Unity silently removed their Github repo to track license changes, then updated their license to remove the clause that lets you use the TOS from the version you shipped with, then insists games already shipped need to pay the new fees.
After their previous controversy with license changes, in 2019, after disagreements with Improbable, unity updated their Terms of Service, with the following statement:
When you obtain a version of Unity, and don’t upgrade your project, we think you should be able to stick to that version of the TOS.
As part of their "commitment to being an open platform", they made a Github repository, that tracks changes to the unity terms to "give developers full transparency about what changes are happening, and when"
Unity silently removed their Github repo to track license changes, then updated their license to remove the clause that lets you use the TOS from the version you shipped with, then insists games already shipped need to pay the new fees.
After their previous controversy with license changes, in 2019, after disagreements with Improbable, unity updated their Terms of Service, with the following statement:
When you obtain a version of Unity, and don’t upgrade your project, we think you should be able to stick to that version of the TOS.
As part of their "commitment to being an open platform", they made a Github repository, that tracks changes to the unity terms to "give developers full transparency about what changes are happening, and when"