Ebonheart (FR)
Active Member
- May 15, 2018
- 680
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Honestly, if feedback and criticism is such a burden, get someone else to do PR for filter it for you. I'm sure there are several regulars on here and other similar forums who would be willing to fill the role. maybe for a small % of the patreon income or something similar. all would need to be done is have that person monitor the forums and discord, filter useful feedback from griping, pass on the constructive criticism and suggestions. that would help distance yourself as the dev from being overwhelmed when the inevitably social media bandwagon starts rolling, and still maintain some legit feedback to make the game better. as someone with heavy anxiety and depression, it's what I would do. i've had to learn how to work around my issues in life and ngl, still figuring stuff out. but this one is something i truly believe would help.
At this point, it's honestly too late for that; especially if you've been following everything that's happened. If anything, it's the dev you should be talking to.
One major issue is that solo or beginner indie devs often underestimate how important proper PR is. It's not just about making and releasing content; it's about how you present your game, how you communicate, and how you manage your image.
PR isn't something you can just wing or hand off lightly. Done right, it can make a huge difference. Ignored, it can seriously hurt a project, no matter how good the game is.