Turret

Engaged Member
Jun 23, 2017
3,648
6,334
My running theory is it has something to do with LordAshram dying, they might even be the same person.
While I agree that it seems LordAshram´s sad death had big impact on Mink, I doubt they are the same person. Mink is still on the forum regularly, but completely radio-silent.
 

robrize2169

Well-Known Member
Oct 8, 2022
1,460
3,023
since i have heard about Mink being on the site, and apparently looking at assets etc, i would think he maybe decided his game stats were too fucked up to fix. that was my only real problem with the game. on cheating path, you could play your male mc as a loving hubby doing everything to keep the love stat high, but still wifey would disrespect him and cheat. those stats didn't work properly in my opinion except on the sharing path. hope that Mink has a new game in development, i would certainly play it. hope all is well Mink if you are still checking this forum at all.
 

Joshy92

Conversation Conqueror
Mar 25, 2021
7,941
17,174
It's a shame Mink hasn't even been on the site since November.
I hope he is ok.

If the game is abandoned, I think he should have at least closed his Patreon page.
 
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GingerSweetGirl

Engaged Member
Aug 23, 2020
2,491
11,830
since i have heard about Mink being on the site, and apparently looking at assets etc, i would think he maybe decided his game stats were too fucked up to fix. that was my only real problem with the game. on cheating path, you could play your male mc as a loving hubby doing everything to keep the love stat high, but still wifey would disrespect him and cheat. those stats didn't work properly in my opinion except on the sharing path. hope that Mink has a new game in development, i would certainly play it. hope all is well Mink if you are still checking this forum at all.
I don't know, to each their own, but if you're looking for a dedicated wife then I think this wasn't the game for you.

But I agree in the sense that the stats, and subsequent coding, probably did get too confusing and messy. You could feel it in the second to last update, and especially the final update, that there were a lot of variables at play and that things were getting confusing. The second to last update had a number of different paths, which was cool, but it was getting very complex.

Sometimes I think devs overthink their game. We have so many branching paths and so many variables that it becomes a nightmare to navigate and create. Then, all of a sudden, the dev reaches a breaking point and can extricate themselves from their Gordian Knot. The game then becomes more work than it's worth and, BAM, we get WMW- an abandoned game where the dev just walks away and never comes back. Almost certainly he's put this thread on ignore and potentially blocked everyone who's participated. He probably felt a great deal of stress over it and just cut it out of his life.

I think more devs should make use of periodic resets. If coding and points are getting too out of hand, do what comics do and reset the game. Create a break, call it Part 1, and then restart with Part 2 where the player starts off with a selected route and the points are reset. It isn't ideal, but it can work and it's better than simply abandoning the game.
 

BulgariAMARA

Member
Apr 10, 2023
324
582
I don't know, to each their own, but if you're looking for a dedicated wife then I think this wasn't the game for you.

But I agree in the sense that the stats, and subsequent coding, probably did get too confusing and messy. You could feel it in the second to last update, and especially the final update, that there were a lot of variables at play and that things were getting confusing. The second to last update had a number of different paths, which was cool, but it was getting very complex.

Sometimes I think devs overthink their game. We have so many branching paths and so many variables that it becomes a nightmare to navigate and create. Then, all of a sudden, the dev reaches a breaking point and can extricate themselves from their Gordian Knot. The game then becomes more work than it's worth and, BAM, we get WMW- an abandoned game where the dev just walks away and never comes back. Almost certainly he's put this thread on ignore and potentially blocked everyone who's participated. He probably felt a great deal of stress over it and just cut it out of his life.

I think more devs should make use of periodic resets. If coding and points are getting too out of hand, do what comics do and reset the game. Create a break, call it Part 1, and then restart with Part 2 where the player starts off with a selected route and the points are reset. It isn't ideal, but it can work and it's better than simply abandoning the game.
I think you're right, moreover, when I see a huge amount of choice in a game, I always wonder what the developer's goal is? Most often, a large amount of choice is completely unnecessary and does not contribute anything constructive to the game, except that it piles it up and makes it confusing and not interesting.
Like, by the way, mini-games, most of the time it's a terrible folly to include these mini-games in the narrative. Apart from irritation, they do not cause any positive emotions.
 

