Black Orchid

Member
Sep 3, 2022
137
446
Does it really matter? I don't understand the hate for renpy and rpmg. Renpy is good for pictures and rpgm is good for walking around. Unity is nice, but not with 4k, unless of course you got high end modern graph card, not one from 5 years back...
he is not shitting on ren'py, the ren'py comment is relating to the amount of "bugs" that keep popping up according to the progress tracker. ren'py is a very simple engine and the rate at which said "bugs" pop up is very suspicious.
 
Jan 13, 2024
309
409
he is not shitting on ren'py, the ren'py comment is relating to the amount of "bugs" that keep popping up according to the progress tracker. ren'py is a very simple engine and the rate at which said "bugs" pop up is very suspicious.
Bugs is about the things you didn't think about. IF I create something it works if I do it like I designed it to do.

The problem is fixing what others can do, what you didn't think about.

So it's a bit complexer than an ordinary VN, where you can walk through and have a few options. This one you can decide which path you follow.

Of course having said that, they are still slow as f.
 

moskyx

Forum Fanatic
Jun 17, 2019
4,005
12,959
Bugs is about the things you didn't think about. IF I create something it works if I do it like I designed it to do.

The problem is fixing what others can do, what you didn't think about.

So it's a bit complexer than an ordinary VN, where you can walk through and have a few options. This one you can decide which path you follow.

Of course having said that, they are still slow as f.
Bugs aren't only about colliding events if devs don't pay attention to the sandbox part of the game, but also about fixing minor errors in code or typos that won't crash the game but can make some pictures (like eyes, hands, or mouths on the sprites) not being correctly displayed. Any player who has looked at this game's code can see the differences with other simpler Ren'Py games, but that would be asking too much for our official resident haters.
 

DemiMaximoff

Newbie
Jun 10, 2018
91
374
Bugs aren't only about colliding events if devs don't pay attention to the sandbox part of the game, but also about fixing minor errors in code or typos that won't crash the game but can make some pictures (like eyes, hands, or mouths on the sprites) not being correctly displayed. Any player who has looked at this game's code can see the differences with other simpler Ren'Py games, but that would be asking too much for our official resident haters.
Why look at simpler ren'Py games, when there's ren'Py games that are actually comparable?

I myself played -
  • A game based on the Wizarding World franchise
  • One based on a Japanese ninja anime
  • One based on a Japanese high school superhero anime
  • One based on some obscure French cartoon about Witches
  • A clone of a popular porn game with minimalist art
  • A game that plays like a tabletop DnD type game
I've not mentioned any name to avoid post deletion, but all these are made in ren'Py, has navigation mechanics just as complex as this game, if not more, with overworld maps. They have branching progression for various characters in quest format. On top of that, some of them have branching stories with meaningful decisions. All of them have minigames, implemented in ren'Py, ranging from simple puzzles to stat-based combat. The last game on the list is a full-on beast with its completely unique gameplay for this genre.

The point is, this game has the most basic form of whatever gameplay these types of games have. You can blame only so much sluggishness on the complexity of the code, when the actual game is this simple. The "made in ren'Py btw" comments are completely justified.
 

Xupuzulla

Well-Known Member
Aug 1, 2022
1,391
4,526
Why look at simpler ren'Py games, when there's ren'Py games that are actually comparable?

I myself played -
  • A game based on the Wizarding World franchise
  • One based on a Japanese ninja anime
  • One based on a Japanese high school superhero anime
  • One based on some obscure French cartoon about Witches
  • A clone of a popular porn game with minimalist art
  • A game that plays like a tabletop DnD type game
I've not mentioned any name to avoid post deletion, but all these are made in ren'Py, has navigation mechanics just as complex as this game, if not more, with overworld maps. They have branching progression for various characters in quest format. On top of that, some of them have branching stories with meaningful decisions. All of them have minigames, implemented in ren'Py, ranging from simple puzzles to stat-based combat. The last game on the list is a full-on beast with its completely unique gameplay for this genre.

The point is, this game has the most basic form of whatever gameplay these types of games have. You can blame only so much sluggishness on the complexity of the code, when the actual game is this simple. The "made in ren'Py btw" comments are completely justified.
This game doenst even has currency:KEK: this is one of the most linear and simple renpy games you can find in this site.
 

moskyx

Forum Fanatic
Jun 17, 2019
4,005
12,959
Why look at simpler ren'Py games, when there's ren'Py games that are actually comparable?

