4.20 star(s) 198 Votes

yossa999

Engaged Member
Dec 5, 2020
2,734
18,342
That wouldn't make sense within the context of the story, since Leia asked Miru to teach her to fight. Why would a student bully the teacher that she voluntarily asked for?
The fact that Leia asked Miru for help doesn't make Miru any less of Leia's rival. Keep your enemies closer, you know. But she admits that Miru is superior to her in some way, and tries to fix it at the expense of Miru herself. Serpentine cunning.
 

Jazzgeoff

Member
Sep 15, 2017
102
266
Nobody is imposing, people are asking, if the dev put it it'll be a path you can easily avoid.
You really don't know the difference between imposing and asking? Between asking for a path you enjoy and asking to remove a path you can avoid just to annoy others?

Gosh, people behave like kidos sometimes. They cry, because they want EVERYTHING for themselves while saying others are "imposing" when they just ask more stuff so everyone can have their own shit.

If you find just ONE people asking to remove ALL vanilla stuff from a game to ONLY add NTR, I'll give you credit and change my opinion. But I can send you a GoT book of 1k pages of people asking to remove ALL NTR to only keep vanilla stuff, and THIS is imposing, trying to remove everything others enjoy to keep only what you likes (even with death threats like Rising Bliss).
Nobody do this, no matter what fetish they have, only NTR haters who does this shit. And I'm considering the NTR tag of this site, that includes a LOT of nonNTR stuff also. People who don't like NTR tend to impose, be crying snowflakes and get aggressive. ALL THE REST of this forum aren't pathetic like this and don't try to impose nothing, they just ASK more stuff in the game so they can enjoy.
Didn't you know, that's how 90% of road rage occurs. Anti NTR guy gets exposed to NTR one night, wakes up triggered for the next week. It's a public health issue.
 

mommysboiii

Engaged Member
Oct 17, 2019
2,411
4,660
That wouldn't make sense within the context of the story, since Leia asked Miru to teach her to fight. Why would a student bully the teacher that she voluntarily asked for?
I mean leia seem hot as hell like the devil but also twisted so there is probably a reason why she wants to take lessons from miru:unsure::unsure:and its not about learning fighting would be my guess

I mean Mc said that miru has to be carful around leia

leia can probabbly be pretty mean if miru is not carefull around her she porbabbly works for leia in her funhouse as her doll :devilish: :devilish: :oops:
 
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KekWGgWP

Active Member
Feb 9, 2018
774
1,259
Nobody is imposing, people are asking, if the dev put it it'll be a path you can easily avoid.
You really don't know the difference between imposing and asking? Between asking for a path you enjoy and asking to remove a path you can avoid just to annoy others?

Gosh, people behave like kidos sometimes. They cry, because they want EVERYTHING for themselves while saying others are "imposing" when they just ask more stuff so everyone can have their own shit.

If you find just ONE people asking to remove ALL vanilla stuff from a game to ONLY add NTR, I'll give you credit and change my opinion. But I can send you a GoT book of 1k pages of people asking to remove ALL NTR to only keep vanilla stuff, and THIS is imposing, trying to remove everything others enjoy to keep only what you likes (even with death threats like Rising Bliss).
Nobody do this, no matter what fetish they have, only NTR haters who does this shit. And I'm considering the NTR tag of this site, that includes a LOT of nonNTR stuff also. People who don't like NTR tend to impose, be crying snowflakes and get aggressive. ALL THE REST of this forum aren't pathetic like this and don't try to impose nothing, they just ASK more stuff in the game so they can enjoy.
Asking something knowing very well unnecessary is imposing, but in a much indirect way of saying "i want *insert fetish* in this random game because that's what i want", if it's the dev decision to do that then that's his business regardless if you try to impose it and i repeat, knowing very well it would be unnecessary.

Otherwise there's no other point of asking it in the first place, you have the options to chose what you play and how you play therefore it's something pointless from the start, maybe just ignore it and find something you actually like instead of imposing/asking for no reason.

