- The update is not late. For it to be late, it will need to have a release date, something we didn't have until a few days ago when I said 0.5 will be released in September. The 3-5 month statement is followed by a qualifier indicating, reasonably, I think, that the actual time will vary depending on the update and the content. Why did we decide to offer a refund then? Two reasons: 1) because we wrongly assumed that some of our patrons may have missed that qualifier. Wrongly, because the number of patrons who actually requested a refund could be counted on the fingers of one hand. 2) I noticed we had many new patrons and assumed that some of those may have joined us as they saw the progress tracker nearing completion, and wanted to make sure they don't feel cheated by what I consider the normal procedure of developing our content (again, a wrong assumption as it turned out).
- I see an increasing number of people who claim to be patrons call us names, be rudely unhappy about our approach, and then disappear once I reach out to confirm their account and refund their pledges. The offer stands, and if you're dissatisfied with our approach, please get in touch with us on Patreon (or Discord if you have paired your account), and I will give any pledges you have made to us in the past three months (Patreon's limit).
- Most of the talk about 'perfectionism' misses the point that you or others probably wouldn't have liked the game enough to bother to post a message about it if it didn't have the degree of polish it has right now. Wanting us to rush the last and one of the most crucial stages of development is absurd and illogical for anyone who actually likes the game. You assume we're overly anal, but what we're doing is what we did for the last updates and what we will do for the future ones. It's okay not to like the way we handle the polish phase of our development, but I see the job we're doing right now as what differentiates an okay update from a good one.
- The progress has slowed down because we only mark the bugs being found and fixed, but testing and looking for errors still takes a huge amount of time. If anything, we're working more hours now than ever.
- The game is not extremely buggy to require so much debugging. It has nearly twice the number of words of the previous update, and all those words have posing, coding, images, etc. attached to them that may require extra fixes or changes. On top of that, since the main story update involves several other characters, we have had to go back and edit and test content from 0.3 and 0.4 to make sure they don't interfere with one another, and you can play them in any order and for them to still somewhat make sense.
- Are we adding new content during this final phase? Probably not, at least nothing major. That being said, I have no problem adding or cutting things if I feel it will give players a better experience. The update will be out in September, and we will make whatever decision we feel will improve the game before that.
- Will the content be amazing after all the wait? I hope so, but I cannot guarantee that since the content is not tailor-made to suit any individual. The 0.5 update focuses on the Main Story, and so if you're into the story and like Lana's character, I think you will enjoy it. If not, I suggest you adjust your expectations.