Do you have credible source for this statement?So hows everyones thoughts about the coming unity-desaster? end of vam?
Afaik the game is made in unity-engine, and they will start fining developers for every install. Google "unity developer fees" and look at some youtube content. Voila, hope you understand now. I may be wrong but if this retroactively affects developers like the ones for this game, they are fucked. Edit: and so are the enjoyers on here.Do you have credible source for this statement?
It's been all over the media:Do you have credible source for this statement?
Unity-CEO sold his shares of the company roughly a week before the anouncement. They know this is bad.Another company trying to inflate their value by "recurring revenue" scheme. Investors love that sh*t.
Unless there is mass exodus of developers and projects, they will do a Reddit, and steam ahead and squeeze their base for every nickle and dime.
By the sound of it, there might be other reasons not to use Unity in any newly planned project. If they continue bleeding money, the engine might not have any future anyway.
There's a dedicated thread for 2.0 here... You might find more up-to-date information on the VaM discord though.it's news to me that they're even working on VaM 2, is there anything we know about it...
LMAO dev still partyAny idea if we'll get VAM 2 by the end of 2023?
There is already an alpha I believe but I bet it is not fun to test yet.Any idea if we'll get VAM 2 by the end of 2023?
I think naturalis have to use soft body physics to work properly.Is there a way to add plugins and disable soft body physics by default, in addition to the regular embeded plugins, whenever I load a scene? I want to use Naturalis to increase FPS and make the physics look better but it's a hassle to have to manually do it every time.
You can turn off "Soft Body Physics" per default in VaM's "User Preferences":Is there a way to add plugins and disable soft body physics by default...
According toI think naturalis have to use soft body physics to work properly.
yeah when its off. than suckI think naturalis have to use soft body physics to work properly.
try restart vam or pc. and try restore setting default.Hey guys, recently I think I fucked up something in the menus, and in desktop mode I can't see the rotatino axis or control anything with the mouse. Anyone know how to fix this?
EDIT: I just figured out that they appear when I press ALT? Is there a way to change this? I still can't move points, just rotate them with alt
We'll see indeed but you can say that it's really bothers meshed and he is in bad/disappointment mood. It can affect to development and the time maybe but I don't think he will give up. Any case if it is happens, don't get surprised.Unity-CEO sold his shares of the company roughly a week before the anouncement. They know this is bad.
My guess is that a good chunk of the indie-dev-scene will just delete their projects and leave. Start somewhere else anew.
Mobile games will push more aggressive monetization-schemes.
As for VaM-Development, I am really curious what changes this will bring.
quote from meshedvr on the hub:
" We are way too deep into VaM2 to switch engines now. A change to UE would cost years in development time. This move by Unity is ridiculous and they are facing huge backlash already. If they keep moving forward they are going to face a lot of legal battles, and I would join in on that if necessary. I'm hugely disappointed in Unity and this is killing whatever positivity the Unity brand had left. If I was starting over, I would not choose Unity for the project. I think Unity is going to have to rollback on this proposed change to save face. I don't think it will ultimately affect VaM or VaM2 because I can't see how they can possibly roll this out in the face of such negativity, and I also don't see how they can technically pull off accurate install and revenue numbers without companies self reporting. VaM2 moves forward on Unity. The VaM2 addon kit is Unity based and highly tied to that. I'm not throwing away years of work to start over on another engine. "
I guess we'll see.