4.20 star(s) 198 Votes

NebulousShooter

Forum Fanatic
Donor
Oct 24, 2018
4,050
28,221
Totally serious Bet:
Numbers are amazeballs, deludes everyone into thinking faster updates for the *insert number* time since he started doing it, yet only thing to come out of the machine saga will be a 31st HD character being added in scenes. :cautious:

Maybe he got himself a pet toad?:unsure:
 

LHDLLB

Active Member
Oct 3, 2019
815
1,881
Well, back in the ring, this week is log week... your bets? (we already know, or at least Ocean said, that there are going to be numbers).
What I hope for is solid information, renders number, how much fast rendering is with the new workstation how much is left to render and how much time he estimate that will take. That is all that I hope for. How much of it he will say ? I don't know. WiaB seems to be heading to the final stages of development, it should be over by January had Ocean received the workstation early in the month so being optimistic by February he should be over with render and by March we would have the release while SG is out in June one month after the Steam release with over 6K renders. It seems like a reasonable prediction to me, but what do I know ?

My fear is that rather than speed the process the workstation will inspire him to make more renders, push further, and then we have something like 6K for WiaB and 12 K for SG - I am being hyperbolic with these numbers- I don't mind the side tracks on the logs, music, taxs and now the gym saga, they are fun and is just him venting and I understand not given much information too, but solid numbers at this stage would do wonders. I am fine waiting however long it takes but having a ideia of how long it will take is not a bad idea.
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,118
12,323
Well, back in the ring, this week is log week... your bets? (we already know, or at least Ocean said, that there are going to be numbers).
There will be moments of Ocean gush about his workstation, and how he took it for a date and his gf got jealous so now he's looking for a new apartment? :coffee::sneaky:

Preferably some emergency Katie.

I'm feeling that Ocean giving us numbers is because he's on the downward slope towards the release and picking up speed, otherwise he'd just simply go with what he's already said about the rates of production. Numbers aiming towards end of Feb? Possible that he'll get it done, but the release is more likely March even so at this point. Surprise valentine's set of Katie? Why not? Unless he has a bigger valentine gift for his supporters.

I don't actually expect anything other than numbers and his extrapolations. I'm expecting a mostly logical log about how the workstation has performed in the last 10 or so days. He mentioned his queue of 70 renders finished overnight on discord, in 10 days, that's 700 between both games. Either way the numbers will be telling us good things.

I think there will also be a tnetative mud map for how long standard sized updates will take.
 

c.mork

Active Member
Nov 3, 2022
972
21,053
WiAB Chapter 4 - Dev Log #24
Hello,

With this Dev Log, we return to the old Bi-weekly Wednesday Dev log schedule.

So... after the last log, some complained that I didn't give as much info regarding the render count, etc.

I heard ya and from now on I will ban everyone who asks me that.

Of course, I'm just kidding and will, from now on, provide a bi-weekly render count + a total.

The reason why I stopped doing it is because a lot of expectations come with them.

The irony is, no matter how many renders I add, it's always too little.

People go ham with the conspiracy theories if there's a discrepancy between two weeks.

I could post the exact render count every week, and people would still find a way to uncover "the truth".

It's exhausting.

However, I like to be transparent, and a render total is a part of it.

The last total render count was mentioned on the 19th of December, just short of Christmas. I took it easier over Christmas and created all the Christmas Treats.

I'm currently at ~3600 WiAB renders.

12 days ago, I said I'd count how many renders I do between Dev Logs to see how much the Workstation improves productivity.

I won't count two of these days because the first day was already over, and I took one day to care for some personal relationships.

Previously, I'd do and render around 20-40 daily renders and zero animations. (Animations would lock down the PC for the entire day.)

So, in 10 days of work with the new Workstation, I created AND rendered out:

641 still renders

7 animations.

It went from:

~300 to 671 images

0 to 7 animations.

I didn't completely reach my goal of 70 renders a day. (Average of 64).

However, new environments and giant scenes make this impossible if you want to maintain quality. Sometimes, I can only set up 20-40 images, while other times, I reach 80-100.

From now on, I aim for 70 renders a day, but I won't beat myself up if it's "only" 40-50. I still have my quality to maintain and improve.

The workstation peaked at 78 images a night the other day, and with that, it outperforms me, which is fantastic.

My old Workstation will render animations until they're all done.

Keep in mind that not all renders are exclusively for WiAB.

Chapter 4.
This is going to be the last log before I start postwork. I still have the last scene to complete, and I have a bunch of animations to do.

But we're almost there.

As always, there won't be a release date until it's 100% confirmed. Steam will also have to test the game before the release, but I'll keep you updated on that front.

Previews
Today, I'm including more than one preview because if I enter postwork during the next two weeks, I won't show any more previews until the release.
Abyss.png
Scarlet-1.png
Scarlet-2.png

With the new Season, I'll introduce collectibles.

You can see the leaf on the wall. Clicking it will unlock a thematically fitting extra render.
Extra-Leaf.png

There's another thingy I will introduce, and I'll talk about it in the next log.

Back to work.

Ocean
 
4.20 star(s) 198 Votes