4.20 star(s) 198 Votes

VicLex22

Member
Oct 31, 2022
193
1,791
WiAB Chapter 4 - Dev Log #18
Hello,
Well, well, well... Look who decided to show up.
I'll be making one big change to the dev logs: From now on, both dev logs (SG and WiAB) will be on the same day.

In the past months, I have established a serious commitment to my daily renders and figured out how to "abuse" the ability to go into a hyperfocus for 10+ hours.

These hyperfocus sessions have a main draw back.

  1. I feel absolutely antisocial, and writing dev logs feels like climbing an impossibly high wall.
They help me achieve amazing game-related goals, but I can't do anything social for a few days afterwards.

As most of you know, I don't just provide dry information in the dev logs; I often discuss all sorts of game-related topics, even personal topics.

By releasing both Dev Logs on the same day, I have more "free" days to just be a robot without having to power down and be in some sort of in-between every few days.

I also have this adhd tick that when I have an appointment or there's a date I have to do something, I think about it every single day... And it's distracting. I tried to fight it by reducing the numbers of previews buuuut... well... Yeah.

So, both dev logs will now be released on the same day. That way I also won't need to repeat info from the last log in a new one.

I will still keep the dev logs separate.

I didn't forget that I had to make a WiAB Dev Log, but I didn't want to leave my flow state... And boy did I get shit done.

I'm sorry I didn't make the dev log, but what we all really want at the end of the day are updates.

WiAB Chapter 4 current still render count: ~2600
Previews:
Riri.png
Ayo Ni?
Ni-1.png

And to make up for not creating a dev log last week, a render I wouldn't normally preview...

YoNi2.png
The next Dev log in two weeks will be a few days late, as I'll be visiting family from the 23.11 to 1.12. There are three big family events happening in one week and I don't want to miss them.

It might also not be a bad thing to take a week off from my overdrive... Healthwise. During that week, I'll finish the German translation for SG and WiAB.

I'll write the SG dev log when I'm back from the gym.

I'll see you in two weeks.

Ocean
 

sorco2003

Engaged Member
Donor
Sep 3, 2020
2,051
14,971
WiAB Chapter 4 - Dev Log #18
Hello,
Well, well, well... Look who decided to show up.
I'll be making one big change to the dev logs: From now on, both dev logs (SG and WiAB) will be on the same day.

In the past months, I have established a serious commitment to my daily renders and figured out how to "abuse" the ability to go into a hyperfocus for 10+ hours.

These hyperfocus sessions have a main draw back.

  1. I feel absolutely antisocial, and writing dev logs feels like climbing an impossibly high wall.
They help me achieve amazing game-related goals, but I can't do anything social for a few days afterwards.

As most of you know, I don't just provide dry information in the dev logs; I often discuss all sorts of game-related topics, even personal topics.

By releasing both Dev Logs on the same day, I have more "free" days to just be a robot without having to power down and be in some sort of in-between every few days.

I also have this adhd tick that when I have an appointment or there's a date I have to do something, I think about it every single day... And it's distracting. I tried to fight it by reducing the numbers of previews buuuut... well... Yeah.

So, both dev logs will now be released on the same day. That way I also won't need to repeat info from the last log in a new one.

I will still keep the dev logs separate.

I didn't forget that I had to make a WiAB Dev Log, but I didn't want to leave my flow state... And boy did I get shit done.

I'm sorry I didn't make the dev log, but what we all really want at the end of the day are updates.

WiAB Chapter 4 current still render count: ~2600
Previews:
View attachment 4234172
Ayo Ni?
View attachment 4234175

And to make up for not creating a dev log last week, a render I wouldn't normally preview...

View attachment 4234181
The next Dev log in two weeks will be a few days late, as I'll be visiting family from the 23.11 to 1.12. There are three big family events happening in one week and I don't want to miss them.

It might also not be a bad thing to take a week off from my overdrive... Healthwise. During that week, I'll finish the German translation for SG and WiAB.

I'll write the SG dev log when I'm back from the gym.

I'll see you in two weeks.

Ocean
ok, 2600/4000
But, if the log came out last week, I wouldn't have been right... my calculations are so precise sometimes... :ROFLMAO:
 

Adhdclassic

Engaged Member
Mar 10, 2024
3,584
5,388
WiAB Chapter 4 - Dev Log #18
Hello,
Well, well, well... Look who decided to show up.
I'll be making one big change to the dev logs: From now on, both dev logs (SG and WiAB) will be on the same day.

In the past months, I have established a serious commitment to my daily renders and figured out how to "abuse" the ability to go into a hyperfocus for 10+ hours.

These hyperfocus sessions have a main draw back.

  1. I feel absolutely antisocial, and writing dev logs feels like climbing an impossibly high wall.
They help me achieve amazing game-related goals, but I can't do anything social for a few days afterwards.

As most of you know, I don't just provide dry information in the dev logs; I often discuss all sorts of game-related topics, even personal topics.

By releasing both Dev Logs on the same day, I have more "free" days to just be a robot without having to power down and be in some sort of in-between every few days.

I also have this adhd tick that when I have an appointment or there's a date I have to do something, I think about it every single day... And it's distracting. I tried to fight it by reducing the numbers of previews buuuut... well... Yeah.

So, both dev logs will now be released on the same day. That way I also won't need to repeat info from the last log in a new one.

