- Jun 10, 2017
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You limit your judgement regarding video games to what you see, while defining art as the unseen part of the oeuvre. Therefore, it's exactly what I said previously. Video games are denied the right to have some pieces of art because, mostly by lack of knowledge, some persons aren't able to see the substance behind them.If I had my own definition, I would say art is substance that is kept over time, like watching a perspective, or something among the line. The most substance the better art. Of course it depends how you interpret it and where you set the bar. It also make it a bit exclusive, certainly leave a lot a the door (that popular manga ain't gonna sit with Dostoevsky anytime soon).
In that aspect, video games are rather poor. May it be by their narration, mostly a boring serie Z cinematographic experience/writting that no one would dare to watch/read if it was not video game, or their designs, a more or less complex set of rules. They aren't particulary shine and express a deeper substance, which is totally fine.
Take pac-man by example. Each one of the four ghosts have an unique movement ; something so basic that by itself it would be the most ridiculous way to organize a pursuit. But once you combine those four movements, it give you the feeling that the ghosts are hunting you and try to lead you to the trap they've setup.
It's precisely because those movements are basic, that the game have been able to exist at a time where computing power was as limited as the space to store the code itself. And it's because they were carefully chosen, leading to this effective hunting scheme, that the game is still nowadays a success.
It's not my field, but I clearly see that your definition apply even more to physic and mathematical equations.
There's absolutely nothing in the known universe, that provide more "perspective, or something among the line" than an equation. You're looking at a bunch of symbols, and when it's your field, what you see is, by example, a planet orbiting around a star. You just need to look at the equation, and you can tell that summer in it's North hemisphere will happen in X days because, among the many things that this equation tell you, there's the position the planet will be at this time. You can also tell if there's possibly life or not, because you'll know if it's in the living zone or not. I'm not sure, but you should also be able to tell if it's effectively a planet, or a gas giant.
And there's also nothing that have more substance than a physic equation. There's so many things that hide behind the five symbols that are "E=mc²", that physicists assume that there's still to discover.
Obviously, both video games art and equation art are special kind of arts ; arts that can only be seen and rightly appreciated by those who understand what is implied. But this knowledge isn't needed to understand why some persons can see it as a piece of art. This in the exact same way that you don't need to understand the cubism's destructuring to accept that some persons can see it as being art.
And it's what is implied by "art is in the eye of the beholder". You'll see the art behind it only if you have the knowledge needed to see the substance it contain. The difference being that you can learn to see this substance when it's classical arts, while you need to learn the whole discipline to see it when it's any other kind of art.
Like primitive art is mostly daily life objects representative of their period, while cave painting started as school manuals. What imply that this isn't enough to deny the right to video game to have pieces of art.In its simpliest from, they are just toy representative of their period and that's basically about it.
Considering that you used Dostoevsky as example of great artist, and implied that architecture isn't art to your eyes, it's strange to see you write this. Only the three firsts of the seven arts are seen as major, and those seven arts are, by descending order : Architecture, Sculpture, Visual arts (like painting), Music, Literature, Performing, and Cinema.I would add, in the past, people have no shy to categorize minor and major art or art at all, without putting people into existential crisis. It's a sad society when everything carry the same weight.
This being said, and at least to my eyes, is a sadder society, the one that consider someone like Mozart, by example, as being a minor artist. The weight equality become a sadness factor not when it put Cinema at equality with Sculpture, but when it put The Beatles at equality with Beethoven.