Six0

Active Member
Mar 22, 2019
751
1,933
That's how I feel about harems. Hentai devs really do not understand the concept of diminishing returns or the value of quality over quantity.
 
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Turret

Engaged Member
Jun 23, 2017
3,648
6,334
Like, by the way, mini-games, most of the time it's a terrible folly to include these mini-games in the narrative. Apart from irritation, they do not cause any positive emotions.
Very much agreed, I loath mini-games in most games, there are very, very few you can stand. Generally they simply are a nuisance. Likewise with most animations in VNs. I know there are players wanting them, but I think they are not worth it. Much to render, much too generic in most cases, they rarely bring something nice to a game.
 

L0b0ts

Member
Feb 22, 2021
393
858
I don't know, to each their own, but if you're looking for a dedicated wife then I think this wasn't the game for you.

But I agree in the sense that the stats, and subsequent coding, probably did get too confusing and messy. You could feel it in the second to last update, and especially the final update, that there were a lot of variables at play and that things were getting confusing. The second to last update had a number of different paths, which was cool, but it was getting very complex.

Sometimes I think devs overthink their game. We have so many branching paths and so many variables that it becomes a nightmare to navigate and create. Then, all of a sudden, the dev reaches a breaking point and can extricate themselves from their Gordian Knot. The game then becomes more work than it's worth and, BAM, we get WMW- an abandoned game where the dev just walks away and never comes back. Almost certainly he's put this thread on ignore and potentially blocked everyone who's participated. He probably felt a great deal of stress over it and just cut it out of his life.

I think more devs should make use of periodic resets. If coding and points are getting too out of hand, do what comics do and reset the game. Create a break, call it Part 1, and then restart with Part 2 where the player starts off with a selected route and the points are reset. It isn't ideal, but it can work and it's better than simply abandoning the game.
He had a big, massive break before the last update and he was very interactive when he released the last update, to many whiners broke him and it seems he walked away, if no update by end of April it's over.
 

palmtrees89

Well-Known Member
Jul 3, 2021
1,432
9,216
He had a big, massive break before the last update and he was very interactive when he released the last update, to many whiners broke him and it seems he walked away, if no update by end of April it's over.
Mink was pretty popular around here from what I've seen. Every single developer has to deal with haters one way or another, but this thread was mostly positive and Mink communicated well. I highly doubt he walked away because of a couple people possibly disliking his content. Not only has he abandoned this thread, which is a shame, but the most important thing is he let every single one of his supporters over on Patreon down by simply vanishing. No comment, no post, nothing.

And the worst part about it is that he was still very much active on F95 for several months after going radio silent, but still didn't feel the need (or a sense of responsibility/loyalty towards his financial supporters) to say a single word, ever. You just don't do that, no matter the reason. I've seen way too many games go down the drain and Mink, just like so many other developers before him, has destroyed his reputation with this stunt. Atleast in my book.

And incase someone's gonna say something along the lines of "You don't know what happened. Maybe he has a good reason-"...No, there is no good reason unless he diseased, which is clearly not the case. We all have to deal with shit IRL, but we wouldn't abandon everything and everyone without atleast saying a word, leaving a message, anything. He's not 5 years old, and he certainly had a minute or two to man up and say he's done, but he didn't. Good riddance.

Cheers
 

L0b0ts

Member
Feb 22, 2021
393
858
Mink was pretty popular around here from what I've seen. Every single developer has to deal with haters one way or another, but this thread was mostly positive and Mink communicated well. I highly doubt he walked away because of a couple people possibly disliking his content. Not only has he abandoned this thread, which is a shame, but the most important thing is he let every single one of his supporters over on Patreon down by simply vanishing. No comment, no post, nothing.

And the worst part about it is that he was still very much active on F95 for several months after going radio silent, but still didn't feel the need (or a sense of responsibility/loyalty towards his financial supporters) to say a single word, ever. You just don't do that, no matter the reason. I've seen way too many games go down the drain and Mink, just like so many other developers before him, has destroyed his reputation with this stunt. Atleast in my book.

And incase someone's gonna say something along the lines of "You don't know what happened. Maybe he has a good reason-"...No, there is no good reason unless he diseased, which is clearly not the case. We all have to deal with shit IRL, but we wouldn't abandon everything and everyone without atleast saying a word, leaving a message, anything. He's not 5 years old, and he certainly had a minute or two to man up and say he's done, but he didn't. Good riddance.

