Testing the waters?That wouldn't make sense within the context of the story, since Leia asked Miru to teach her to fight. Why would a student bully the teacher that she voluntarily asked for?
Testing the waters?That wouldn't make sense within the context of the story, since Leia asked Miru to teach her to fight. Why would a student bully the teacher that she voluntarily asked for?
The fact that Leia asked Miru for help doesn't make Miru any less of Leia's rival. Keep your enemies closer, you know. But she admits that Miru is superior to her in some way, and tries to fix it at the expense of Miru herself. Serpentine cunning.That wouldn't make sense within the context of the story, since Leia asked Miru to teach her to fight. Why would a student bully the teacher that she voluntarily asked for?
Didn't you know, that's how 90% of road rage occurs. Anti NTR guy gets exposed to NTR one night, wakes up triggered for the next week. It's a public health issue.Nobody is imposing, people are asking, if the dev put it it'll be a path you can easily avoid.
You really don't know the difference between imposing and asking? Between asking for a path you enjoy and asking to remove a path you can avoid just to annoy others?
Gosh, people behave like kidos sometimes. They cry, because they want EVERYTHING for themselves while saying others are "imposing" when they just ask more stuff so everyone can have their own shit.
If you find just ONE people asking to remove ALL vanilla stuff from a game to ONLY add NTR, I'll give you credit and change my opinion. But I can send you a GoT book of 1k pages of people asking to remove ALL NTR to only keep vanilla stuff, and THIS is imposing, trying to remove everything others enjoy to keep only what you likes (even with death threats like Rising Bliss).
Nobody do this, no matter what fetish they have, only NTR haters who does this shit. And I'm considering the NTR tag of this site, that includes a LOT of nonNTR stuff also. People who don't like NTR tend to impose, be crying snowflakes and get aggressive. ALL THE REST of this forum aren't pathetic like this and don't try to impose nothing, they just ASK more stuff in the game so they can enjoy.
I mean leia seem hot as hell like the devil but also twisted so there is probably a reason why she wants to take lessons from miruThat wouldn't make sense within the context of the story, since Leia asked Miru to teach her to fight. Why would a student bully the teacher that she voluntarily asked for?
Asking something knowing very well unnecessary is imposing, but in a much indirect way of saying "i want *insert fetish* in this random game because that's what i want", if it's the dev decision to do that then that's his business regardless if you try to impose it and i repeat, knowing very well it would be unnecessary.Nobody is imposing, people are asking, if the dev put it it'll be a path you can easily avoid.
You really don't know the difference between imposing and asking? Between asking for a path you enjoy and asking to remove a path you can avoid just to annoy others?
Gosh, people behave like kidos sometimes. They cry, because they want EVERYTHING for themselves while saying others are "imposing" when they just ask more stuff so everyone can have their own shit.
If you find just ONE people asking to remove ALL vanilla stuff from a game to ONLY add NTR, I'll give you credit and change my opinion. But I can send you a GoT book of 1k pages of people asking to remove ALL NTR to only keep vanilla stuff, and THIS is imposing, trying to remove everything others enjoy to keep only what you likes (even with death threats like Rising Bliss).
Nobody do this, no matter what fetish they have, only NTR haters who does this shit. And I'm considering the NTR tag of this site, that includes a LOT of nonNTR stuff also. People who don't like NTR tend to impose, be crying snowflakes and get aggressive. ALL THE REST of this forum aren't pathetic like this and don't try to impose nothing, they just ASK more stuff in the game so they can enjoy.
Alright, so now on i will go to the threads of NTR-focused just asking for devs add optional vanilla/love/harem paths for MC and let's see how the players in that threads will take this. Just like ntr fans do in a lot of thread here.Nobody is imposing, people are asking, if the dev put it it'll be a path you can easily avoid.
You really don't know the difference between imposing and asking? Between asking for a path you enjoy and asking to remove a path you can avoid just to annoy others?
Gosh, people behave like kidos sometimes. They cry, because they want EVERYTHING for themselves while saying others are "imposing" when they just ask more stuff so everyone can have their own shit.
If you find just ONE people asking to remove ALL vanilla stuff from a game to ONLY add NTR, I'll give you credit and change my opinion. But I can send you a GoT book of 1k pages of people asking to remove ALL NTR to only keep vanilla stuff, and THIS is imposing, trying to remove everything others enjoy to keep only what you likes (even with death threats like Rising Bliss).
Nobody do this, no matter what fetish they have, only NTR haters who does this shit. And I'm considering the NTR tag of this site, that includes a LOT of nonNTR stuff also. People who don't like NTR tend to impose, be crying snowflakes and get aggressive. ALL THE REST of this forum aren't pathetic like this and don't try to impose nothing, they just ASK more stuff in the game so they can enjoy.
