YetAnotherGamer

Active Member
Jul 28, 2018
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If you get the chance, can you try to pass a few turns?
Some additional testing has show that it only locks up the movement for a few turns, any chance you could confirm that?
Looks like it opens up on Turn 4 doing nothing but End Turn. Maybe earlier if you do other commands? I'm out of testing time for now.
 

PM21

Member
May 1, 2018
132
201
I haven't got the slightest clue where to go after the dream ends. Went on the trip with Haar, hung out with Vas, went back to the ship. Can't go anywhere in the ship. Where do I go to get to the end of the current content? Where do i start the next story step?
 

Cursed Atelier

Creator Team of VoidBound
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Jul 9, 2017
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I haven't got the slightest clue where to go after the dream ends. Went on the trip with Haar, hung out with Vas, went back to the ship. Can't go anywhere in the ship. Where do I go to get to the end of the current content? Where do i start the next story step?
After the dream sequence there is no more story content currently, what you can do is do the side content that you haven't done before or do the bounty missions. Which you can find in the building in the pleasure district bottom right.
 

tannerjd2007

Member
Sep 9, 2017
111
217
is this a bug or somethiing im missing? im stuck on the plant dungeon with the purple gate, ive cleared the entire place twice now clicked on everything i can and i just keep getting the same message, i need to find a way to open the gate?
 

dakotacj

New Member
Oct 22, 2018
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0
So, the game won't run while Easy Anti-Cheat is running from another game (Black Desert). Why would it be doing that? (I didn't see any mention of EAC being attached to this game)
 

Cursed Atelier

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So, the game won't run while Easy Anti-Cheat is running from another game (Black Desert). Why would it be doing that? (I didn't see any mention of EAC being attached to this game)
We haven't attached EAC or anything of that sorts to the game.
It might be something coming from the NWJS runtime the game is working from.
 

Cursed Atelier

Creator Team of VoidBound
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is this a bug or somethiing im missing? im stuck on the plant dungeon with the purple gate, ive cleared the entire place twice now clicked on everything i can and i just keep getting the same message, i need to find a way to open the gate?
Did you pick up the floating stone tablet in the room to the right of the purple gate?
 

Cursed Atelier

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Yes I finally found it but, now I'm stuck in the mind mission with the dog. When I switch to the dog it's just stuck in place and can't go anywhere.
Can you upload your save so we can investigate the issue?
We will send you the save back after the issue has been fixed.
 

Cursed Atelier

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hope that works.
Can you tell me where you got stuck exactly?
The save is before the puzzle and I just pulled the lever and switched to the dog and it worked like it should.

The circle at the wall or on the platform allows you to transform back to caly, and you can use the levers to raise or lower the platforms to make yourself a path to the end.
 
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YetAnotherGamer

Active Member
Jul 28, 2018
507
318
We haven't attached EAC or anything of that sorts to the game.
It might be something coming from the NWJS runtime the game is working from.
It might be something about how Voidbound uses Vulkan and/or Live2D. My meandering searches last night pointed towards nw.js programs using Vulkan rendering between processes, which might seem weird to an anti-cheat program. (Or it could be me not knowing enough about how these programs work.) I don't have another RPG Maker MV/MZ game handy that uses them, though, and even if I did no way to determine what specific thing might be causing problems.

I can confirm that you can't start Voidbound while Star Wars Squadrons (which also uses EAC) is sitting at its main menu. 4 nw.js instances appear in Background Processes but it doesn't make it to showing a window.

Ren'Py games with Live2D don't seem to be affected, FWIW. Neither do "regular" RPG Maker MV/MZ games.

At least the workaround is easy: only play one game at a time. ;)
 
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dakotacj

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Oct 22, 2018
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For what it's worth, every single other game I have that uses nwjs runs perfectly fine with EAC active. It's just Voidbound that creates a hanging process that I have to go shutoff. I wish I could provide more information than just "game no run with EAC on" but after going through all my other ones making sure that they do work, and not having/knowing any logs to go off of, I don't know.
 

Cursed Atelier

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It might be the version of nwjs itself, we will look into the issue qnd also try to contact EAC, doubt we will hear back though haha
 
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Shenshiry

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Jun 4, 2021
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Hey , how do i make the robot boss restrain me ? i have seen the image on gallery but in fight even if i'm naked he dont use the gag and restrain...
 

Cursed Atelier

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Hey , how do i make the robot boss restrain me ? i have seen the image on gallery but in fight even if i'm naked he dont use the gag and restrain...
Hey!
That is currently disabled, it was part of the old robot boss. It will make a return in the next update towards tripteen.
 
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Cursed Atelier

Creator Team of VoidBound
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For what it's worth, every single other game I have that uses nwjs runs perfectly fine with EAC active. It's just Voidbound that creates a hanging process that I have to go shutoff. I wish I could provide more information than just "game no run with EAC on" but after going through all my other ones making sure that they do work, and not having/knowing any logs to go off of, I don't know.
It might be something about how Voidbound uses Vulkan and/or Live2D. My meandering searches last night pointed towards nw.js programs using Vulkan rendering between processes, which might seem weird to an anti-cheat program. (Or it could be me not knowing enough about how these programs work.) I don't have another RPG Maker MV/MZ game handy that uses them, though, and even if I did no way to determine what specific thing might be causing problems.

I can confirm that you can't start Voidbound while Star Wars Squadrons (which also uses EAC) is sitting at its main menu. 4 nw.js instances appear in Background Processes but it doesn't make it to showing a window.

Ren'Py games with Live2D don't seem to be affected, FWIW. Neither do "regular" RPG Maker MV/MZ games.

At least the workaround is easy: only play one game at a time. ;)
Hey,

so we looked into it, and figured out that the issue most likely is from the NWJS runtime package and not voidbound directly.
Voidbound 0.4.2 as examples doesn't have that issue, but the latest version does.
Only big different is that the previous versions ran with a NWJS version that was before version 0.70 from NWJS dropped.
The reason we had to update was because NWJS got flagged as a trojan by windows defender, which got fixed by updated to a version that is 0.80 or higher.
Sadly that also caused that windows 7 and 8.1 functionally are not supported anymore. And now after investigating, we are pretty certain it is also because of the higher version.
Fun fact, it only happens on the deployed build of the game, our editor build doesn't trigger anything.
 
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Cursed Atelier

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So the boss will have back is capacity to restrain ? and when you say next update it's here or on patreon ?
Yes, he will have the functionality to restrain and do a lot of other things as well.
The update will be available on patreon/steam etc., we don't know the date for the public release yet.
We don't know exactly when it will be coming out, our hopes are end of february, but we are not certain.

The update is going to feature the entire planet tripteen with dungeon, overhauled and expanded, with brand new art and traps/mini bosses etc. In a sense the same thing we did in the intro, so we can make sure the game is not just strong at the later stages but from the get go.
 
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