bardock8114

Active Member
Jul 11, 2022
739
2,978
Ok this game is pretty promising however who ever created the first "dungeon" in the dark needs to be shot..... like omg. I really hope this is the last one. Also I seem to be stuck. I did all the pipe stuff and then had to destroy some breakers. I did that and in the walkthrough it says the door should open but it is still sealed and i can not get to the north parth of the map..

Please help...
 
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Cursed Atelier

Creator Team of VoidBound
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Ok this game is pretty promising however who ever created the first "dungeon" in the dark needs to be shot..... like omg. I really hope this is the last one.
:eek: Please!! Mercy! Do not shoot!

Jests aside, that map was crafted nearly 3 years ago and wasn't designed with the parallax system. Admittedly, it's a bit dated by our current standards. BUT, rejoice, for we actually have started the process of revamping the entire Tripteen planet, including the dungeon itself! Though the work has only recently begun and it will be a while before we're able to showcase tangible results but, rest assured, we'll strive to change the zone for the better.

Also I seem to be stuck. I did all the pipe stuff and then had to destroy some breakers. I did that and in the walkthrough it says the door should open but it is still sealed and i can not get to the north parth of the map..
You have most definitely missed a breaker then. Easy way to find out which one is to track the overhead pipes that leads from the door. Alternatively, use this reference guide to double check which breaker is left.
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Whichever one still lets you interact with it, is your missing breaker.
 
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AliceGameSlut

Newbie
Apr 17, 2017
78
106
Gonna be honest, I could only enjoy this game with noclip on to be able to get past the dungeon areas without having to follow mazes or do combat. I'm kinda scared to try playing it again in case the cheats I used last time don't work anymore, kinda wish there was just a noclip console command available without using external cheats.
 
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Cursed Atelier

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Is this game corruption or is the MC promiscuous from the start,
Strictly speaking in regards to things as they currently stand, Caly is a well rounded MC from the getgo. Neither she is a prude or a slut, but just a normal adult who enjoys sex when she gets in the mood. As such, there is almost nil corruption factor involved in the story flow, and even if there will be in the future, it will not leave any permanent marks on her.
 
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Cursed Atelier

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4GB+?

Why is it so big?
Game has over 40+ scenes with multiple poses (can go up to 30 images per scene), everything is in 1080p and some scenes are also animated. You also have custom hand drawn maps with parallax and light textures. We will optimize the game at the end and reduce the size as much as we can, currently not the priority.
 
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AA300

Newbie
Jun 12, 2023
34
109
I had a minor bug occur in the tutorial fight. After going through the movement, item use, etc. I got the message saying that the fight was meant to be lost. At that point you were able to use some of the options but not escape or attack. I used the rest action, then the tutorial enemy moved up to the top row and... the game sort of stopped in place right there. It wasn't frozen, but nothing occurred and required a restart. Not a big deal but not sure if it was repeatable or not.

Noticed a few places where the dialogue was missing a space. For example you would get something like
'Statement.Another sentence following it.'
Noticed it once in the tutorial, and once in the Haar room dialogue. Not sure if this is the right place to point out bugs or typos.

I'm looking forward to putting more time into it, first time playing and it looks really promising. Keep up the good work. Menus look super clean, interesting characters.
 
Last edited:
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Cursed Atelier

Creator Team of VoidBound
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I had a minor bug occur in the tutorial fight. After going through the movement, item use, etc. I got the message saying that the fight was meant to be lost. At that point you were able to use some of the options but not escape or attack. I used the rest action, then the tutorial enemy moved up to the top row and... the game sort of stopped in place right there. It wasn't frozen, but nothing occurred and required a restart. Not a big deal but not sure if it was repeatable or not.
Interesting. We received a similar report a few days back as well and investigation for the root cause has been underway since then. Unfortunately, only two people ever reported this phenomenon and you're one of them. While we're looking into the issue, any chance you could take a stab at reproducing the issue on your end? Maybe dive into the tutorial again and try to recreate your steps if you are up for it? Personally, we haven't been able to, which means the issue is erratically random and notorious evasive to nab. Still! We'll continue searching.