The same logic goes in both ways so by considering kiddos behavior means what you say is also a kiddo behavior only that you don't realize it, that's a way of falling into the extremes if you are not looking at things from different perspectives.
 
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lipe2410

Forum Fanatic
Dec 23, 2018
5,247
20,297
Nobody is imposing, people are asking, if the dev put it it'll be a path you can easily avoid.
You really don't know the difference between imposing and asking? Between asking for a path you enjoy and asking to remove a path you can avoid just to annoy others?

Gosh, people behave like kidos sometimes. They cry, because they want EVERYTHING for themselves while saying others are "imposing" when they just ask more stuff so everyone can have their own shit.

If you find just ONE people asking to remove ALL vanilla stuff from a game to ONLY add NTR, I'll give you credit and change my opinion. But I can send you a GoT book of 1k pages of people asking to remove ALL NTR to only keep vanilla stuff, and THIS is imposing, trying to remove everything others enjoy to keep only what you likes (even with death threats like Rising Bliss).
Nobody do this, no matter what fetish they have, only NTR haters who does this shit. And I'm considering the NTR tag of this site, that includes a LOT of nonNTR stuff also. People who don't like NTR tend to impose, be crying snowflakes and get aggressive. ALL THE REST of this forum aren't pathetic like this and don't try to impose nothing, they just ASK more stuff in the game so they can enjoy.
Alright, so now on i will go to the threads of NTR-focused just asking for devs add optional vanilla/love/harem paths for MC and let's see how the players in that threads will take this. Just like ntr fans do in a lot of thread here.
 

KekWGgWP

Active Member
Feb 9, 2018
774
1,259
Alright, so now on i will go to the threads of NTR-focused just asking for devs add optional vanilla/love/harem paths for MC and let's see how the players in that threads will take this. Just like ntr fans do in a lot of thread here.
People can ask for NTR in here because this game also contains NTR content so you can say it's fair since it's part of the game, although it's not exactly NTR per se because you can chose to have an open relationship with Miru which means both of them can freely fuck with however they want and there will be no problem between them, they would still have the same relationship regardless and not seen as cheating.

But it's completely meaningless to ask that on a game where there is no focus on NTR content or any other type of adult content that they want to see.
 
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sorco2003

Engaged Member
Donor
Sep 3, 2020
2,034
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Unlocked

Hello,

The title of today's Dev Log is "Defeat". More to that down below. Warning: It's a sad tale.

Everything's going well, rendering is slow, but setting up scenes is fast as fuck. I think I will start with postwork in around 10 days and just let the queue do its thingy.

Defeat...
I didn't think much of it at first but... It all started with vibrating fans, then a shiver went through its components and suddenly the fans spun no more...
An eerie silence fell over the room... As I looked down to see its googly eyes staring back at me in agony & shame...
My child, for which I cared so much, which I praised in front of the other parents... Failed me... Failed us.
I couldn't look it in the eyes when I saw that Daz dropped back to the CPU... While I checked the vitals to see if something was off... I heard its pitiful whine in the background, begging me to give it another shot.
There was no mistake... The A6000 ran out of VRAM for a scene.
I then optimized the shit out of the scene, even going as far as reducing the quality for all non-main cast characters to a degree I'd normally never go. I feel dirty.
Still, I watched its once so strong arms struggle to get the bar up.
I had no choice... I had to remove some characters from the scene... And with every character I removed, I felt as if a dagger pierced my heart.
Okay for real now, I actually thought the scene wouldn't even go beyond 32GB... But fuck me...
Here's a preview of said VRAM killing scene (Coming in at 45,6GB) (HOW?!)

It had quite a few more characters before.
Anyways, I signed a few more artists. A few just for SG, as they didn't want to sign for both games at once, but also some music for WiAB.

Helen & Scarlet previews:


Considering that postwork is going to start soon, I can say that I'm getting closer to finishing the last scene. I probably won't finish it before the next Dev Log, but it's gonna be close.