I myself played -
  • A game based on the Wizarding World franchise
  • One based on a Japanese ninja anime
  • One based on a Japanese high school superhero anime
  • One based on some obscure French cartoon about Witches
  • A clone of a popular porn game with minimalist art
  • A game that plays like a tabletop DnD type game
I've not mentioned any name to avoid post deletion, but all these are made in ren'Py, has navigation mechanics just as complex as this game, if not more, with overworld maps. They have branching progression for various characters in quest format. On top of that, some of them have branching stories with meaningful decisions. All of them have minigames, implemented in ren'Py, ranging from simple puzzles to stat-based combat. The last game on the list is a full-on beast with its completely unique gameplay for this genre.

The point is, this game has the most basic form of whatever gameplay these types of games have. You can blame only so much sluggishness on the complexity of the code, when the actual game is this simple. The "made in ren'Py btw" comments are completely justified.
Did I say the bugs came from the sandbox gameplay? I said what I said, and where most of the bugs originate from. I don't know if those games have also layered images with 3 or 4 (or even 8) changing elements per dialog line that can cause a non-fatal bug - therefore way harder to find or notice because RenPy would not tell you there's a bug until you effectively replay that part (and sometimes it won't even throw you an error at all, because you may have mistakenly used a non-fitting but still valid facial expression and you won't notice there's something wrong in your code unless you are thoroughly looking at it with fresh eyes and not mechanically skipping it because you already know it almost by heart after so many months working on it). In those coding expressions for characters' animated faces and gestures is where the complexity of this game stands out. So the way those "made in RenPy btw" comments are being expressed here, as if the game was an average "show pic1, some dialogue, show pic2" well, I simply can't find them justified at all. I'd really encourage you to take an actual look at the code, and think if you still find it that simple as these people make it sound.

Now, it's blatantly obvious there are faster devs out there, as well as more complex games in terms of gameplay (btw, some of them rely on modules made by other guys on the lemmasoft forum or whatever, which simplifies the work needed to implement those apparently complex mechanisms and minigames, but let's keep that out of this). But in the end it all comes down to the very same concept we've been discussing for ages: devs are publicly releasing a daily progress chart that allow us check that dev pace and act accordingly, and they are informing of any significant setback they suffer. Also, the game is being worked on in the same way since the start: new tasks are being added and completed every day, and progress is steady enough to make our own predictions. You can think they are slow and I won't argue that, but other insinuations beyond that are quite unfair.
 
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hasslethehoff

Newbie
Jun 13, 2020
78
108
What the hell happend? I though this game was rock solid.Guess not,another mild dissapointment.

Edit:The fuckheads used a kid and surgery as excuses,truly there is no excuse they wont use,I saw so far using divorce,cancer and just good old depression used but this is new.New low.
truly being a weg dev is the most dangerous job in existence.
Edit: On the subject of hip surgery, one of my aunts 50+ recently fell and shattered her hip, 1 week in the hospital, operated on, 1 week recovery and then 1 month of therapy, if an adult woman can recover in 2 months the update should already be out.
 

Knight

Member
Jul 7, 2017
482
1,168
Next poll winner is Holly, so if you like mean sheep-smelling tsunderes then swing on by in 2026 :sneaky:
First, you are assuming the next update will release this year, that's a bold claim.
Second, there is a life cycle to scams, many of us who have been around these types of forums know it well. Once a game starts getting 1+ year long updates its not long before it's abandoned in all but name (gotta keep those shekels flowing). If we even got a Holly update it will likely be longer than 2 years if happens at all; late 2027 to 28 would be my earliest guess.
 

deskitteh

Newbie
Apr 6, 2018
77
272
Not really.
Its the same horseshit copypasta that every lazy dev / milker puts out there to appease their patrons.

-Redrawing old art- Why? In most cases there is nothing wrong with it. But now its in 4K bro. Yeah right.
-Rephrasing previous text- What? This game is not a work of Shakespeare or Tolkien.
-Polishing work, chasing bugs- So an erotic ""game"" done in Renpy requires the amount of polish like software for a nuclear plant?
I'm gonna be honest, if that's what they're doing, I don't really pay attention to the tracker anyway. If you don't like it, don't give them money. The reality is that it's not out and probably won't be out for awhile irregardless of their various reasons.

I say we kick our feet up, forget about the game and return in six months to a year like we should be doing for half of this site's devs. Easy going is easy living.
 

Knight

Member
Jul 7, 2017
482
1,168
I'm gonna be honest, if that's what they're doing, I don't really pay attention to the tracker anyway. If you don't like it, don't give them money. The reality is that it's not out and probably won't be out for awhile irregardless of their various reasons.

