And how exactly a few interesting stories denies you the right to enjoy repeating scenes on a weekly cycle? How scene adding polls defines the way those scenes are delivered exactly?
I'm sorry, but my fifth sense start to tingle and whisper: "a shill". If for some odd reason you think it is I who came up with story-content-balance ideas, I'd recommend you to read at least something on the topic. For example Shell's Book of lenses about gamedesign. Or smth of Propp's about narrative, though that is an entirely different topic.
Good story is not a subway, when you enter at a station A and exit on station B after an hour. it is like a manual, telling you about all the possibilities concentrating on the main aspects, but leaving the details for you to find.
Look, buddy. This is a porn game. We are here to get our selves off. If your looking for a story-rich game, I'd suggest steam, epic, gog, or any other abundance of platforms filled with games that focus on stories. It's fairly clear this game isn't for you. So the commonly taken path when someone comes across something that isn't for them, is to move on to something else that could be. Whether you choose to do that is entirely up to you.
As you seem to be well read. This goes without saying, that generally, during the development cycle of a game, you often don't back-track 5 years of development to just toss in a story. That obviously isn't going to happen here, as the developer has definitively indicated so. So I'm not really sure if your just attempting to prove a point or something else, but this all seems pretty pointless to be talking about in such depth. In fact I dunno why I'm still typing right now giving you more fuel to burn.
I'm not here to debate game theory and story decisions. I'm here to wack off. As I'm sure most others are too.