- Nov 8, 2021
- 138
- 415
It's also entirely possible. I haven't looked too much into it but unless they've somehow managed to hack up a deal with game distributors to notify them when their game is being installed or add a mandatory install script the game is going to have to phone home when it's run. Unity uses .NET, which is notorious for literally being one click away from decompilation. A game dev could probably build their game and chop that bit right out (of course, if Unity's smart they'll make it a little harder than that, but you get my point), then distribute that. That is probably illegal and I can see games being taken off of Steam for that, but it'd be great for piracy. Hell, having a firewall that blocks all unauthorised outgoing connections could also workYeah this is pretty ridiculous.
This is one of the stupidest decisions I've seen a company make this year