- Jul 14, 2017
- 1,397
- 1,423
For optimal starting stats, I do some Excel calculations.
Aim is a balance with all subjects (Fly, DADA…). Everywhere enough, nowhere too much. No explicit weakness if possible. Need some more testing with it ...
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Here the results:
(I have Griffindor house)
Courage . . . 12 . . . . . . . Fly . . . . 29
Agility . . . . . 9 . . . . . . . DADA . . . 30
Athletics . . . 8 . . . . . . . Potions . . 21
Intelligence 11 . . . . . . . Charms . . 22
Coordin . . . 10 . . . . . . . Trans . . . 22
Charisma . . 10 . . . . . . . Relations . 2
Wand /Robe . 1
Like this we are in most subjects above the minimal requirement with >20 (>30). Small weaknesses are Fly and DADA.
Fly you need only once early (first date with Ginny), and there it is not really necessary. Getting into the Q. team is nice for ego, but not game-important afaik.
DADA of 20 is only important later in the game, to start the adventure with astoria.
Trans on the other hand is necessary quite early - at the first date with Hermione.
When your Trans is >10, then you are able to save 3 gal, because the cheap meal will do it for a successful date with Hermione (saving every penny until end of Nov. is important!).
Potions 15 you need shortly after this (seaching panties). With high Courage you can stand against Snape (+1 Courage).
For Charisma, of course it would be most helpful to have it on a max level. Relations is half of the game and are needed for Quests. But practically I found out I need Courage to be 12 otherwise DADA (and fly) will not come up enough in time. And also Intelligence needs a high value, because it influences 3 subjects (and Hermione likes it).
That means, for Charisma remains a 10, which should be just sufficient. Ok, sometimes you get only one point per person in group talks, but what's the use of having the relevant relations on max (or close to max) already after 3 or 4 weeks. You have plenty of time to build them up.
Aim is a balance with all subjects (Fly, DADA…). Everywhere enough, nowhere too much. No explicit weakness if possible. Need some more testing with it ...
_____________________
Here the results:
(I have Griffindor house)
Courage . . . 12 . . . . . . . Fly . . . . 29
Agility . . . . . 9 . . . . . . . DADA . . . 30
Athletics . . . 8 . . . . . . . Potions . . 21
Intelligence 11 . . . . . . . Charms . . 22
Coordin . . . 10 . . . . . . . Trans . . . 22
Charisma . . 10 . . . . . . . Relations . 2
Wand /Robe . 1
Like this we are in most subjects above the minimal requirement with >20 (>30). Small weaknesses are Fly and DADA.
Fly you need only once early (first date with Ginny), and there it is not really necessary. Getting into the Q. team is nice for ego, but not game-important afaik.
DADA of 20 is only important later in the game, to start the adventure with astoria.
Trans on the other hand is necessary quite early - at the first date with Hermione.
When your Trans is >10, then you are able to save 3 gal, because the cheap meal will do it for a successful date with Hermione (saving every penny until end of Nov. is important!).
Potions 15 you need shortly after this (seaching panties). With high Courage you can stand against Snape (+1 Courage).
For Charisma, of course it would be most helpful to have it on a max level. Relations is half of the game and are needed for Quests. But practically I found out I need Courage to be 12 otherwise DADA (and fly) will not come up enough in time. And also Intelligence needs a high value, because it influences 3 subjects (and Hermione likes it).
That means, for Charisma remains a 10, which should be just sufficient. Ok, sometimes you get only one point per person in group talks, but what's the use of having the relevant relations on max (or close to max) already after 3 or 4 weeks. You have plenty of time to build them up.