I'll see you in two weeks with hopefully the 95% reached.
- Ocean
 

Ass Fan

Conversation Conqueror
TwitFollower
Jun 27, 2020
6,361
12,853




Unlocked

Hello,

The title of today's Dev Log is "Defeat". More to that down below. Warning: It's a sad tale.

Everything's going well, rendering is slow, but setting up scenes is fast as fuck. I think I will start with postwork in around 10 days and just let the queue do its thingy.

Defeat...
I didn't think much of it at first but... It all started with vibrating fans, then a shiver went through its components and suddenly the fans spun no more...
An eerie silence fell over the room... As I looked down to see its googly eyes staring back at me in agony & shame...
My child, for which I cared so much, which I praised in front of the other parents... Failed me... Failed us.
I couldn't look it in the eyes when I saw that Daz dropped back to the CPU... While I checked the vitals to see if something was off... I heard its pitiful whine in the background, begging me to give it another shot.
There was no mistake... The A6000 ran out of VRAM for a scene.
I then optimized the shit out of the scene, even going as far as reducing the quality for all non-main cast characters to a degree I'd normally never go. I feel dirty.
Still, I watched its once so strong arms struggle to get the bar up.
I had no choice... I had to remove some characters from the scene... And with every character I removed, I felt as if a dagger pierced my heart.
Okay for real now, I actually thought the scene wouldn't even go beyond 32GB... But fuck me...
Here's a preview of said VRAM killing scene (Coming in at 45,6GB) (HOW?!)

It had quite a few more characters before.
Anyways, I signed a few more artists. A few just for SG, as they didn't want to sign for both games at once, but also some music for WiAB.

Helen & Scarlet previews:


Considering that postwork is going to start soon, I can say that I'm getting closer to finishing the last scene. I probably won't finish it before the next Dev Log, but it's gonna be close.

I'll see you in two weeks with hopefully the 95% reached.
- Ocean
Thanks for sharing..
 

mommysboiii

Engaged Member
Oct 17, 2019
2,411
4,660
Alright, so now on i will go to the threads of NTR-focused just asking for devs add optional vanilla/love/harem paths for MC and let's see how the players in that threads will take this. Just like ntr fans do in a lot of thread here.
dude the devs most often dont even read the threads at all KEKW this is not a offical site hello???nobody reads the (feedback) :ROFLMAO: :ROFLMAO: :ROFLMAO:

people act like devs read this site all the time and base their development around this LUL
 

faramata

Active Member
Mar 13, 2022
659
813
Thanks for sharing..
Probably a buggy asset. I had a problem when loading a wig once, it would start consuming RAM and then virtual memory (swap) til it eventually caused the system to become unresponsive and I'd have to do a hard reset. Thing is after cleaning my runtimes and loading that wig again, it worked normally so it was probably something else that was causing the memory glitch. Maybe the fact that I upgraded the DAZ version since then, maybe something that was loading and was buggy, impossible to tell.
 

NebulousShooter

Forum Fanatic
Donor
Oct 24, 2018
4,051
28,230




Unlocked

Hello,

The title of today's Dev Log is "Defeat". More to that down below. Warning: It's a sad tale.

Everything's going well, rendering is slow, but setting up scenes is fast as fuck. I think I will start with postwork in around 10 days and just let the queue do its thingy.

Defeat...
I didn't think much of it at first but... It all started with vibrating fans, then a shiver went through its components and suddenly the fans spun no more...
An eerie silence fell over the room... As I looked down to see its googly eyes staring back at me in agony & shame...
My child, for which I cared so much, which I praised in front of the other parents... Failed me... Failed us.
I couldn't look it in the eyes when I saw that Daz dropped back to the CPU... While I checked the vitals to see if something was off... I heard its pitiful whine in the background, begging me to give it another shot.
There was no mistake... The A6000 ran out of VRAM for a scene.
I then optimized the shit out of the scene, even going as far as reducing the quality for all non-main cast characters to a degree I'd normally never go. I feel dirty.
Still, I watched its once so strong arms struggle to get the bar up.
I had no choice... I had to remove some characters from the scene... And with every character I removed, I felt as if a dagger pierced my heart.
Okay for real now, I actually thought the scene wouldn't even go beyond 32GB... But fuck me...
Here's a preview of said VRAM killing scene (Coming in at 45,6GB) (HOW?!)

