For those looking forward (for some reason) to an actual karma system: Most of you think implementing the karma system means designing new paths to complement the one that already exists and you call "neutral".
Reality is, if karma system were to be implemented, Irph would just partition what already exists and separate it into different paths.
Karma system would only make scenes harder to watch as you wouldn't rely on the latest choice but on your whole run.
Karma system was fine as it was: A funny text saying you get points that amount to nothing.
By the way, I'm not going to unren everything just to check the images format, but the only two out of the rpa aren't webp, they're png. So, yeah, how come the game halved in size after an update?
Reality is, if karma system were to be implemented, Irph would just partition what already exists and separate it into different paths.
Karma system would only make scenes harder to watch as you wouldn't rely on the latest choice but on your whole run.
Karma system was fine as it was: A funny text saying you get points that amount to nothing.
By the way, I'm not going to unren everything just to check the images format, but the only two out of the rpa aren't webp, they're png. So, yeah, how come the game halved in size after an update?