I will still keep the dev logs separate.

I didn't forget that I had to make a WiAB Dev Log, but I didn't want to leave my flow state... And boy did I get shit done.

I'm sorry I didn't make the dev log, but what we all really want at the end of the day are updates.

WiAB Chapter 4 current still render count: ~2600
Previews:
View attachment 4234172
Ayo Ni?
View attachment 4234175

And to make up for not creating a dev log last week, a render I wouldn't normally preview...

View attachment 4234181
The next Dev log in two weeks will be a few days late, as I'll be visiting family from the 23.11 to 1.12. There are three big family events happening in one week and I don't want to miss them.

It might also not be a bad thing to take a week off from my overdrive... Healthwise. During that week, I'll finish the German translation for SG and WiAB.

I'll write the SG dev log when I'm back from the gym.

I'll see you in two weeks.

Ocean
NI thick :love:
 

Adhdclassic

Engaged Member
Mar 10, 2024
3,584
5,388
She looks great. Feels like Ocean's settled on a non balloon size - she looks mostly proprtional. I'd dare say I prefer her like this than pre remake, and it could just be angles, or clothing, but she seem hotter than in Ch3 (ignoring the obvious humping. SHe doesn't look like she's sure about what she's doing though?
reliving when they dry humped when they were kids.
 

yossa999

Engaged Member
Dec 5, 2020
2,846
19,152
At this point i'm becoming a fan of AI art projects
To each their own. I have not yet met a single AI project where I liked the graphics even a little. 2d AI can be bearable, 3d - makes me gag. The plots in these games match the graphics and it seems the text is also usually written with the help of AI, so it turns out - what's the point of 1500 AI renders with 10,000 lines of AI text if I'll skip through them in a couple of minutes without reading or really looking at them only to see a few lewd scenes, which are probably the only thing that at least worth looking in these games, even though it doesn't look very good.

Nah, thanks, I think I'll stick to the human made games for a while, besides, I'm unlikely to clear out the backlog of games that I wanted to play by the time the next update comes out.
 

LHDLLB

Active Member
Oct 3, 2019
839
1,916
She looks great. Feels like Ocean's settled on a non balloon size - she looks mostly proprtional. I'd dare say I prefer her like this than pre remake, and it could just be angles, or clothing, but she seem hotter than in Ch3 (ignoring the obvious humping. SHe doesn't look like she's sure about what she's doing though?
Angles and clothing can do wonders to one silhouette, but Danna does seem less jaba here. To your last point, she still has a boyfriend, feeling unsure about letting your friend dry hump you seems a much appropriated response. This seems a fast escalation of things though, like really fast for a Ocean game, curious how it got to this point, or maybe Danna just slipid on something ?
 
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LHDLLB

Active Member
Oct 3, 2019
839
1,916
12 Sep - close to 2000, 15 Nov - 2600. So 300 renders per month.
Said target was 3000-3500 renders. As well could be 4000 if we belive sorco (should we? :KEK:)
At this speed:
3000 - Probably the late December.
3500 - February
4000 - April
Wiab in April and SG in May seems like a reasonable expectation. If his new work flow stay as good as he is saying it is, maybe we get it a bit sooner, but all hopes for a christmas present from daddy Ocean was throw out the window. Maybe we get some by easter.
 

Machete

Engaged Member
Apr 7, 2020
2,637
4,655
To each their own. I have not yet met a single AI project where I liked the graphics even a little. 2d AI can be bearable, 3d - makes me gag. The plots in these games match the graphics and it seems the text is also usually written with the help of AI, so it turns out - what's the point of 1500 AI renders with 10,000 lines of AI text if I'll skip through them in a couple of minutes without reading or really looking at them only to see a few lewd scenes, which are probably the only thing that at least worth looking in these games, even though it doesn't look very good.
For most of the projects out, i agree, and sure 2D graphic is the way at the moment. Yet a few good well written projects are starting to emerge and i think the cartoonish comics style expessions on the tables convey better the emotions of the moment, which make me appreciate more the scene. Honestly, excluded the top notch projects like WiAB, sometime the 3D scenes and animations look like a kid mimicing a good fuck with Barbie and Ken dolls. Rigid and devoid of expressions like banging a blowup doll. Of course it's not the case of WiAB, but some game is like that. Especially those hastly made with Honey Select of that japanese editor where all models, male and female, seem 12 old at best.
 

sorco2003

Engaged Member
Donor
Sep 3, 2020
2,051
14,971
12 Sep - close to 2000, 15 Nov - 2600. So 300 renders per month.
Said target was 3000-3500 renders. As well could be 4000 if we belive sorco (should we? :KEK:)
At this speed:
3000 - Probably the late December.
3500 - February
4000 - April
First of all a question... in your calculations, do you take the cinematics or just the still renders?


edit: never believe in that sorco :p
 
Last edited:
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yossa999

Engaged Member
Dec 5, 2020
2,846
19,152
First of all a question... in your calculations, do you take the cinematics or just the still renders?


edit: never believe in that sorco :p
Of course not, I mean estimated dates when he finishes static renders if he keeps working at the same speed. I believe there is a lot of other things to do, like the animations you mentioned, or post-processing. If it's going to Steam, then the Steam shit too. These are just dates before which it's guaranteed wouldn't be completed :HideThePain:
 
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4.20 star(s) 198 Votes