People can ask for NTR in here because this game also contains NTR content so you can say it's fair since it's part of the game, although it's not exactly NTR per se because you can chose to have an open relationship with Miru which means both of them can freely fuck with however they want and there will be no problem between them, they would still have the same relationship regardless and not seen as cheating.Alright, so now on i will go to the threads of NTR-focused just asking for devs add optional vanilla/love/harem paths for MC and let's see how the players in that threads will take this. Just like ntr fans do in a lot of thread here.
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Hello,
The title of today's Dev Log is "Defeat". More to that down below. Warning: It's a sad tale.
Everything's going well, rendering is slow, but setting up scenes is fast as fuck. I think I will start with postwork in around 10 days and just let the queue do its thingy.
Defeat...
I didn't think much of it at first but... It all started with vibrating fans, then a shiver went through its components and suddenly the fans spun no more...
An eerie silence fell over the room... As I looked down to see its googly eyes staring back at me in agony & shame...
My child, for which I cared so much, which I praised in front of the other parents... Failed me... Failed us.
I couldn't look it in the eyes when I saw that Daz dropped back to the CPU... While I checked the vitals to see if something was off... I heard its pitiful whine in the background, begging me to give it another shot.
There was no mistake... The A6000 ran out of VRAM for a scene.
I then optimized the shit out of the scene, even going as far as reducing the quality for all non-main cast characters to a degree I'd normally never go. I feel dirty.
Still, I watched its once so strong arms struggle to get the bar up.
I had no choice... I had to remove some characters from the scene... And with every character I removed, I felt as if a dagger pierced my heart.
Okay for real now, I actually thought the scene wouldn't even go beyond 32GB... But fuck me...
Here's a preview of said VRAM killing scene (Coming in at 45,6GB) (HOW?!)
![]()
It had quite a few more characters before.
Anyways, I signed a few more artists. A few just for SG, as they didn't want to sign for both games at once, but also some music for WiAB.
Helen & Scarlet previews:
![]()
![]()
![]()
Considering that postwork is going to start soon, I can say that I'm getting closer to finishing the last scene. I probably won't finish it before the next Dev Log, but it's gonna be close.
I'll see you in two weeks with hopefully the 95% reached.
- Ocean
dude the devs most often dont even read the threads at all KEKW this is not a offical site hello???nobody reads the (feedback)Alright, so now on i will go to the threads of NTR-focused just asking for devs add optional vanilla/love/harem paths for MC and let's see how the players in that threads will take this. Just like ntr fans do in a lot of thread here.
Probably a buggy asset. I had a problem when loading a wig once, it would start consuming RAM and then virtual memory (swap) til it eventually caused the system to become unresponsive and I'd have to do a hard reset. Thing is after cleaning my runtimes and loading that wig again, it worked normally so it was probably something else that was causing the memory glitch. Maybe the fact that I upgraded the DAZ version since then, maybe something that was loading and was buggy, impossible to tell.Thanks for sharing..
I don't want to be presumptuous, but in a scene as dark and from as far as that, where shadows are pretty much useless, or can be done realistic enough in post, he can just render few characters at once and turn them into billboards.You must be registered to see the links
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Hello,
The title of today's Dev Log is "Defeat". More to that down below. Warning: It's a sad tale.
Everything's going well, rendering is slow, but setting up scenes is fast as fuck. I think I will start with postwork in around 10 days and just let the queue do its thingy.
Defeat...
I didn't think much of it at first but... It all started with vibrating fans, then a shiver went through its components and suddenly the fans spun no more...
An eerie silence fell over the room... As I looked down to see its googly eyes staring back at me in agony & shame...
My child, for which I cared so much, which I praised in front of the other parents... Failed me... Failed us.
I couldn't look it in the eyes when I saw that Daz dropped back to the CPU... While I checked the vitals to see if something was off... I heard its pitiful whine in the background, begging me to give it another shot.
There was no mistake... The A6000 ran out of VRAM for a scene.
I then optimized the shit out of the scene, even going as far as reducing the quality for all non-main cast characters to a degree I'd normally never go. I feel dirty.
Still, I watched its once so strong arms struggle to get the bar up.
I had no choice... I had to remove some characters from the scene... And with every character I removed, I felt as if a dagger pierced my heart.
Okay for real now, I actually thought the scene wouldn't even go beyond 32GB... But fuck me...
Here's a preview of said VRAM killing scene (Coming in at 45,6GB) (HOW?!)
![]()
It had quite a few more characters before.
Anyways, I signed a few more artists. A few just for SG, as they didn't want to sign for both games at once, but also some music for WiAB.
Helen & Scarlet previews:
![]()
![]()
![]()
Considering that postwork is going to start soon, I can say that I'm getting closer to finishing the last scene. I probably won't finish it before the next Dev Log, but it's gonna be close.
