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Hello,
So, this is the log that would've been released on the 25th, but SG Chapter 5 was released on said day.
I took a few days to recover from the release exhaustion and now it feels like I'm back to normal.
...Just to have another release in November. Yay!
But the WiAB release should be a lot less stressful.
So, my main focus will now be switching to WiAB and my prio will be to get it out ASAP.
I have to render a few more animations for WiAB, but while those are rendering, I'll continue with postwork, start polishing, etc.
Background stuff & Blender news.
So, a lot of stuff happens in the background behind the actual game development...
I do language courses to improve my English and learn Catalan... I learn new techniques in Photoshop, Lightroom, Premiere, After Effects & Substance Painter... My biggest priority -> I'm learning Blender.
And I've been doing 2 hours of Blender for quite a while now... I'm learning every single aspect, be it modeling, sculpting, lighting, animations, simulations, and all that other crap.
And I have reached a point, where my Blender art gets close or even surpasses my Daz art.
I have more renders of this set, but I will show them with my first Blender Log.
The plan is to switch to Blender at the end of Season 2... Go above and beyond and set a new level of quality for my games. (Especially in terms of animations. Lewd and non-lewd.)
In the future, I'll make separate Dev Logs about my Blender achievements, experiments, failures, and frustrations.
The reason why I choose Miru to be my main Blender experiment model is because she's actually the only character in both games that you've fully seen nude.
She also has good-sized tiddies to really see some simulations, and she features piercings. All of these things need to be in the back of my head when I animate, etc.
It's not my plan to get excellent at everything in Blender, I only do the modeling, weight painting, and other stuff because I want to at least understand it.
Especially if I hire Blender modeling boys down the line, I want to understand what they are doing and know if what they have done is correct, or could be done better.
Anyways... I'm getting a serious foothold in Blender and I will slowly start working on the first Blender Short story after the WiAB release in November. (And will do Blender Logs to keep you guys updated.)
Reminiscing
SG Chapter 5 BETA is out, and as always it will be available for some higher tiers when the full is out.
WiAB Chapter 3 is now headed towards the finish line and my exhausted self can't wait to see you guys there.
-
Ocean