- Jun 1, 2023
- 90
- 155
From the mood that Illegible Mink drew in this game, it was certainly one of the better games
Yeah, I heard that for A Mother's Love... yet it is in development again. Nothing is certain.If nothing comes out by the end of April, it's over for sure.
I don't know, to each their own, but if you're looking for a dedicated wife then I think this wasn't the game for you.since i have heard about Mink being on the site, and apparently looking at assets etc, i would think he maybe decided his game stats were too fucked up to fix. that was my only real problem with the game. on cheating path, you could play your male mc as a loving hubby doing everything to keep the love stat high, but still wifey would disrespect him and cheat. those stats didn't work properly in my opinion except on the sharing path. hope that Mink has a new game in development, i would certainly play it. hope all is well Mink if you are still checking this forum at all.
I think you're right, moreover, when I see a huge amount of choice in a game, I always wonder what the developer's goal is? Most often, a large amount of choice is completely unnecessary and does not contribute anything constructive to the game, except that it piles it up and makes it confusing and not interesting.I don't know, to each their own, but if you're looking for a dedicated wife then I think this wasn't the game for you.
But I agree in the sense that the stats, and subsequent coding, probably did get too confusing and messy. You could feel it in the second to last update, and especially the final update, that there were a lot of variables at play and that things were getting confusing. The second to last update had a number of different paths, which was cool, but it was getting very complex.
Sometimes I think devs overthink their game. We have so many branching paths and so many variables that it becomes a nightmare to navigate and create. Then, all of a sudden, the dev reaches a breaking point and can extricate themselves from their Gordian Knot. The game then becomes more work than it's worth and, BAM, we get WMW- an abandoned game where the dev just walks away and never comes back. Almost certainly he's put this thread on ignore and potentially blocked everyone who's participated. He probably felt a great deal of stress over it and just cut it out of his life.
I think more devs should make use of periodic resets. If coding and points are getting too out of hand, do what comics do and reset the game. Create a break, call it Part 1, and then restart with Part 2 where the player starts off with a selected route and the points are reset. It isn't ideal, but it can work and it's better than simply abandoning the game.
Very much agreed, I loath mini-games in most games, there are very, very few you can stand. Generally they simply are a nuisance. Likewise with most animations in VNs. I know there are players wanting them, but I think they are not worth it. Much to render, much too generic in most cases, they rarely bring something nice to a game.Like, by the way, mini-games, most of the time it's a terrible folly to include these mini-games in the narrative. Apart from irritation, they do not cause any positive emotions.
He had a big, massive break before the last update and he was very interactive when he released the last update, to many whiners broke him and it seems he walked away, if no update by end of April it's over.I don't know, to each their own, but if you're looking for a dedicated wife then I think this wasn't the game for you.
But I agree in the sense that the stats, and subsequent coding, probably did get too confusing and messy. You could feel it in the second to last update, and especially the final update, that there were a lot of variables at play and that things were getting confusing. The second to last update had a number of different paths, which was cool, but it was getting very complex.
Sometimes I think devs overthink their game. We have so many branching paths and so many variables that it becomes a nightmare to navigate and create. Then, all of a sudden, the dev reaches a breaking point and can extricate themselves from their Gordian Knot. The game then becomes more work than it's worth and, BAM, we get WMW- an abandoned game where the dev just walks away and never comes back. Almost certainly he's put this thread on ignore and potentially blocked everyone who's participated. He probably felt a great deal of stress over it and just cut it out of his life.
I think more devs should make use of periodic resets. If coding and points are getting too out of hand, do what comics do and reset the game. Create a break, call it Part 1, and then restart with Part 2 where the player starts off with a selected route and the points are reset. It isn't ideal, but it can work and it's better than simply abandoning the game.
Choosing April is arbitrary. It's already over.He had a big, massive break before the last update and he was very interactive when he released the last update, to many whiners broke him and it seems he walked away, if no update by end of April it's over.
Mink was pretty popular around here from what I've seen. Every single developer has to deal with haters one way or another, but this thread was mostly positive and Mink communicated well. I highly doubt he walked away because of a couple people possibly disliking his content. Not only has he abandoned this thread, which is a shame, but the most important thing is he let every single one of his supporters over on Patreon down by simply vanishing. No comment, no post, nothing.He had a big, massive break before the last update and he was very interactive when he released the last update, to many whiners broke him and it seems he walked away, if no update by end of April it's over.
