VN Ren'Py What Could Go Wrong? [Ep.2 P2 Full] [WsZgamez]

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jhonatanw

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Jun 21, 2022
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Hi.

Hehe, I managed to publish report #13 before February 13

So, finally, I finished working on the Lana event. It has 121 renders.
Since the posing of scenes from the script is over, I can proceed with the translation of that event. This is the last part of the text I have to deal with, the rest I have checked by the proofreader and typed into the renpy.
This fact pleases me the most. Everything up to the event with Lana I have coded in the renpy along with the choices and the "split screen" choices, which I will talk about more extensively about in the "release notes" post.
I am just in the process of testing everything to that point, and I have a lot to test. I am excited about this for several reasons. I am approaching the end of work on this part of Episode 2 and, of course, I can't wait to start working on the the next part, despite the fact that I still have some work ahead of me on this version of the game.
Another reason I'm excited is that it won't be long before I realize one of the many goals I've set for myself this year. I could write more about that, but this is not the time and place.
I want this report to be short and on point.
I am writing this report on Sunday, and before I publish it, I will have the last part of the text translated and send it to the proofreader.

Tomorrow I won't work a lot because, as you have read, I have another visit to the hospital.
As for the work, I will continue to test and get graphics errors - render to edit, add one because there is no smooth transition from one scene to another, etc.
I haven't done it yet, but I will get down to it today. I need to increase the stats of the girls (Kaitlin, Shanon, Fay, Lana) with whom players can earn points after clicking the appropriate choices and, accordingly choose the right value that will be checked as a condition.


What else:

- create images for the Fay gallery
- put images from the Fay gallery into reply, I will do it at the end. I want to have everything tested by then, then I will code the gallery.
- create/add the appropriate entries to the end screens
- paste the event with Lana into the renpy
- create graphic choices for the event with Lana.
- create banners

As you can see, there is still some work to do, so until the next one.


A small update to what I wrote yesterday.

I did not sleep tonight because after 1am the ambulance took my mother to the hospital. Her health worsened over the weekend.
A man, as soon as he starts to be relatively happy, immediately gets a kick in the gut so that he won't be overly happy...

WsZ
 

jhonatanw

Engaged Member
Jun 21, 2022
2,843
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fa_gal1_03.jpg


Hi.

This is definitely the last report before releasing Ep2 part1. My next post that I will publish will be "developer notes", when ? - once everything is ready. This is nothing new, but if anyone wants to keep up to date with the progress of my work, then from tomorrow those who are interested will be able to view my entries on my discord.

So, testing is going at full speed and I discovered some inconsistencies in the 2 versions of one of the paths. To correct this, I wrote a few extra lines of dialogue and I had to make 8 extra renders. As it happens with testing, I found that I had to make some new renders here and there.
I'm sharing Fay's image with you because I didn't have time to create a custom render. And this means that I have started to prepare a series of Fay images which will go into her gallery. I have not yet decided how many of them I will create. Nonetheless, this information will be included in the development notes.

What else?
I've received proofread text from the Lana event, and I'll type it into the reply today. For this event, I have the graphic choices already done. Point by point, I am executing what I wrote a week ago. Today I also want to make entries that will go onto the final screens, which will include information about the important choices and announcements of the events to which these choices will lead.

I'm ending here and getting back to work.

Thanks for your support.
WsZ
 

jhonatanw

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Jun 21, 2022
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Hello.
First, some preview renders that I put into previous progress reports.







What's new in this version?



- 688 renders

- added galleries of Fay and Lana (yes I am just finishing creating images for her gallery).

Each picture has a second, more revealing version. To unlock the normal version, players will have to gain, let's say, half of the points with the particular lady.

To unlock the "naked" versions of these pic players will have to accumulate a little more but not the maximum points. Hence, the information on the end screen about what the maximum points of a particular lady are.

- the plot moves forward a few days, and there will be an important storyline branching, not the only one in episode two. Players will have to decide, i.e. make a choice with which lady they want to spend the coming weekend with.

I'll use a few screens here to show you what these choices will look like.





If the player gets the right number of points or fulfills other conditions after moving the cursor over the picture of the corresponding lady, the color will change from gray to colored.

A darker gray picture indicates that the player does not meet the conditions.





I would like to point out that the choice of Fay will be active in all "the paths", as a result of the script and a way out of a situation where a player has the rest of the paths closed. I would like to write more about this, but I will be revealing the future versions of the events, so I will elaborate on this a few days after the release of the game for tier 2 patrons.



In terms of paths, following the Kait path, the player may have points to choose Amanda or Fay. The same applies if the player follows the Shanon route. On top of this, I have also added the choice of not engaging with the particular woman, and this again creates further versions of events for each route.



For your information, I'm still testing all the paths, as there's quite a bit to test, and I'm also adding single renders, which I think do a better job of connecting the leaps between scenes.



And now the most important information.

I plan to release the game on Friday. If all goes well, in the evening, if not, on Saturday morning, which means I'll have a busy night, but I'm not going to rest until I do it.



I will release Ep2 p1 based on tiers:



Tier 5 - Friday 1st of March 24 (initial release).

Tier 4 - 3 days after initial release.

Tier 3 - 5 days after initial release.

Tier 2 - 7 days after initial release.



WsZ
 

SonsOfLiberty

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What Could Go Wrong? [Ep. 2 Part 1] [WsZgamez]

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jasad

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What Could Go Wrong? [Ep. 2 Part 1] [WsZgamez]

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thank you~:D
 
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Daddy-S

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Aug 27, 2022
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Not sure what to make of this one, knowing its not a harem and there will be consequences. After Amanda I just picked choices without much care. Basically trying not to score points and found myself not really giving a shit about what the girls had to say or waste too much time considering it. Atleast Kait made that easy, never going to apologize for her behavior but it made the rest the vn about trying to avoid the girls which was rather odd.

Meanwhile mc is still perving and trying to get into every girls pants he meets, just makes no sense.

Also Kas_-5.png does not exist so I changed one of the others png's to -5 to get past this error.

kas-5.PNG

I also had errors in the previous stats screen when clicking the right arrow to look at what I guess was another girls stats I didnt screen shot that one because I could just continue and ignore it. Looking in the gui/stats folder I am going to take a leap and guess the stats are not supposed to go into minus as the other png's only go as low as 0.

next edit:
eveline.PNG

The 3rd(I believe) stats screen again I can skip this one because its under the right arrow and can continue without looking here.
 
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Niuul

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I think the dialog choice UI needs to be tweaked. Subtle red/blue that kinda sorta not really dims if you can actually pick it is not good. Looks unique for the game, but unique isnt always good. Chapter 1 was serviceable, but after leaving town the choice UI is awful.

Also with the way the choices are worded (and feedback not given till end of segment summary) it's hard to tell when and where you botched stuff with a LI. With the skip button disabled it's just a pain in the ass to do another playthrough. Odd choice to completely disable skip/automatic text.
 
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Wolfram99

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Aug 20, 2023
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I think the dialog choice UI needs to be tweaked. Subtle red/blue that kinda sorta not really dims if you can actually pick it is not good. Looks unique for the game, but unique isnt always good. Chapter 1 was serviceable, but after leaving town the choice UI is awful.

Also with the way the choices are worded (and feedback not given till end of segment summary) it's hard to tell when and where you botched stuff with a LI. With the skip button disabled it's just a pain in the ass to do another playthrough. Odd choice to completely disable skip/automatic text.
The skip(Tab or Ctrl) works as usual, maybe the Unseen text is not selected in preferences?
 
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3.50 star(s) 12 Votes