Can I ask you a question? As someone who's just jumped in at this update. Did you enjoy playing, did you think there was a good amount of content to explore so far? I'm curious what you might have enjoyed or found tedious. Dealing with the bugs I'm sure soured your experience somewhat, but I hope overall you still enjoyed it.
Current opinion is overall positive.
MC feels kind of flimsy though. He's not a Silent Protagonist but doesn't feels like he has an actual personality beyond being a pervert, if a honest one.
This is highlighted by everybody else being reasonably well-characterized.
Main issue is the first island, which is too big and slow for the little amount of events happening.
Similar issue with the world itself: (relatively)lots of locations but with limited amount of events happening in each.
Basically each location feels(not saying it is) like a One-Hit Wonder with a single real quest happening.
What's the point of half the characters in the towns? And I'm not talking about the random inn\bar patrons.
A lot of them feel like placeholders for future events... which they probably are.
Woods map itself needs some touch-up IMHO: there are a lot of places they look like you could reach, but there is no way to do it.
Unless, again, they are placeholders.
So, my suggestions:
1. cut short the prologue or at least reduce the size of the first island. Too many named characters are introduced that will not be relevant for way too long. It can only generate confusion when we DO meet them again.
2. Focus mainly on one location before moving to the next. Every non-generic NPC in a locale should have a role, if not a quest, before moving on. Not to say they all need to be involved in COMPLETE quest-lines, but give them something so people will know they will be involved in stuff in the complete game.
Ideally, I'd say you'd need to complete the quests for one Location before introducing two locations later.
Example(because I worded it really weird): complete most quest-lines of the forest village location before introducing the Dwarf village. Complete most quest-lines of the Sand village before introducing the Drow village. Etc etc etc.
(not to say you shouldn't add more quests to a location after you have moved on, more stuff is always good)
3. inter-village teleport. World is becoming big enough walking from a village to another is getting boring, especially without random encounters.
Make it a paid service, perhaps make it available later in the game once the game is large enough if you want the player to walk though the locations.
as you see, my issue with the current version of the game are quite limited and, arguably, mostly matter of personal taste.