I'm really no artist, so take this as a quick brainstorming idea: an artist has to draw, but he/she doesn't draw just characters in sex scenes. A way to reduce the load is to let other make backgrounds, interactable objects, secondary characters portraits, etc. Basically you externalize the things that are not a priority, or the things that the others could do with satifactory quality while keeping in-house the things that only you can do or that are critical for your business.@Qwasar:
SS and WaL! are indeed pretty much comparable in the fact that both have one artist (DC/chestnut) who already does "nothing" but to draw fulltime. As such both games are basically capped by the art that can be produced in X amount of time. Sadly the only realistic way to ramp up that speed by a margin that's noticeable would be to cut back on quality. I think we agree that's not really the way forward.
Last but not least, I don't really think the comparison to SS is fair. DC has been among the first on the market and the game has a really massive cloud by now. WaL! on the other hand is growing steadily at a decent rate.
Also, you should think about the effect of a release of a game update: before the update this thread was at roughly page 250-256 for days. With a release we're at 270 and counting. 14 pages in a day. You can find it in the latest releases section, many times in the first positions in the latest replies section. That's visibility, that SS did get a lot with many releases at the beginning, and that this game is not getting at all. And what about advertising? How many people know about his game? Are their releases completely free immediately? Why do you think games use DRM protection for like 6 months then remove it?
There are many things that differentiate the two business models, these are just some questions that popped to mind, but since I don't know where magicnuts and the rest of the crew are coming from (I mean their background) I thought it could be useful to mention them. It's their project and they take the decisions, but seeing how much development time we have ahead, it will require A LOT of luck to be finished at this rate. Life is what happens while you make plans, and the longer the plans, the more chances life has to fuck them.