someone please make some shit where you can rule kingdoms and do character devlopments through system
Is this "The Mad King" in the room with us?People! The game of Vis can still be continued! The Mad King is working on it right now!
So my post, trying to steer back on to topic, was deleted?OK. Anyway...
Does anyone remember why Mad King Games decided to shift over to the sandbox / management gaming style? I mean, you already had a fairly hefty prologue and/or first chapter, totally AVN-style, and progressing through the story nicely. Then, out of nowhere, he says to himself, "I bet I could kill my game by shifting to a totally different playstyle!" Really, one of the worst decisions I've seen a developer make in a long time. Might as well have started with an action roleplaying game and then switch to a text-based choose-your-own adventure or something.![]()
Ah, I hadn't remembered that. Thanks for the reminder. I absolutely think they should've taken the style they wanted originally, then, and stuck with that.Personally, I assume that they likely wanted to do sandbox from the start. They mentioned multiple times that they had wanted this game to be an actual rpg with sex so it seemed like a good idea to do sandbox. This was also their first game I think so It was probably easier starting with the vn. Imo if I was them I would have tried to see about making an rpgm game at the start because based on their comments that seemed more inline with what they wanted to do.
Yeah...will believe that when I see it. And we won't see it.Relax man, I'm not the Mad King. But I have good news for all of us. On his Daviant.art account, the Mad King posted, in which he announced that he was continuing to work on the game VIS. View attachment 4590544
No idea.Does anyone remember why Mad King Games decided to shift over to the sandbox / management gaming style? I mean, you already had a fairly hefty prologue and/or first chapter, totally AVN-style, and progressing through the story nicely. Then, out of nowhere, he says to himself, "I bet I could kill my game by shifting to a totally different playstyle!" Really, one of the worst decisions I've seen a developer make in a long time. Might as well have started with an action roleplaying game and then switch to a text-based choose-your-own adventure or something.![]()
Unity... lmao....Relax man, I'm not the Mad King. But I have good news for all of us. On his Daviant.art account, the Mad King posted, in which he announced that he was continuing to work on the game VIS. View attachment 4590544
Not really fan of him going with that engine (not like I think Unity games are necessarily bad, but the experience in playing, I just find not as comfortable as Renpy).Unity... lmao....![]()
It's overkill for most of these games unless you're doing something like you see with professional RPG games where you're walking around an open world as the main character. Which, for me... not something I'd want to do for an adult game. Unity also doesn't have a framework, as far as I know, for the story/VN part... so will likely miss out on features we get from Ren'Py or they will be very poorly implemented. The best example of it working well is from Timestamps games, but still janky.I personally don't have a problem with unity. There are some really good games that are unity
It's overkill for most of these games unless you're doing something like you see with professional RPG games where you're walking around an open world as the main character. Which, for me... not something I'd want to do for an adult game. Unity also doesn't have a framework, as far as I know, for the story/VN part... so will likely miss out on features we get from Ren'Py or they will be very poorly implemented. The best example of it working well is from Timestamps games, but still janky.
Unless he's taking advantage of Unity's more advanced features, such as physics simulation, real-time lighting, advanced animations, etc., it's overkill. Unity games will usually have higher memory and CPU usage and larger file sizes due to the core libraries included.I prefer Ren'py for vns but for actual rpgs, like the dev wants to make, I think unity is fine. Having said that for actual rpg games on this site I prefer rpgm. I actually really like it when games on this site try to play more like an actual game, the issue is the execution sucks most of the time.
Yup, pretty much almost all games I download and play from this site are compressed versions (to save HDD space).Unless he's taking advantage of Unity's more advanced features, such as physics simulation, real-time lighting, advanced animations, etc., it's overkill. Unity games will usually have higher memory and CPU usage and larger file sizes due to the core libraries included.
If he is taking advantage of those features, well... more power to him, I guess.
A year ago, the possibility of the Mad King's return was nonexistent. Man, you could use some optimism.Yeah...will believe that when I see it. And we won't see it.
I still think it was a big mistake to shift gameplay styles... and now engines too? Anyway, since apparently that might be happening, I'd say it entirely depends on what the major features of the game will end up being going forward. For instance, RPGM is very strong on built-in combat mechanics while also being overall much less demanding than something like Unity. There's a reason the wandering / map part of RPGM games don't ever have characters that look much like the actual renders that get used in specific event scenes. If you're going to go with that, generally there will be other mechanics that try to rationalize the map traveling, like resource management or finding hidden areas / items. Anyway, typically these are the kinds of reasons to use RPGM.I prefer Ren'py for vns but for actual rpgs, like the dev wants to make, I think unity is fine. Having said that for actual rpg games on this site I prefer rpgm. I actually really like it when games on this site try to play more like an actual game, the issue is the execution sucks most of the time.
Lol not really.A year ago, the possibility of the Mad King's return was nonexistent. Man, you could use some optimism.