and we don't know a thing? why make VaM 2, do they feel 1 is complete, or is it the opposite, something in 1 is so badly broken beyond repair that they'd rather start from scratch?
 
Jul 8, 2017
22
3
184
Is there a way to add plugins and disable soft body physics by default, in addition to the regular embeded plugins, whenever I load a scene? I want to use Naturalis to increase FPS and make the physics look better but it's a hassle to have to manually do it every time.
 

Tomboy Enjoyer

Active Member
Aug 4, 2021
515
570
236
Is there a way to add plugins and disable soft body physics by default, in addition to the regular embeded plugins, whenever I load a scene? I want to use Naturalis to increase FPS and make the physics look better but it's a hassle to have to manually do it every time.
I think naturalis have to use soft body physics to work properly.
 

theMickey_

Engaged Member
Mar 19, 2020
2,334
3,159
357
Is there a way to add plugins and disable soft body physics by default...
You can turn off "Soft Body Physics" per default in VaM's "User Preferences":

1694940422085.png

And you can load plugins per default whenever you load up VaM as well, but only if those are "Session Plugins" like JayJayWon's "Browser Assist":

1694940533232.png

Naturalis is a plugin you'll have to put onto a character, so it doesn't work as a "Session Plugin" AFAIK. But you can of course open a scene, add the plugin to the character you want to use it on, and then save a changed version of that scene. That way loading your version of the scene always should have the plugin enabled already.

I think naturalis have to use soft body physics to work properly.
According to it should work with Soft Body Physics being disabled:

1694940974971.png
 
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urhenmon

Active Member
Oct 5, 2020
501
225
167
Hey guys, recently I think I fucked up something in the menus, and in desktop mode I can't see the rotatino axis or control anything with the mouse. Anyone know how to fix this?
EDIT: I just figured out that they appear when I press ALT? Is there a way to change this? I still can't move points, just rotate them with alt
 

BigFrogX

Well-Known Member
Sep 12, 2022
1,340
672
196
Hey guys, recently I think I fucked up something in the menus, and in desktop mode I can't see the rotatino axis or control anything with the mouse. Anyone know how to fix this?
EDIT: I just figured out that they appear when I press ALT? Is there a way to change this? I still can't move points, just rotate them with alt
try restart vam or pc. and try restore setting default.
 
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ThreeLeggedMan

Active Member
May 8, 2020
701
670
187
Unity-CEO sold his shares of the company roughly a week before the anouncement. They know this is bad.
My guess is that a good chunk of the indie-dev-scene will just delete their projects and leave. Start somewhere else anew.
Mobile games will push more aggressive monetization-schemes.

As for VaM-Development, I am really curious what changes this will bring.

quote from meshedvr on the hub:
" We are way too deep into VaM2 to switch engines now. A change to UE would cost years in development time. This move by Unity is ridiculous and they are facing huge backlash already. If they keep moving forward they are going to face a lot of legal battles, and I would join in on that if necessary. I'm hugely disappointed in Unity and this is killing whatever positivity the Unity brand had left. If I was starting over, I would not choose Unity for the project. I think Unity is going to have to rollback on this proposed change to save face. I don't think it will ultimately affect VaM or VaM2 because I can't see how they can possibly roll this out in the face of such negativity, and I also don't see how they can technically pull off accurate install and revenue numbers without companies self reporting. VaM2 moves forward on Unity. The VaM2 addon kit is Unity based and highly tied to that. I'm not throwing away years of work to start over on another engine. "

I guess we'll see.
We'll see indeed but you can say that it's really bothers meshed and he is in bad/disappointment mood. It can affect to development and the time maybe but I don't think he will give up. Any case if it is happens, don't get surprised.
 

urhenmon

Active Member
Oct 5, 2020
501
225
167
With clothe items like this leash, how do you control it in desktop mode? I know that you can kind of control the leash with VR, but I have no idea how to do it in desktop
Edit: I found out. With the clothes grab sphere.
 
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Ellano7

Newbie
Sep 22, 2018
85
38
153
Is there some kind of trick to reduce RAM usage in VAM? It's taking 7GB without any scene on the background and 27-32GB on basically every scene I load... I already turned off caching and checked both RAM optimizations to unload unused assets.
It's annoying since it causes micro stuttering every 3 seconds due the RAM being fully occupied all the time.
 
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