Lord have mercy.
Incest-themed stories are extremely popular and sell very good, but when you want to sell a crime drama, it's much harder. Cheap storytelling and worldbuilding won’t be forgiven so easily.
Most praise goes to the renders, but I'd like to point out a few moments where Ocean clearly underperformed, either due to lack of knowledge or limitations of Daz3d.
The game lacks space and landscape. We never see a full house with its surroundings, the farm, the police station, or the drug lab. We only catch brief glimpses of the club, and even inside, the only fully shown area is the gloryhole room.
Compare episodes where space is actually shown — the scene at the gas station where we meet Amber and others, Dana’s elevator scene, or the memory with the booth — to when we go to the farm. Nothing is shown: no caravan, no house, no farm itself, no panoramic shots. It continues with the same tight and medium character close-ups. There's some action upon finding the car, but it's insufficient. Upon returning, we don't even get to see the entire swimming pool.
All together, this creates a situation where the game critically lacks spatial depth needed for storytelling.
Due to the absence of wide shots, there's no rhythm in the episodes, everything feels sluggish and monotonous. This applies even to the intruder chase scene.
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Action scenes are not given enough renders by Ocean, and there are too few of them overall, most renders are reserved for dialogue. These dialogues feel fresh only when meeting a lot of cuties. (Katie’s team and the club girls).
The club episode really needed a change of pace, and a dance between conversations would've been perfect.
One more thing. Ocean took the VIP bar layout from Pale Carnation, but it's far too bright for a nightclub setting, because the lighting looks more like an operating room. The layout should have included semi-closed zones so drunk patrons wouldn’t bother others, as happened with William in this episode (sorry Amber).