Not sure if this is the right place to point out bugs or typos.
This is absolutely the right place for it, so please keep reporting them with reservations. Though we ourselves are actively fixing grammatical goofs regularly, some tend to get through the net now and then. Appreciate your efforts x100 times :D
 
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AA300

Newbie
Jun 12, 2023
34
109
I will attempt to recreate it and I'll see if that works.

When in the section where I am redirecting the steam, minor typo.
"Phew... there it is, the sweet rhythn of parts working together in perfect harmony."
Rhythm accidentally spelt with 'n' rather than 'm'.

Another with the treadmill scene shortly after.
"Every thrust feels like its reshaping my body"
Just missing a ' with 'it's' (90% sure that's more grammatically correct)

Shortly after that;
"Comms on. Jens, you there?"
Not a spelling error here, but between 'on.' and 'Jens' it appears like there isn't a space. Could just be how the text is displayed on my game? Possibly just a visual thing but I'm not sure how to verify it.

Right before boss fight.
"No reason to rush, then.Just gotta listen..."
Missing space, pretty sure of it.

Also in the tutorial fight, right before you gain control in order to lose the fight.
"Now let's end this thing. Let's loose!"
'Lose' is spelt as 'loose' (A very common misspelling that I see on the internet, humorous but annoying.)

*edit*
I'm having trouble recreating it during the fight. Issue being is that it appears to be dependent on AI movement rather than any actions you can take regarding the story, dialogue, or anything else. It's specifically tied to combat AI.

If it helps, the machine which is directly in front of Caly (where she was forced to move during the tutorial) had moved up 3 spaces (I think that is as high as it could go) and from there the game was locked. The only way to truly fix that might be to look at the AI.

So far enjoying the first dungeon's scenes, but not so much the first dungeon's dark and confusing layout. I did manage to figure it out on my own with some bumping around, but yeah. Feels pretty claustrophobic. Hard to focus while getting excited at the prospect of random robots taking advantage of me.

*edit 2*
In the first town, holy lag.

Bar scene, typo?
Lauren
"I was back for fteen minutes! Get out of here, all of you!"
Not sure if fifteen was misspelled or if that was just a speech eccentricity on her part.

Another note, is 'Art Store Employee' a headless sprite on purpose? :p

Shopkeep in the 'sex' district, first store on left, sells a mystery nameless item for 200cr.
 
Last edited:

Cursed Atelier

Creator Team of VoidBound
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Jul 9, 2017
708
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I will attempt to recreate it and I'll see if that works.

When in the section where I am redirecting the steam, minor typo.
"Phew... there it is, the sweet rhythn of parts working together in perfect harmony."
Rhythm accidentally spelt with 'n' rather than 'm'.

Another with the treadmill scene shortly after.
"Every thrust feels like its reshaping my body"
Just missing a ' with 'it's' (90% sure that's more grammatically correct)

Shortly after that;
"Comms on. Jens, you there?"
Not a spelling error here, but between 'on.' and 'Jens' it appears like there isn't a space. Could just be how the text is displayed on my game? Possibly just a visual thing but I'm not sure how to verify it.

Right before boss fight.
"No reason to rush, then.Just gotta listen..."
Missing space, pretty sure of it.

Also in the tutorial fight, right before you gain control in order to lose the fight.
"Now let's end this thing. Let's loose!"
'Lose' is spelt as 'loose' (A very common misspelling that I see on the internet, humorous but annoying.)

*edit*
I'm having trouble recreating it during the fight. Issue being is that it appears to be dependent on AI movement rather than any actions you can take regarding the story, dialogue, or anything else. It's specifically tied to combat AI.

If it helps, the machine which is directly in front of Caly (where she was forced to move during the tutorial) had moved up 3 spaces (I think that is as high as it could go) and from there the game was locked. The only way to truly fix that might be to look at the AI.

