JJJ84

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someone please make some shit where you can rule kingdoms and do character devlopments through system
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And if you're asking for similar games to this, well this thread isn't really the place to ask, you should be asking it at the main forum, in "Recommendations & Identifications" under General Discussions.
 

-CookieMonster666-

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So my post, trying to steer back on to topic, was deleted? :LOL: OK. Anyway...

Does anyone remember why Mad King Games decided to shift over to the sandbox / management gaming style? I mean, you already had a fairly hefty prologue and/or first chapter, totally AVN-style, and progressing through the story nicely. Then, out of nowhere, he says to himself, "I bet I could kill my game by shifting to a totally different playstyle!" Really, one of the worst decisions I've seen a developer make in a long time. Might as well have started with an action roleplaying game and then switch to a text-based choose-your-own adventure or something. :rolleyes:
 

storm1051787

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So my post, trying to steer back on to topic, was deleted? :LOL: OK. Anyway...

Does anyone remember why Mad King Games decided to shift over to the sandbox / management gaming style? I mean, you already had a fairly hefty prologue and/or first chapter, totally AVN-style, and progressing through the story nicely. Then, out of nowhere, he says to himself, "I bet I could kill my game by shifting to a totally different playstyle!" Really, one of the worst decisions I've seen a developer make in a long time. Might as well have started with an action roleplaying game and then switch to a text-based choose-your-own adventure or something. :rolleyes:


Personally, I assume that they likely wanted to do sandbox from the start. They mentioned multiple times that they had wanted this game to be an actual rpg with sex so it seemed like a good idea to do sandbox. This was also their first game I think so It was probably easier starting with the vn. Imo if I was them I would have tried to see about making an rpgm game at the start because based on their comments that seemed more inline with what they wanted to do.
 
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Alex20232077

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Это «Безумный король» с нами в комнате?

Расслабиться, мужик, я не Безумный Король. Но у меня есть хорошие новости для всех нас. В своем аккаунте Daviantart Безумный Король разместил пост, в котором объявил, что продолжает работать над игрой VIS. MadKingGames User Profile _ DeviantArt - Google Chrome 27.02.2025 1_36_03.png
 
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-CookieMonster666-

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Nov 20, 2018
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Personally, I assume that they likely wanted to do sandbox from the start. They mentioned multiple times that they had wanted this game to be an actual rpg with sex so it seemed like a good idea to do sandbox. This was also their first game I think so It was probably easier starting with the vn. Imo if I was them I would have tried to see about making an rpgm game at the start because based on their comments that seemed more inline with what they wanted to do.
Ah, I hadn't remembered that. Thanks for the reminder. I absolutely think they should've taken the style they wanted originally, then, and stuck with that. 100.png agree.

I have absolutely 0 problems playing sandbox games; I have at least a dozen or more adult sandboxes I play, so I definitely would have been on board still with this. The only actual complaint I have is the huge shift over from one format to another, and the only real reason for the complaint is that the dev shot himself in the foot in doing so. The primary problem is that some folks totally hate sandboxes, and (though a lot smaller in number) some others actually dislike VNs and prefer sandboxes. You kill off your brand's growth and the story's supporters by jumping playstyles. Too bad, really. I quite enjoyed this and would still have done so regardless of format. :(
 

JJJ84

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Dec 24, 2018
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Does anyone remember why Mad King Games decided to shift over to the sandbox / management gaming style? I mean, you already had a fairly hefty prologue and/or first chapter, totally AVN-style, and progressing through the story nicely. Then, out of nowhere, he says to himself, "I bet I could kill my game by shifting to a totally different playstyle!" Really, one of the worst decisions I've seen a developer make in a long time. Might as well have started with an action roleplaying game and then switch to a text-based choose-your-own adventure or something. :rolleyes:
No idea.
And honestly, I'd say (and pretty much everybody would have agree with this) it was a huge mistake to transition into the RPG gameplay mechanic when the story was so heavily into VN mode.
On top of RPG initially becoming a really, really buggy error filled mess, it just slowed everything down, which ended up with dev putting the game "on hold", then later totally abandon it.

Honestly? I'd say even if the dev wanted to put RPG mechanics into the game, he really should have put that on backburner until the entire game itself was completed in VN mode.
Cause if the game itself was entirely done in VN mode and playable, noone would fault the dev for wanting to remake his game with a lot of RPG gameplay mechanics inserted (and perhaps he might plan it out a bit better, cause let's face it. It's not like the RPG stuff gets introduced in early game. It gets introduced very deep into the game, and all of a sudden and really sticks out like a sore thumb :HideThePain: ).
And even if the RPG gameplay remake of Vis fails, players would still have the OG game in VN mode to get back to.

