All right, after reading the criticisms of those who don't like the whole multiple protagonist thing, I think this needs to be said.
I'm going to write We Were Just Kids how it's already been written. I think multiple protagonists is probably a vague tag here, because it's not first person any said character. It's been, so far, written in third person omniscient. An all seeing eye with a camera that's able to pick up on the thoughts of the characters it's around. The ending of this first release was a bit of a hint for something bigger coming, and there's no way writing from a first person POV would say that's coming at all. There's pieces of a puzzle that are better known so the viewer/players left in the dark.
While it might seem like there's a lot of jumping around right now, it'll even itself out as the music part of the story starts picking up. Luke isn't so much a protagonist (hence not offering the choice of a name), which I admittedly made him seem like by giving a choice for sex, as he is a
vital part of the story that connects him with both the female protagonist and the ending of the first release.. Luke will show up every now and then, but he won't play a bigger part until later in the storyline. I just wanted to establish the connection in this release.
I get the whole 'stigma' of multiple protagonists and switching viewpoints. There's a lot out there that just use it to add extra runtime to any given scene/chapter by retelling the same things from a female or male point of view with varying thoughts. But with a third-person point of view, I have the room to supply important details that would otherwise have to be forced in via information dumping. As I mentioned at the end, I know there's a good bit of jumping around, but that's because characters and events are being introduced. I also get the self-insertion (giggity) of the player in single-pov games, but I'm not changing the writing style of something I almost halfway done writing.
As mentioned, the main two protagonists will be together far more often as the music part of the storyline comes into place. The same applies to the introduced characters. They are all coming to a nucleus that centers around the main two protagonists/the band. This will result in far less head-hopping between different people/locations as everything starts becoming more centralized.
For those that enjoyed this first release, thanks for playing. For those who didn't, thanks for trying it out. There's a lot of constructive criticism I'm seeing in here and it's very much appreciated. Hopefully each release gets better than the last.