So far enjoying the first dungeon's scenes, but not so much the first dungeon's dark and confusing layout. I did manage to figure it out on my own with some bumping around, but yeah. Feels pretty claustrophobic. Hard to focus while getting excited at the prospect of random robots taking advantage of me.

*edit 2*
In the first town, holy lag.

Bar scene, typo?
Lauren
"I was back for fteen minutes! Get out of here, all of you!"
Not sure if fifteen was misspelled or if that was just a speech eccentricity on her part.

Another note, is 'Art Store Employee' a headless sprite on purpose? :p

Shopkeep in the 'sex' district, first store on left, sells a mystery nameless item for 200cr.
Thank you very much for all the reports, just fixed all the typos!

For the first dungeon, rest assure that is not going to stay, we are currently working on completely redoing the first dungeon. No more running around in the dark, we learned a lot since we first did that one.
 

Ressxd

Member
May 28, 2020
139
91
Its probably just me and i missed something obvious, but where can i find the chip when doing the mission stealthily? Screenshot_2023-12-12-14-07-05-968_net.miririt.maldivesplayer.jpg
 

YetAnotherGamer

Active Member
Jul 28, 2018
507
318
I started a new run with 0.5.5. In every fight I have to move straight forward (left) as far as I can before I can move anywhere else. I can take other actions if an enemy is in range. I've attached a save in the Tripteen factory where this keeps happening.

Also: in the rearranged first conversation on Haar's ship, everyone calls Mitsu by name before Caly's named it. (The first time is "I'm about to lose it when she says that. If Vas had her way, Mitsu would have been exhibit A for an autopsy right about now." Once you get to ask questions, everyone does it.)
 
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Cursed Atelier

Creator Team of VoidBound
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Jul 9, 2017
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I started a new run with 0.5.5. In every fight I have to move straight forward (left) as far as I can before I can move anywhere else. I can take other actions if an enemy is in range. I've attached a save in the Tripteen factory where this keeps happening.

Also: in the rearranged first conversation on Haar's ship, everyone calls Mitsu by name before Caly's named it. (The first time is "I'm about to lose it when she says that. If Vas had her way, Mitsu would have been exhibit A for an autopsy right about now." Once you get to ask questions, everyone does it.)
Thank you for the report, we will adjust it.

I assume in the combat, you mean that the starting position of the the player and enemy causes that every fight starts off as, that both parties need to move before anyone can attack?
If yes, that is something we are currently discussing internally to see how we want to address it.
We thought about moving the player and the enemy closer together but we fear if we do that, if some enemies get a turn before the player, then the enemy can simply attack a player before they can do anything, resulting in free and "unfair" damage.
 

YetAnotherGamer

Active Member
Jul 28, 2018
507
318
Thank you for the report, we will adjust it.

I assume in the combat, you mean that the starting position of the the player and enemy causes that every fight starts off as, that both parties need to move before anyone can attack?
No, I mean you cannot move anywhere except four squares left, just like the first step of the tutorial. Every other square in your movement range is disabled. You can take other actions, but you cannot move freely until you move as indicated.
 
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Cursed Atelier

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No, I mean you cannot move anywhere except four squares left, just like the first step of the tutorial. Every other square in your movement range is disabled. You can take other actions, but you cannot move freely until you move as indicated.
Yep, see the issue, looking into it, that is not supposed to happen.
 

Cursed Atelier

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No, I mean you cannot move anywhere except four squares left, just like the first step of the tutorial. Every other square in your movement range is disabled. You can take other actions, but you cannot move freely until you move as indicated.
Fixed the issue, we are going to update the links as soon as we can.
 

Cursed Atelier

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No, I mean you cannot move anywhere except four squares left, just like the first step of the tutorial. Every other square in your movement range is disabled. You can take other actions, but you cannot move freely until you move as indicated.
If you get the chance, can you try to pass a few turns?
Some additional testing has show that it only locks up the movement for a few turns, any chance you could confirm that?
 
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