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Hello,
The title of today's Dev Log is "Defeat". More to that down below. Warning: It's a sad tale.
Everything's going well, rendering is slow, but setting up scenes is fast as fuck. I think I will start with postwork in around 10 days and just let the queue do its thingy.
Defeat...
I didn't think much of it at first but... It all started with vibrating fans, then a shiver went through its components and suddenly the fans spun no more...
An eerie silence fell over the room... As I looked down to see its googly eyes staring back at me in agony & shame...
My child, for which I cared so much, which I praised in front of the other parents... Failed me... Failed us.
I couldn't look it in the eyes when I saw that Daz dropped back to the CPU... While I checked the vitals to see if something was off... I heard its pitiful whine in the background, begging me to give it another shot.
There was no mistake... The A6000 ran out of VRAM for a scene.
I then optimized the shit out of the scene, even going as far as reducing the quality for all non-main cast characters to a degree I'd normally never go. I feel dirty.
Still, I watched its once so strong arms struggle to get the bar up.
I had no choice... I had to remove some characters from the scene... And with every character I removed, I felt as if a dagger pierced my heart.
Okay for real now, I actually thought the scene wouldn't even go beyond 32GB... But fuck me...
Here's a preview of said VRAM killing scene (Coming in at 45,6GB) (HOW?!)
It had quite a few more characters before.
Anyways, I signed a few more artists. A few just for SG, as they didn't want to sign for both games at once, but also some music for WiAB.
Helen & Scarlet previews:
Considering that postwork is going to start soon, I can say that I'm getting closer to finishing the last scene. I probably won't finish it before the next Dev Log, but it's gonna be close.
I'll see you in two weeks with hopefully the 95% reached.
- Ocean