It had quite a few more characters before.
Anyways, I signed a few more artists. A few just for SG, as they didn't want to sign for both games at once, but also some music for WiAB.

Helen & Scarlet previews:


Considering that postwork is going to start soon, I can say that I'm getting closer to finishing the last scene. I probably won't finish it before the next Dev Log, but it's gonna be close.

I'll see you in two weeks with hopefully the 95% reached.
- Ocean
I don't want to be presumptuous, but in a scene as dark and from as far as that, where shadows are pretty much useless, or can be done realistic enough in post, he can just render few characters at once and turn them into billboards.
 

jaw1986baby

Chasing Redhead sm0ls
Donor
Jun 2, 2017
2,475
7,443
Oceanlab It is the chairs killing that scene. DAZ doesn't have smarts like video games where geometry covered in surfaces that are not visible to the camera are basically ignored. So every surface of every chair is calculated for light and reflection even though the vast majority is not viewable. If you put your original scene with all the people but removed the chairs you could render it no problem. I am certain. I saw this happen to another dev who had an intricate dock with a series of floating pontoons holding it afloat and you could not see much of any of them but it KILLED his renders.


DAZ needs some Video Game optimizers coding for it.
 

faramata

Active Member
Mar 13, 2022
659
813
Oceanlab It is the chairs killing that scene. So every surface of every chair is calculated for light and reflection even though the vast majority is not viewable. If you put your original scene with all the people but removed the chairs you could render it no problem. I am certain. I saw this happen to another dev who had an intricate dock with a series of floating pontoons holding it afloat and you could not see much of any of them but it KILLED his renders.


DAZ needs some Video Game optimizers coding for it.
If that is the case maybe he should look into instancing. I haven't tried myself though since DAZ is so slow to start with my library I just haven't bothered with in a while. Seems to have become slower after switching to Wndows 10...
 

Mamaragan

Member
Jun 9, 2019
419
1,547
I know that Ocean is going to be on Blender eventually.
My question for those who are educated with 3D tools:
Is he going to have the same issues with blender? Or it is just DAZ which is a hungry for resources?
 

Nurikabe

Well-Known Member
Feb 10, 2021
1,359
2,939
He has already used Blender in the past. I think the guy has the equipment above and beyond the average developer here. He puts out some crazy animations and gorgeous renders. Maybe it is not the dream system that Hollywood uses but for us home gamers... His shit is leaps ahead.
 

Deleted member 327695

Member
Game Developer
Dec 11, 2017
438
9,858
Oceanlab It is the chairs killing that scene. DAZ doesn't have smarts like video games where geometry covered in surfaces that are not visible to the camera are basically ignored. So every surface of every chair is calculated for light and reflection even though the vast majority is not viewable. If you put your original scene with all the people but removed the chairs you could render it no problem. I am certain. I saw this happen to another dev who had an intricate dock with a series of floating pontoons holding it afloat and you could not see much of any of them but it KILLED his renders.


DAZ needs some Video Game optimizers coding for it.
Nah, it wasn't the chairs. Disabling the environment cut it down by around 6GB VRAM.

So at least 42GB were still on the chars/hair, etc.
Someone mentioned a faulty asset that might've drawn VRAM like crazy. It makes sense as most of the Farm renders I did were 100% a lot heavier than this.

But it's gonna be a pain in the ass to find it.


He has already used Blender in the past. I think the guy has the equipment above and beyond the average developer here. He puts out some crazy animations and gorgeous renders. Maybe it is not the dream system that Hollywood uses but for us home gamers... His shit is leaps ahead.
There's only one render in Summer's Gone that was made in Blender, and zero in WiAB. I also don't animate in Blender and then port it over as some other devs do.

