Played the game on a whim, but I enjoyed it quite a bit. Definitely think it's a good start.
I'm a bit curious about the planned direction of the game though.
1. Obviously hypnosis seems to play a significant role, but are there plans to have decent relationship progression without hypnosis? Furthermore, are there any plans to be able to slowly change the FL's personality through interactions rather than through hypnosis?
2. Somewhat related to the former question, but are there any plans to make things a bit more dialogue heavy? The interactions are a bit shallow atm, not that I'm judging since it's early on in development. It would be nice to know if that's something that you plan to expand on a bit though.
3. Also noticed there's a bit of exhibitionism / public sex content. I love that stuff, so it was a nice surprise considering it's not under the tags for this game. That did make me question if it's something you're planning on expanding on as well though.
Questions aside, like I said, I enjoyed the content so far.
The premise is amusing and the basic gameplay loop is decent.
I love games focused on a singular character rather than a harem game, so that's a huge plus for me.
I like the FL's character design. She's cute, and I'd love to see her with a few more outfits when the game is fleshed out more. Also more character development, but again I get that it's early on in development.
The sex scenes were nice, although obviously lacking in a bit of variety since it's early on in development.
As said before, I was pleasantly surprised by seeing some exhibitionism content since I love that and wasn't expecting it based off tags haha.
At first, I wasn't entirely sure how I felt about the whole saving money via turning off the lights... but you know what... I think it was kinda an interesting idea. I'm always a bit of a sucker devs trying something new as long as it doesn't make gameplay tedious. Also it weirdly reminded me of when I was a kid getting yelled at for wasting electricity by not turning off a light, turning on the AC when it wasn't needed, etc, haha.
Ending on a few critiques, albeit minor:
The in-game minigames for making money don't particularly appeal to me but, since they aren't required, I don't feel like they really detract from the game. Expressing my opinion on them anyway, the puzzle game is tolerable if I want extra money but I don't particularly enjoy it. The other one is seemingly impossible for me, but maybe that's a skill issue. Anyway, a certain game, cough cough Dandy Boy Adventures, left a lasting trauma on me when it comes to minigames for money, so I'm admittedly quick to dislike them. It's not like adding non porn game mechanics in a porn game is inherently a bad idea. I've played a few that I've loved like Black Souls, which honestly I played through despite the porn rather than for it... but I think if you're going to do that kind of thing right, you'll have to spend more time on the game mechanics than the actual porn, or else you'll inevitably end up with a mediocre result. Just my opinion though.
Having to save via the laptop isn't a huge deal, but it's counter-intuitive and serves no obvious purpose. If you're determined to go that route you should also make it a bit more obvious for the players. Everyone who's ever played a Ren'Py game is going to be trying to save through the normal method and probably will end up frustrated even with it being obvious via tips or whatever.
Edit: Skimmed through a few previous posts. You mentioned one reason that you did saving via the laptop was to prevent the game from being too easy. I don't think anyone is going into this game looking for a challenge tbh. I just don't think these type of sandboxy dating sim-ish games attract the kind of people who are looking for a hard game in general. A bit of game difficulty is fine and all, but I'd personally suggest player convenience over some forced means of adding difficulty at the expense of convenience. I wouldn't say it's a deal breaker, but I'm also not really sure how it changes the game other than forcing the player to walk through a few more rooms to save. At the end of the day though, it's your game and you probably have some vision in mind. Not trying to undermine that if you really think it'll improve things in the long run. Just sharing my thoughts. I guess saving through the laptop to prevent save issues is fair enough reason but I've never seen any other game do something similar, so it seems a bit odd. Anyway, not familiar with the game engine so I guess it's not like I know whatever issues you're expecting.