And this is especially evident given the dev didn't know what to do with the RPG mechanics and whole bunch of issues it was presenting when he implemented them into this game.
Either take more time to study how to make those gameplay mechanics, or hire someone else who is a specialist with a system that works.
 

GetOutOfMyLab

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I personally don't have a problem with unity. There are some really good games that are unity
It's overkill for most of these games unless you're doing something like you see with professional RPG games where you're walking around an open world as the main character. Which, for me... not something I'd want to do for an adult game. Unity also doesn't have a framework, as far as I know, for the story/VN part... so will likely miss out on features we get from Ren'Py or they will be very poorly implemented. The best example of it working well is from Timestamps games, but still janky.
 

storm1051787

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It's overkill for most of these games unless you're doing something like you see with professional RPG games where you're walking around an open world as the main character. Which, for me... not something I'd want to do for an adult game. Unity also doesn't have a framework, as far as I know, for the story/VN part... so will likely miss out on features we get from Ren'Py or they will be very poorly implemented. The best example of it working well is from Timestamps games, but still janky.

I prefer Ren'py for vns but for actual rpgs, like the dev wants to make, I think unity is fine. Having said that for actual rpg games on this site I prefer rpgm. I actually really like it when games on this site try to play more like an actual game, the issue is the execution sucks most of the time.
 

GetOutOfMyLab

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I prefer Ren'py for vns but for actual rpgs, like the dev wants to make, I think unity is fine. Having said that for actual rpg games on this site I prefer rpgm. I actually really like it when games on this site try to play more like an actual game, the issue is the execution sucks most of the time.
Unless he's taking advantage of Unity's more advanced features, such as physics simulation, real-time lighting, advanced animations, etc., it's overkill. Unity games will usually have higher memory and CPU usage and larger file sizes due to the core libraries included.

If he is taking advantage of those features, well... more power to him, I guess.
 

JJJ84

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Unless he's taking advantage of Unity's more advanced features, such as physics simulation, real-time lighting, advanced animations, etc., it's overkill. Unity games will usually have higher memory and CPU usage and larger file sizes due to the core libraries included.

If he is taking advantage of those features, well... more power to him, I guess.
Yup, pretty much almost all games I download and play from this site are compressed versions (to save HDD space).
With Unity, that gets literally thrown out the window sadly, with game size continuously ballooning up to infinity.
Not a good sign I think.
 
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-CookieMonster666-

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I prefer Ren'py for vns but for actual rpgs, like the dev wants to make, I think unity is fine. Having said that for actual rpg games on this site I prefer rpgm. I actually really like it when games on this site try to play more like an actual game, the issue is the execution sucks most of the time.
I still think it was a big mistake to shift gameplay styles... and now engines too? Anyway, since apparently that might be happening, I'd say it entirely depends on what the major features of the game will end up being going forward. For instance, RPGM is very strong on built-in combat mechanics while also being overall much less demanding than something like Unity. There's a reason the wandering / map part of RPGM games don't ever have characters that look much like the actual renders that get used in specific event scenes. If you're going to go with that, generally there will be other mechanics that try to rationalize the map traveling, like resource management or finding hidden areas / items. Anyway, typically these are the kinds of reasons to use RPGM.

If you're going with Unity, you do so with the purpose of taking advantage of the types of things GetOutOfMyLab already mentioned. Actual open-world exploration — like in Rust, Layers of Fear, Slender: The Eight Pages, or 7 Days to Die — is not all that uncommon, but again, you'll want a real reason for it to be open world and not just have the wandering meant to be the thing that captures players' attentions. I assume he's likely wanting to go to something more like Pillars of Eternity or Starship Troopers: Terran Command for the management portion of things, but with cutscenes or events that are more of the type of renders the original parts of the game used. But again, he should choose the engine for his game's purpose, not just because he finds a few things easier to implement or not.

For a game that was intended to be a roleplaying game with stats and other management, he sure did spend an awful lot of time making a game that was story-driven with VN-style choices and progression. I definitely agree with JJJ84 on this point. He should've finished the game he started and then (if he wanted to or felt the support to) create the RPG version of the game after finishing the VN version. Anyway, I've said my piece on this now. I don't have anything really more to add than the above.
 
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JJJ84

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A year ago, the possibility of the Mad King's return was nonexistent. Man, you could use some optimism.
Lol not really.
Him and anyone else who are pessimistic about MadKing's return are justified to feel that way, especially given the way this game was going (RPG mechanics introduced out of nowhere, then less and less frequent updates, to being put "on hold" while he does another game) as well as the way he left (just vanished wiping away his patreon, discord and almost all social media, leaving only his deviantart).

That lost a lot of trust from his players/fans; MadKing would need to do A LOT to regain that trust he lost.
And once you lose trust, it isn't so easy to regain.

But if you feel so optimistic about his return, I guess more power to you I suppose.
 
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