I do all animations in Daz. It sucks and is hard as fuck, but builds mental fortitude.
When I make the switch to Blender, animating is going to be a breeze & the quality should skyrocket.

And the only thing in terms of equipment I have that somewhat puts me above the average Dev is an A6000. (And that's only in the VRAM department with less speed.)
Pretty much all other devs I know have 3090s & 4090s. (Even the ones with much less support.)

There's not much difference between me and 90% of the other Daz devs in terms of equip. It starts to shift when you get closer to the 3-5k Supporters. That's when devs feature multiple Slave PCs that are all stacked up to the teeth.

And because SG is still rendering on two normal 3090s with no working NV-link, my equipment is below what most other devs have in the same support bracket.
 

Nurikabe

Well-Known Member
Feb 10, 2021
1,359
2,939
Nah, it wasn't the chairs. Disabling the environment cut it down by around 6GB VRAM.

So at least 42GB were still on the chars/hair, etc.
Someone mentioned a faulty asset that might've drawn VRAM like crazy. It makes sense as most of the Farm renders I did were 100% a lot heavier than this.

But it's gonna be a pain in the ass to find it.




There's only one render in Summer's Gone that was made in Blender, and zero in WiAB. I also don't animate in Blender and then port it over as some other devs do.

I do all animations in Daz. It sucks and is hard as fuck, but builds mental fortitude.
When I make the switch to Blender, animating is going to be a breeze & the quality should skyrocket.

And the only thing in terms of equipment I have that somewhat puts me above the average Dev is an A6000. (And that's only in the VRAM department with less speed.)
Pretty much all other devs I know have 3090s & 4090s. (Even the ones with much less support.)

There's not much difference between me and 90% of the other Daz devs in terms of equip. It starts to shift when you get closer to the 3-5k Supporters. That's when devs feature multiple Slave PCs that are all stacked up to the teeth.

And because SG is still rendering on two normal 3090s with no working NV-link, my equipment is below what most other devs have in the same support bracket.
Wow! Thank you for answering that! I saw on Discord somewhere that you had used Blender on something but forgot it was SG. Thank you for setting the record straight.

I cannot believe your animations look that great and you are doing them in Daz. Teach us on YouTube man! Seriously, nice work.
 

Moryaka26

Member
Aug 28, 2019
398
761




Unlocked

Hello,

The title of today's Dev Log is "Defeat". More to that down below. Warning: It's a sad tale.

Everything's going well, rendering is slow, but setting up scenes is fast as fuck. I think I will start with postwork in around 10 days and just let the queue do its thingy.

Defeat...
I didn't think much of it at first but... It all started with vibrating fans, then a shiver went through its components and suddenly the fans spun no more...
An eerie silence fell over the room... As I looked down to see its googly eyes staring back at me in agony & shame...
My child, for which I cared so much, which I praised in front of the other parents... Failed me... Failed us.
I couldn't look it in the eyes when I saw that Daz dropped back to the CPU... While I checked the vitals to see if something was off... I heard its pitiful whine in the background, begging me to give it another shot.
There was no mistake... The A6000 ran out of VRAM for a scene.
I then optimized the shit out of the scene, even going as far as reducing the quality for all non-main cast characters to a degree I'd normally never go. I feel dirty.
Still, I watched its once so strong arms struggle to get the bar up.
I had no choice... I had to remove some characters from the scene... And with every character I removed, I felt as if a dagger pierced my heart.
Okay for real now, I actually thought the scene wouldn't even go beyond 32GB... But fuck me...
Here's a preview of said VRAM killing scene (Coming in at 45,6GB) (HOW?!)

It had quite a few more characters before.
Anyways, I signed a few more artists. A few just for SG, as they didn't want to sign for both games at once, but also some music for WiAB.

Helen & Scarlet previews:


Considering that postwork is going to start soon, I can say that I'm getting closer to finishing the last scene. I probably won't finish it before the next Dev Log, but it's gonna be close.

I'll see you in two weeks with hopefully the 95% reached.
- Ocean
I can't see the previews
 
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4.20 star(s) 198 Votes