I remember after the last release there was one comment, and it was very incendiary, and it was after that one comment that he disappeared. Some people just snap. I totally agree with you, I am just saying my opinion and I complimented very highly on the last update, it was very good update, it was a cut above the rest of the game. The whole dynamic with the night club, I really felt the atmosphere, and it was very realistic, I could relate to it somehow through my own personal experiences, I use to hit the clubs bigtime back in the day, talking about leaving us hanging.Mink was pretty popular around here from what I've seen. Every single developer has to deal with haters one way or another, but this thread was mostly positive and Mink communicated well. I highly doubt he walked away because of a couple people possibly disliking his content. Not only has he abandoned this thread, which is a shame, but the most important thing is he let every single one of his supporters over on Patreon down by simply vanishing. No comment, no post, nothing.
And the worst part about it is that he was still very much active on F95 for several months after going radio silent, but still didn't feel the need (or a sense of responsibility/loyalty towards his financial supporters) to say a single word, ever. You just don't do that, no matter the reason. I've seen way too many games go down the drain and Mink, just like so many other developers before him, has destroyed his reputation with this stunt. Atleast in my book.
And incase someone's gonna say something along the lines of "You don't know what happened. Maybe he has a good reason-"...No, there is no good reason unless he diseased, which is clearly not the case. We all have to deal with shit IRL, but we wouldn't abandon everything and everyone without atleast saying a word, leaving a message, anything. He's not 5 years old, and he certainly had a minute or two to man up and say he's done, but he didn't. Good riddance.
Cheers
I recall there was at least one Patreon post a month after release with a preview render. My fear is that the game scenario hit too close to home for the dev around that time and it was just too painful to continue making or see anything related to the game.I remember after the last release there was one comment, and it was very incendiary, and it was after that one comment that he disappeared. Some people just snap. I totally agree with you, I am just saying my opinion and I complimented very highly on the last update, it was very good update, it was a cut above the rest of the game. The whole dynamic with the night club, I really felt the atmosphere, and it was very realistic, I could relate to it somehow through my own personal experiences, I use to hit the clubs bigtime back in the day, talking about leaving us hanging.
Good take in general. However, I've looked at WMV's code, and it's surprisingly well-organized. Enough so, that it would be relatively easy for someone to continue it (from the coding and writing side) if it ever gets officially abandoned.But I agree in the sense that the stats, and subsequent coding, probably did get too confusing and messy. You could feel it in the second to last update, and especially the final update, that there were a lot of variables at play and that things were getting confusing. The second to last update had a number of different paths, which was cool, but it was getting very complex.
Sometimes I think devs overthink their game. We have so many branching paths and so many variables that it becomes a nightmare to navigate and create. Then, all of a sudden, the dev reaches a breaking point and can extricate themselves from their Gordian Knot. The game then becomes more work than it's worth and, BAM, we get WMW- an abandoned game where the dev just walks away and never comes back. Almost certainly he's put this thread on ignore and potentially blocked everyone who's participated. He probably felt a great deal of stress over it and just cut it out of his life.
I think more devs should make use of periodic resets. If coding and points are getting too out of hand, do what comics do and reset the game. Create a break, call it Part 1, and then restart with Part 2 where the player starts off with a selected route and the points are reset. It isn't ideal, but it can work and it's better than simply abandoning the game.
It also does not have to be the worst case of dying, but if her health went downhill more, then caring for her will be time consuming. We did care for my grandparents and it is far from easy and sucks down time like few other things.Pure speculation on my part but if I were a betting man I would push all in on Mink hanging it up because something happened to his wife. He had indicated before that she was in poor health. I don't think that making a game like this would be something that would be easy to do while grieving the loss of your spouse. That's why I haven't been here whining about the abandonment. I'm more worried hoping he is okay.
Why April?Everyone needs to stop speculating and if it isn't updated by the end of April, I will unfollow thread.
Because it's turning into the Bermuda triangle. Soon they will be saying he got abducted by Aliens or last scene outside Area 51.Why April?