I'll see you in two weeks with hopefully the 95% reached.
- Ocean
If that is the case maybe he should look into instancing. I haven't tried myself though since DAZ is so slow to start with my library I just haven't bothered with in a while. Seems to have become slower after switching to Wndows 10...Oceanlab It is the chairs killing that scene. So every surface of every chair is calculated for light and reflection even though the vast majority is not viewable. If you put your original scene with all the people but removed the chairs you could render it no problem. I am certain. I saw this happen to another dev who had an intricate dock with a series of floating pontoons holding it afloat and you could not see much of any of them but it KILLED his renders.
DAZ needs some Video Game optimizers coding for it.
Nah, it wasn't the chairs. Disabling the environment cut it down by around 6GB VRAM.Oceanlab It is the chairs killing that scene. DAZ doesn't have smarts like video games where geometry covered in surfaces that are not visible to the camera are basically ignored. So every surface of every chair is calculated for light and reflection even though the vast majority is not viewable. If you put your original scene with all the people but removed the chairs you could render it no problem. I am certain. I saw this happen to another dev who had an intricate dock with a series of floating pontoons holding it afloat and you could not see much of any of them but it KILLED his renders.
DAZ needs some Video Game optimizers coding for it.
There's only one render in Summer's Gone that was made in Blender, and zero in WiAB. I also don't animate in Blender and then port it over as some other devs do.He has already used Blender in the past. I think the guy has the equipment above and beyond the average developer here. He puts out some crazy animations and gorgeous renders. Maybe it is not the dream system that Hollywood uses but for us home gamers... His shit is leaps ahead.
Wow! Thank you for answering that! I saw on Discord somewhere that you had used Blender on something but forgot it was SG. Thank you for setting the record straight.Nah, it wasn't the chairs. Disabling the environment cut it down by around 6GB VRAM.
So at least 42GB were still on the chars/hair, etc.
Someone mentioned a faulty asset that might've drawn VRAM like crazy. It makes sense as most of the Farm renders I did were 100% a lot heavier than this.
But it's gonna be a pain in the ass to find it.
There's only one render in Summer's Gone that was made in Blender, and zero in WiAB. I also don't animate in Blender and then port it over as some other devs do.
I do all animations in Daz. It sucks and is hard as fuck, but builds mental fortitude.
When I make the switch to Blender, animating is going to be a breeze & the quality should skyrocket.
And the only thing in terms of equipment I have that somewhat puts me above the average Dev is an A6000. (And that's only in the VRAM department with less speed.)
Pretty much all other devs I know have 3090s & 4090s. (Even the ones with much less support.)
There's not much difference between me and 90% of the other Daz devs in terms of equip. It starts to shift when you get closer to the 3-5k Supporters. That's when devs feature multiple Slave PCs that are all stacked up to the teeth.
And because SG is still rendering on two normal 3090s with no working NV-link, my equipment is below what most other devs have in the same support bracket.
I can't see the previewsYou must be registered to see the links
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Unlocked
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Hello,
The title of today's Dev Log is "Defeat". More to that down below. Warning: It's a sad tale.
Everything's going well, rendering is slow, but setting up scenes is fast as fuck. I think I will start with postwork in around 10 days and just let the queue do its thingy.
Defeat...
I didn't think much of it at first but... It all started with vibrating fans, then a shiver went through its components and suddenly the fans spun no more...
An eerie silence fell over the room... As I looked down to see its googly eyes staring back at me in agony & shame...
My child, for which I cared so much, which I praised in front of the other parents... Failed me... Failed us.
I couldn't look it in the eyes when I saw that Daz dropped back to the CPU... While I checked the vitals to see if something was off... I heard its pitiful whine in the background, begging me to give it another shot.
There was no mistake... The A6000 ran out of VRAM for a scene.
I then optimized the shit out of the scene, even going as far as reducing the quality for all non-main cast characters to a degree I'd normally never go. I feel dirty.
Still, I watched its once so strong arms struggle to get the bar up.
I had no choice... I had to remove some characters from the scene... And with every character I removed, I felt as if a dagger pierced my heart.
Okay for real now, I actually thought the scene wouldn't even go beyond 32GB... But fuck me...
Here's a preview of said VRAM killing scene (Coming in at 45,6GB) (HOW?!)
![]()
It had quite a few more characters before.
Anyways, I signed a few more artists. A few just for SG, as they didn't want to sign for both games at once, but also some music for WiAB.
Helen & Scarlet previews:
![]()
![]()
![]()
Considering that postwork is going to start soon, I can say that I'm getting closer to finishing the last scene. I probably won't finish it before the next Dev Log, but it's gonna be close.
I'll see you in two weeks with hopefully the 95% reached.
- Ocean