- Aug 16, 2023
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You have consumed too much megacorp propaganda from some of the world's evilest megacorps.Asking pirates to work is like asking a drug addict to come up clean.
As GabeN says, piracy is a service problem.
You have consumed too much megacorp propaganda from some of the world's evilest megacorps.Asking pirates to work is like asking a drug addict to come up clean.
pretty much so, in a nutshellYou have consumed too much megacorp propaganda from some of the world's evilest megacorps.
As GabeN says, piracy is a service problem.
Does that mean it's automatically a job well done? Makes you wonder why so many people see the abandoned topic with very mixed opinions.Yet that's exactly how it works. The tag is put manually by a mod when the thread meets the criteria in the rules.
It's deserved. They did abandon the game, for a while. There was no work put in it during the child and hip surgery. That's why it's been more than 18 months without a release. Such long time between release happens when someone abandons the project.Does that mean it's automatically a job well done? Makes you wonder why so many people see the abandoned topic with very mixed opinions.
Also, the adandoned tag will get removed the moment they make a new release.It's deserved. They did abandon the game, for a while. There was no work put in it during the child and hip surgery. That's why it's been more than 18 months without a release. Such long time between release happens when someone abandons the project.
"But there's the on-hold tag for that"
Yes, and if they announced that they were on-hold when their problems started, the tag could be used, and then removed when they were back. They didn't, that's why the time crossed 18 months. So the tag did what it is supposed to do.
My experience with it (the abandoned tag) went from something useful, that let me know when there was no point in checking a thread again after I done everything I wanted with the game.Does that mean it's automatically a job well done? Makes you wonder why so many people see the abandoned topic with very mixed opinions.
The "On-hold" tag have a time limit (6 months) so the game would end up with the "Abandoned" tag anyways, if they just asked for the "On-hold" tag right when the "problems" started this thread would had been marked as "Abandoned" much sooner than it did."But there's the on-hold tag for that"
More like when someone "reports" that an update came out, otherwise the tag can remain no matter how many updates they release.Also, the adandoned tag will get removed the moment they make a new release.
and someone will. because there are a lot of people looking at thingsMore like when someone "reports" that an update came out, otherwise the tag can remain no matter how many updates they release.
Sorry if a bit off-topic, just saw this post you have and got curious about this dev called NLT, after searching it in F95, I found this game from NLT Media (I assume that's their complete dev name), I was very impressed by the 3D model (especially the girls) of their games, such as "The Genesis Order" I first saw in the search result.For all the shit they've gotten from people due to 'lack of content' NLT has been producing bi-weekly updates to games for basically half a decade. I support 3 devs and they're one of them.
I don't recall there being much of a range mentioned during that poll, I believe the options were basically to release all of a character's stories in one update (i.e. the larger option) or to split things up further to get them out faster, but in smaller chunks. So for example, 0.6 probably would've been three updates, one for each "quest" in Rose's overall arc. I believe the devs have said that they are going to aim for smaller updates going forward, but they will still be complete arcs for each character. So Holly's story in 0.8 may only be two quests instead of three, as a result.Sorry if a bit off-topic, just saw this post you have and got curious about this dev called NLT, after searching it in F95, I found this game from NLT Media (I assume that's their complete dev name), I was very impressed by the 3D model (especially the girls) of their games, such as "The Genesis Order" I first saw in the search result.
Now I'm curious, who are the other two devs you support that does this bi-weekly updates alongside NLT Media?
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On-topic:
If I remember correctly, the devs of this game published a poll for their subscribers asking if they want frequent yet small updates or non-frequent large update per patch and the majority voted for the large non-frequent one, yes?
But I can't recall if they put some sort of "range" in the "large and non-frequent update" option (like a sort of "upper limit" or "maximum amount of months")... did they?
In any case, again, it's been a long time for this update. I wonder if they will do another poll regarding the update frequency after this patch releases, seeing the mess this whole thing has been because of that poll's results
That would have been an outcome that better reflects reality. A project that has not been worked on at all for six months is indeed abandoned. If the devs announced before that six month period that they were back at it again, their 18 month would have started anew. But they couldn't be so cut and dry with reporting their situation, hence their "unabandoning" isn't being given the grace periodThe "On-hold" tag have a time limit (6 months) so the game would end up with the "Abandoned" tag anyways, if they just asked for the "On-hold" tag right when the "problems" started this thread would had been marked as "Abandoned" much sooner than it did.
You're absolutely right. Children are different. To some of them you can give toys and they'll be busy and calm for hours, entertaining themselves. While the others will require constant attention, even in their sleep. And even if devs would have "just" one calm kid - it's enough problems to keep two adult busy. Raising children just getting harder with each year and this job won't stop at the age of 18. Even in a common case when a husband provides and a wife taking care of children, they'll have to rest and to switch once in a while. Even so when they work at home. Now just imagine this healthy working environment when you have to jump up from out of your working desk to do something else, when you can't hold concentration for several hours without being interrupted.Was it fun with the brats crawling over your PC desk because they were bored?