I say we kick our feet up, forget about the game and return in six months to a year like we should be doing for half of this site's devs. Easy going is easy living.
While I agree with that mentality there needs to be a disincentive for people to give them money for this type of behavior. A lot of people find out about these games though forums like this, which serve to collect all the red flags on bad devs.
 
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deskitteh

Newbie
Apr 6, 2018
77
272
While I agree with that mentality there needs to be a disincentive for people to give them money for this type of behavior. A lot of people find out about these games though though forums like this, which serve to collect all the red flags on bad devs.
I've been here a long time, and I haven't really seen players do anything to hurt a dev's income stream when they get this large. I think honestly it's up to players to determine who they want to support... Irregardless of how we personally feel about their behavior. After all, their patreon is public outiside of F95.

I feel about Sad Crab how you feel right now, and honestly the fact that I forgot they existed has made me quite relaxed.
 
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shazba jnr

Member
Feb 3, 2024
145
1,077
I don't really get the hate. If you're subscriber, you're supporting the developer while they're making the game. You're not paying for a finished game, you're supporting the developer. You can support them through a monthly subscription, a one off payment, or pay every time there's a release.

When game development time drags on, the monthly subscriptions die off. Juts look at the statistics:

1719635960160.png

They last peaked at the last release, almost 10K and it's dropped of by around 2.5K since then. If they take much longer, more will drop off. As it should be.

In the end they'll release the episode, it'll probably be pretty good, they'll get new subscribers and if they take this long again even more will drop off.

No need for hate, ill wishes etc. It's just a fucking game...

And if you're not a subscriber... :rolleyes:

Of course there's no harm in poking fun at the delay and talking shit. :p
 

Mordikay

Member
Sep 23, 2022
132
450
I don't really get the hate. If you're subscriber, you're supporting the developer while they're making the game. You're not paying for a finished game, you're supporting the developer. You can support them through a monthly subscription, a one off payment, or pay every time there's a release.

When game development time drags on, the monthly subscriptions die off. Juts look at the statistics:

View attachment 3780821

They last peaked at the last release, almost 10K and it's dropped of by around 2.5K since then. If they take much longer, more will drop off. As it should be.

In the end they'll release the episode, it'll probably be pretty good, they'll get new subscribers and if they take this long again even more will drop off.

No need for hate, ill wishes etc. It's just a fucking game...

And if you're not a subscriber... :rolleyes:

Of course there's no harm in poking fun at the delay and talking shit. :p
I don't really think there's hate or maybe there is. For the most part it just seems making fun of the delay and the pay pigs. Warning people about getting scammed is legit though.
 

DemiMaximoff

Newbie
Jun 10, 2018
91
374
Did I say the bugs came from the sandbox gameplay? I said what I said, and where most of the bugs originate from. I don't know if those games have also layered images with 3 or 4 (or even 8) changing elements per dialog line that can cause a non-fatal bug - therefore way harder to find or notice because RenPy would not tell you there's a bug until you effectively replay that part (and sometimes it won't even throw you an error at all, because you may have mistakenly used a non-fitting but still valid facial expression and you won't notice there's something wrong in your code unless you are thoroughly looking at it with fresh eyes and not mechanically skipping it because you already know it almost by heart after so many months working on it). In those coding expressions for characters' animated faces and gestures is where the complexity of this game stands out. So the way those "made in RenPy btw" comments are being expressed here, as if the game was an average "show pic1, some dialogue, show pic2" well, I simply can't find them justified at all. I'd really encourage you to take an actual look at the code, and think if you still find it that simple as these people make it sound.

Now, it's blatantly obvious there are faster devs out there, as well as more complex games in terms of gameplay (btw, some of them rely on modules made by other guys on the lemmasoft forum or whatever, which simplifies the work needed to implement those apparently complex mechanisms and minigames, but let's keep that out of this). But in the end it all comes down to the very same concept we've been discussing for ages: devs are publicly releasing a daily progress chart that allow us check that dev pace and act accordingly, and they are informing of any significant setback they suffer. Also, the game is being worked on in the same way since the start: new tasks are being added and completed every day, and progress is steady enough to make our own predictions. You can think they are slow and I won't argue that, but other insinuations beyond that are quite unfair.
Oh, so all the complexity comes from the one thing I forgot to mention? Well, you did not move the goalpost far enough. Modular character portraits are very common and loads of games have it. Stop acting like a Starfield fan, glazing the most common and expected elements like it is the second coming of Christ
 
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