Cheers
I remember after the last release there was one comment, and it was very incendiary, and it was after that one comment that he disappeared. Some people just snap. I totally agree with you, I am just saying my opinion and I complimented very highly on the last update, it was very good update, it was a cut above the rest of the game. The whole dynamic with the night club, I really felt the atmosphere, and it was very realistic, I could relate to it somehow through my own personal experiences, I use to hit the clubs bigtime back in the day, talking about leaving us hanging.
 

asahibito

Member
Modder
Jan 17, 2021
490
1,444
I remember after the last release there was one comment, and it was very incendiary, and it was after that one comment that he disappeared. Some people just snap. I totally agree with you, I am just saying my opinion and I complimented very highly on the last update, it was very good update, it was a cut above the rest of the game. The whole dynamic with the night club, I really felt the atmosphere, and it was very realistic, I could relate to it somehow through my own personal experiences, I use to hit the clubs bigtime back in the day, talking about leaving us hanging.
I recall there was at least one Patreon post a month after release with a preview render. My fear is that the game scenario hit too close to home for the dev around that time and it was just too painful to continue making or see anything related to the game.
 
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Jan 24, 2022
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What's happening her is just too bad as this is a really good game and was just getting to where the good stuff was about to start happening. Seeing similar things starting to unfold at EG. I totally agree that the Devs need to inform their supporters as to whats going on. Just my 5 cents but some of what I see as a problem is in so many of these games the Dev provides too many choices and creates too many paths which is nice but I can't believe that those things don't become a complete nightmare for development as the stories progress. And then there seems to be great effort by some of the Devs to appease the endless bickerers and their is this avoidable and is that avoidable, I don't want to see this or that fetish. To the bickerers, this is a porn game site. If various kinks and fetishes are that great of a problem for you perhaps a site that caters to more vanilla entertainment might be in order for you.
 

Palos69

Newbie
Game Developer
Feb 8, 2021
90
467
But I agree in the sense that the stats, and subsequent coding, probably did get too confusing and messy. You could feel it in the second to last update, and especially the final update, that there were a lot of variables at play and that things were getting confusing. The second to last update had a number of different paths, which was cool, but it was getting very complex.

Sometimes I think devs overthink their game. We have so many branching paths and so many variables that it becomes a nightmare to navigate and create. Then, all of a sudden, the dev reaches a breaking point and can extricate themselves from their Gordian Knot. The game then becomes more work than it's worth and, BAM, we get WMW- an abandoned game where the dev just walks away and never comes back. Almost certainly he's put this thread on ignore and potentially blocked everyone who's participated. He probably felt a great deal of stress over it and just cut it out of his life.

I think more devs should make use of periodic resets. If coding and points are getting too out of hand, do what comics do and reset the game. Create a break, call it Part 1, and then restart with Part 2 where the player starts off with a selected route and the points are reset. It isn't ideal, but it can work and it's better than simply abandoning the game.
Good take in general. However, I've looked at WMV's code, and it's surprisingly well-organized. Enough so, that it would be relatively easy for someone to continue it (from the coding and writing side) if it ever gets officially abandoned.

I can't imagine complexity was the reason they walked. It was probably just the time commitment overall. It's a lot of work for one person.
 

NewTricks

Forum Fanatic
Nov 1, 2017
4,291
9,247
Pure speculation on my part but if I were a betting man I would push all in on Mink hanging it up because something happened to his wife. He had indicated before that she was in poor health. I don't think that making a game like this would be something that would be easy to do while grieving the loss of your spouse. That's why I haven't been here whining about the abandonment. I'm more worried hoping he is okay.
 

Turret

Engaged Member
Jun 23, 2017
3,648
6,334
Pure speculation on my part but if I were a betting man I would push all in on Mink hanging it up because something happened to his wife. He had indicated before that she was in poor health. I don't think that making a game like this would be something that would be easy to do while grieving the loss of your spouse. That's why I haven't been here whining about the abandonment. I'm more worried hoping he is okay.
It also does not have to be the worst case of dying, but if her health went downhill more, then caring for her will be time consuming. We did care for my grandparents and it is far from easy and sucks down time like few other things.
 
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