They already had one child when they started developing What a Legend. This was their second. Key point here is that kids go to school, so devs can work for 6-8 hours daily without any inconvenience as any other parent out there. That's what they did before October 2022 and that's, presumably, what they'll do from now on, once this second child starts attending to nursery school and leaves them alone for several hours each day.You're absolutely right. Children are different. To some of them you can give toys and they'll be busy and calm for hours, entertaining themselves. While the others will require constant attention, even in their sleep. And even if devs would have "just" one calm kid - it's enough problems to keep two adult busy. Raising children just getting harder with each year and this job won't stop at the age of 18. Even in a common case when a husband provides and a wife taking care of children, they'll have to rest and to switch once in a while. Even so when they work at home. Now just imagine this healthy working environment when you have to jump up from out of your working desk to do something else, when you can't hold concentration for several hours without being interrupted.
So I won't believe that after this infamous hiatus they'll pick up the pace and will deliver one update after another within a reasonable time frame for each one of them. It's not an accusation. It's an opinion based on my personal experience. I don't have my own kids yet, but I have 3 little nephews and I participate in their raising in some extent. Even for a side person like me it becomes like a second job sometimes. Without payment. So I know a thing or two about children.
I believe the devs will have to drop the project after some time from here. In could be half-baked by then, even with a sudden and abrupt final plot maybe, but it isn't possible to finish it in a scrupulous way they did it until now.
Having kids is a challenge indeed, but still it's not an excuse for the cases like WaL.They already had one child when they started developing What a Legend. This was their second. Key point here is that kids go to school, so devs can work for 6-8 hours daily without any inconvenience as any other parent out there. That's what they did before October 2022 and that's, presumably, what they'll do from now on, once this second child starts attending to nursery school and leaves them alone for several hours each day.
Anyway, at least now we have some people in here understanding the challenges devs have experienced this couple of years. Thanks for that.
This is a consumer problem actually or to rephrase that: a generational problem. People of my age would usually never ever pay for a subscription based thing, unless it yields some effective output. Be that a newspaper, a card for a shop that gives constant bonus etc. Companies quickly figured out that it pays out better in the digital age to run everything as a subscription, as the consumer doesnt effectively get a real product anymore. As long as people's mindset isnt making that distinction, there will be massive downsides with subscription based services and products.Having kids is a challenge indeed, but still it's not an excuse for the cases like WaL.
As a consumer I'd like to buy a finished game and I don't want to wait years for it. Let's just say that Patreon isn't a "fair" system. People spend their monthly 1$ or so and don't really care, it's like a spare change for charity or something. Let's say a project has thousands such customers. It seems devs aren't really obliged to do anything and they're tempted by the Patreon, so they drag their projects through years.
For the average audience of adult gaming stuff there is not many projects to choose from: in many cases it's either hang in production for years or a total garbage. So you either complain on forums or do your own game. A funny situation.
In a perfect world devs would've release a game long ago, then raise a kid until they're able to start a new project with a reasonable life cycle. Or they let the audience know that a project is on hold until they'll be able to work on it again.
I don't believe in "lifetime" projects. The classics of game industry in general are often made by several or even few people within a couple years. The professional game devs, or movie makers, or whatever don't cling on that one product for years. The world has changed like twice since then the most famouse projects here on this site have started. What they waiting for has to be a total atomic annihilation during the Machine war along with an alien invasion, the Second Advent and the Great flood.
Yeah, well. Maybe you should only look for finished games, then? There are many devs who still share that vision, I even 'work' as a translator for a team that has released more than 10 completed games in the last 10 years (with little financial success, mind you, but that would be dragging this discussion onto offtopic zone). The thing is that Patreon works fine enough for those who understand what they are paying for: they are not paying for the final product (although they can subscribe one month just to 'buy' it when it's ready) but to let devs keep working on their games. In WaL's case, it's not even a subscription model, since the game is totally free and Patreon rewards are fairly underwhelming (some spoilery pics, voting rights, and a chance to see your name listed in the game's supporters gallery). Basically, you don't get anything else than the personal satisfaction of supporting someone whose work you appreciate. And sure, it's obvious that when gamedevs manage to get enough support to make this for a living the incentive to actually finish those games is questionable at the very least, but that's what everyone signed up for, and patrons will always have the last word by voting with their wallets.Having kids is a challenge indeed, but still it's not an excuse for the cases like WaL.
As a consumer I'd like to buy a finished game and I don't want to wait years for it. Let's just say that Patreon isn't a "fair" system. People spend their monthly 1$ or so and don't really care, it's like a spare change for charity or something. Let's say a project has thousands such customers. It seems devs aren't really obliged to do anything and they're tempted by the Patreon, so they drag their projects through years.
For the average audience of adult gaming stuff there is not many projects to choose from: in many cases it's either hang in production for years or a total garbage. So you either complain on forums or do your own game. A funny situation.
In a perfect world devs would've release a game long ago, then raise a kid until they're able to start a new project with a reasonable life cycle. Or they let the audience know that a project is on hold until they'll be able to work on it again.
I don't believe in "lifetime" projects. The classics of game industry in general are often made by several or even few people within a couple years. The professional game devs, or movie makers, or whatever don't cling on that one product for years. The world has changed like twice since then the most famouse projects here on this site have started. What they waiting for has to be a total atomic annihilation during the Machine war along with an alien invasion, the Second Advent and the Great flood.