- Jul 27, 2022
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Yeah this is pretty ridiculous.imagine free game engine being hacked and this system being removed just to bypass it? How dumb does this sound ?
Yeah this is pretty ridiculous.imagine free game engine being hacked and this system being removed just to bypass it? How dumb does this sound ?
Not only them...Godot didn't waste timeYou must be registered to see the links
I'm glad they are thinking about more ways to improve cause I already seen people wondering if they have a job since they only know how to use unity.Godot didn't waste timeYou must be registered to see the links
I agree, improvements are paramount and should be focused on.I'm glad they are thinking about more ways to improve cause I already seen people wondering if they have a job since they only know how to use unity.
It would be the best thing to do, but Godot isn't currently the most suitable game engine for visual novels. It has plug-ins, but you still need a very good dev to get the same functionality as Renpy.
I was lucky enough to buy the rpgmaker mv at 11$ and get a professional course for free, so I will take it as a divine sign.Ugh, two of my favorite games are made with Unity (Robin Morningwood and Lust for adventure), one of them have to be uninstalled-installed everytime an update comes, I wonder if this will impact them.
Oh, and I revoke my decision of learning Unity in the future. Godot/Unreal, here I go!
Heh, the day that twine/sugarcube starts being paid, I will be so fucked lol. But I'm going to join their patreon sometime in the next year, they deserve it.
There's some third-party assets for Godot, just in case anyone is wondering about this kind of thing ...It would be the best thing to do, but Godot isn't currently the most suitable game engine for visual novels. It has plug-ins, but you still need a very good dev to get the same functionality as Renpy.
But I'm glad I opted for Godot when I changed my game engine (and I've got a very good dev, so everything will go smoothly ).
Example. Your game costs $10 on Steam. It doesn't even doing that hot there so you get pocket change out of it. Someone re-uploads the very same game here on F95 and you can see on gofile page counter going up to 10k in a day - and it's just this one upload service. Even if just half of these people decide to install this game Unity will cook your ass in a day or two. Good luck with filing for about harmful behavior or whatnot, I'm sure the're siding with you on this one.There are two aspects to this, the actual impact and the message it sends. As for the first, it will affect very, very few (any?) of the developers here on F95. In order to trigger the monthly rate, the game needs to have earned $200,000 in the last 12 months, and even if your game is a breakout success, you can always upgrade to Unity Pro as your revenue approaches that threshold.
It's always nice to see a guy truly dedicated to fucking people over.I forgot another one...
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You still would not have made $200,000 in the last year, so you still don't have to pay a cent. Does not matter if your game is downloaded 1,000,000,000 times, you need to hit the revenue AND download threshold before paying.Example. Your game costs $10 on Steam. It doesn't even doing that hot there so you get pocket change out of it. Someone re-uploads the very same game here on F95 and you can see on gofile page counter going up to 10k in a day - and it's just this one upload service. Even if just half of these people decide to install this game Unity will cook your ass in a day or two. Good luck with filing for about harmful behavior or whatnot, I'm sure the're siding with you on this one.
If you're over $200,000 you need a unity pro license anyways, which pushes it to $1M.You still would not have made $200,000 in the last year, so you still don't have to pay a cent. Does not matter if your game is downloaded 1,000,000,000 times, you need to hit the revenue AND download threshold before paying.
This would be a prime opportunity to create a Visual Novel suite from Godot with fair pricing.It would be the best thing to do, but Godot isn't currently the most suitable game engine for visual novels. It has plug-ins, but you still need a very good dev to get the same functionality as Renpy.
But I'm glad I opted for Godot when I changed my game engine (and I've got a very good dev, so everything will go smoothly ).
Godot Engine isYou must be registered to see the linksreleased under the permissiveYou must be registered to see the links(also named Expat license).
This license grants users a number of freedoms:
The only restriction to that third freedom is that you need to distribute the copyright notice and license statement of Godot Engine whenever you redistribute it. So your derivative product may have a different license, but should still state in its documentation that it derives from the MIT licensed Godot Engine (see below).
- You are free to use Godot Engine, for any purpose
- You can study how Godot Engine works and change it
- You can distribute unmodified and changed versions of Godot Engine, even commercially and under a different license (including proprietary)
Math's offView attachment 2926802
Imagine the trolling
"Just trust us™ that's how you become a smart business!"Math's off
Even for personal licenses it's $0.20. So doing it 10x is $2.
But still, it's a shit move. And there are ways of spoofing your install without 'downloading again'. With a bit of savvy (or a script) you could easily simulate 1000 installs/sec.
Of course, Unity assures us they can know the difference, just like they'll magically know the difference between keys sold and keys given away in charity events.