Ironically, this method not only the best, but was also the only way to publish and sell games.
But then shit like patreon/kickstarter got popular, and the disastrous consequences we're seeing right now.
In an alternate timeline where patreon never existed, What A Legend would've released as a complete game. With a single price tag of something like 40$. And everyone would have been happy.
I guess, in this alternative timeline,
WAL would be never released and even never started (like a majority of other games).
In case one has not rich parents, who will finance the living of a dev during his time he is working on a game?
A bank ? --- Hehehe.
So, thanks to "shit like patreon" we get a lot of games (some of them excellent), which we never would see without that "shit".
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And whats about finding such a game (like WAL)?
I found and played it at F95, then supported it a while at patreon.
Who would like to buy a game like WAL for 40€ ?
I never would. I would not even know about it.
Ok, if someone puts a lot of extra money into marketing, I might get to know about it,
but still would not spend such money.
I am really grateful that patreon exists (and gives a chance to devs).