KingSlayer15
Newbie
- Aug 14, 2020
- 75
- 43
You can load a base model in game, then you have a bazillion settings to change the models' appearance (morphs), also different skin textures to load. Additionally, you can create hair from scratch in game if you want.In Vam can you make the model you want to use or do you have to make it on another software
You have different ways either create Internally only or use DCC packages to refine or substitute your results, you are bound to Tafis/DAZ3D Morphological Genesis Workflow (and it's base Research results on a Morphological Model) for now and some more limits inside of it's efficiency that you need to solve mostly creatively.In Vam can you make the model you want to use or do you have to make it on another software
VR is big! its like beeing inside the software, this is one of the mst have applications to have if you own VR its immersive as hellSo a question for you guys who have VR. Is VR actually worth it? Whats it like with this game. I will at some point be looking into VR (maybe when occulus 3 drops?) and wondered if its a game changer vs desktop mode.
Look in OP "Keys"hi, iam stucked here, some ideas how to write into cd key line? I cant click there ://// MANY THANKS <3 View attachment 1779946
I a found keys for game in Keys folder, but i cant click inside window where i should write that keyLook in OP "Keys"
You do nothing with them. They are only there so you can preview what's included in a VAR. You aren't suppose to just install all VARs off that torrent, it'll make your game incredibly slow and unstable.This question is for anybody who else who's also downloaded the same pack or might have knowledge of VAM file structure.
I recently downloaded Patreon Paywall Torrent from another VAM thread here on the site and I was wondering where I put everything? I know where to put the .var files and some other file types but what about all the preview photos that were included?
THanks for the reply! I was just realizing that the included pictures aren't needed lol. At first I thought they were used for thumbnails in the browser itself.So let's face it. This game is impossible to organize...
Around half of .VARs are packaged improperly. They have files in the wrong directories. Many include dupe files instead of linking to the original .VAR files. Many include script files when they should instead be linking to the exact version of the official plugin VAR they used. The dependency system is also broken, you end up with hundreds of VARs you don't actually need because the game will flag random unneeded VARs as dependencies whenever someone builds a VAR. Then it just spirals from there. I had 1 VAR claim it needed ~30 VARs, then those ~30 VARs needed ~100 VARs, then those ~100 VARs needed another ~100 VARs. It never ended. Actually loading the scene and checking for errors, it only needed 6 VARs. The flawed VAR system results in thousands of duplicates, which after you get around ~2000 VARs VAM begins to slow down signicantly. With 5,000 VARs, I actually run out of RAM with 64GB regularly and it's extremely slow.
The alternative is to just treat VARs as compressed files, extract them using 7zip and manually put them into your VAM install as loose files. This signicantly reduces RAM and CPU usages, and gets rid of 99% of duplicates. But it has a major draw back. Every scene and preset (every .json file) will have file path errors and must be fixed. This is a tedious task that can be done in bulk with Notepad++ and editing .json files directly, but it's a LOT of work. You also manually have to create subfolders for anything with scripts (basically most scenes) otherwise you start overwriting scripts with different versions which causes issues. At least, I haven't found a better way to handle loose script files.
Overall, there's no winning. Either you deal with the extremely messy VAR system, or you go loose files and deal with having to fix file paths on everything you download and have. Which can take days of work if you have lots of content.
I really hope VAM 2.0 is better.
You do nothing with them. They are only there so you can preview what's included in a VAR. You aren't suppose to just install all VARs off that torrent, it'll make your game incredibly slow and unstable.
I might not be 100% correct but the preview photos are just that, photos to show you what the .var file is. If you put the .vars in the right place they will have their own thumbnails within VAM.This question is for anybody who else who's also downloaded the same pack or might have knowledge of VAM file structure.
I recently downloaded Patreon Paywall Torrent from another VAM thread here on the site and I was wondering where I put everything? I know where to put the .var files and some other file types but what about all the preview photos that were included?
That's the other Major problem currently apart from just the Soft Body Threading Memory runs out fast on the decompression and caching side you never really know when it's going to crash if you iterate to much as the GC is currently very suboptimal.I've spent thousands of hours with VAM... but let's face it... This game is impossible to organize...
Around half of .VARs are packaged improperly. They have files in the wrong directories. Many include dupe files instead of linking to the original .VAR files. Many include script files when they should instead be linking to the exact version of the official plugin VAR they used. The dependency system is also broken, you end up with hundreds of VARs you don't actually need because the game will flag random unneeded VARs as dependencies whenever someone builds a VAR. Then it just spirals from there. I had 1 VAR claim it needed ~30 VARs, then those ~30 VARs needed ~100 VARs, then those ~100 VARs needed another ~100 VARs. It never ended. Actually loading the scene and checking for errors, it only needed 6 VARs. The flawed VAR system also results in thousands of duplicates, which after you get around ~2000 VARs VAM begins to slow down signicantly. With 5,000 VARs, I actually run out of RAM with 64GB regularly and it's extremely slow.
The alternative is to just treat VARs as compressed files, extract them using 7zip and manually put them into your VAM install as loose files. This signicantly reduces RAM and CPU usages, and gets rid of 99% of duplicates. But it has a major draw back. Every scene and preset (every .json file) will have file path errors and must be fixed. This is a tedious task that can be done in bulk with Notepad++ and editing .json files directly, but it's a LOT of work. You also manually have to create subfolders for anything with scripts (basically most scenes) otherwise you start overwriting scripts with different versions which causes issues (again, because those VARs were improperly built to begin with). At least, I haven't found a better way to handle loose script files.
Overall, there's no winning. Either you deal with the extremely messy VAR system that gives you no control, or you go loose files and deal with having to fix file paths on everything you download and have. Which can take days of work if you have lots of content.
I really hope VAM 2.0 is better.
You do nothing with them. They are only there so you can preview what's included in a VAR. You aren't suppose to just install all VARs off that torrent, it'll make your game incredibly slow and unstable.
Yes you can, I think its what alot of people do....Can you edit a scene by swapping [Looks]? eg. Replace woman1 with woman2
lg
OMG! i have like +1000Scaling issue most probably somewhere in the Windows 10 Driver stack, try to start with the VAM (Config).bat select another resolution.
See if you can reach the input fields with the TAB key, also update as fast as possible to the newest version.
Also be careful with MacGrubers Postmagic it can cause a lot of Strange UI Render issues it's very unstable in terms of UI Rendering and it's own state management, it can go as far you losing the whole Main UI and never find it again until restart this happens often when destroying Postmagic while it's running and leaving it disabled you will have to enable it to get the correct Main UI state once it was active it's not really correctly destroying itself completely without restart.
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Yeah the GC is a real Pain and memory leaks can happen virtually everywhere also the Streaming is really outdated even in Unitys own Engine terms.Even with 64GB of RAM, crashing due to out of ram still happens after a few dozen complex scenes. I found I can make a huge page file (Another 64GB or so) on a ultra fast M2 drive and it will mostly solve it (unless I load like 100 complex scenes without restarting), however it literally tears apart that M2 drive with writes. Not ideal solution but better than a random crash while your working on something.
I hope the wait for 2.0 will be worth it.