VN Ren'Py Where It All Began [S1 Ch.4 Fix 1 Steam] [Oceanlab]

4.00 star(s) 237 Votes

rudy007

Engaged Member
Mar 17, 2021
2,677
8,136
637
SS Dev Log for both SG:
Hello,

I’ve finished a bunch of animations, as well as the bibi cinematic.

I think I’ll finish all the animations around Christmas, I’ll then get the game presentable and send it to Steam to get it pre-approved.

What takes a lot of effort this time is the testing and polishing phase. Since I decided to invest more into sounddesign, combined with the update being 3-4x as big as usual, it has become tedious.

It feels tedious because of the underlying pressure.

There is nothing worth mentioning besides that. A consistent output of animations.

Patreon
In other news, when Patreon removed SGs' page, they said I could apply to return to the platform in two months.

What they didn’t mention is, that it can’t be one of the projects that were previously on Patreon and violated the TOS, even though SG has never violated any rules (and in my humble opinion, neither did WIAB). But they closed the ticket and ignored that SG has never been involved.

I also don’t want to create an alibi-project to get a page up, so I won’t be returning to Patreon.

This does limit potential future growth, and I might never get where I once was, but it is what it is.

Blender
I’ve been doing quite a lot of Blender again.

My mental is pretty damaged from this long ass development cycle (I bet yours is too.), combined with a few “minor” setbacks that happened in the past couple of months… But damn, do I feel good when I learn new stuff.

You see, I mentioned a while ago that I wanted to learn rigging to a degree… I need to at least somewhat understand the whole process to really make Blender work. I used Auto Rig Pro and delved into the world of rigging…

A few weeks ago, I realized something… This move to Blender isn’t some little bibi project. It’s a life-project to me.

I don’t just want to understand rigging and how to really get the most out of an armature, I want to master it.

So, I went ahead, purchased some valuable courses and books, and delved even deeper. Not just into rigging, but animation and posing as well.

The jumps I’ve made in the past 10 days are phenomenal, and it’s incredible how much momentum I gain from learning new things.

I’m only a fraction into it, but I went from awkward posing to creating an actually good looking jump cycle with Bella in less than 20 minutes, without prior guidance.

I’ve adapted a completely new approach to animations…

One drawback tho, I’m starting to despise Daz.

I’ve been speedrunning Blender issues that lead me to pause my Blender adventures in the past.

Certain actions get rid of your bone’s constraints? Make a bibi bone INSIDE the actual bone and parent them to each other and put the constraint on the bibi bone.

Clean as fuck results!

I will make blender logs soon, and I know I’ve been saying that for two years, but in the past, I spent 90% of my time on getting better ports from Daz to Blender, improving shaders, etc.

I don’t just wanna show screenshots of technical mumbo-jumbo… I want to share pretty pictures, fluid or experimental animations… and I’m finally getting there.

More about this in the future.

But it’s really helping me mentally.

Preview
This is the last preview of the update. I’ve mentioned earlier this year that after this update, I will severely reduce the number of previews I show.

Not every log will feature one, it goes hand in hand with faster updates.

1765742161603_result.jpg

Oh, a while ago I mentioned that I was about to license a great song, but the guy didn’t answer anymore…

Two months later on the dot, I decided to check back in as you never know what’s going on in someone’s life and, 3 hours later I had the signed contract.

And with that, a great, 2-3min cinematic for a girl whose name has three letters will become a reality.

I may or may not publish a Christmas treat. Not as big as in the previous year. One image… A good one tho… Probably Jeff.


  • Ocean
 

dan_roger69

Well-Known Member
Donor
Dec 1, 2021
1,581
5,196
637
Hello,

I’ve finished a bunch of animations, as well as the bibi cinematic.

I think I’ll finish all the animations around Christmas, I’ll then get the game presentable and send it to Steam to get it pre-approved.

What takes a lot of effort this time is the testing and polishing phase. Since I decided to invest more into sounddesign, combined with the update being 3-4x as big as usual, it has become tedious.

It feels tedious because of the underlying pressure.

There is nothing worth mentioning besides that. A consistent output of animations.

Patreon
In other news, when Patreon removed SGs' page, they said I could apply to return to the platform in two months.

What they didn’t mention is, that it can’t be one of the projects that were previously on Patreon and violated the TOS, even though SG has never violated any rules (and in my humble opinion, neither did WIAB). But they closed the ticket and ignored that SG has never been involved.

I also don’t want to create an alibi-project to get a page up, so I won’t be returning to Patreon.

This does limit potential future growth, and I might never get where I once was, but it is what it is.

Blender
I’ve been doing quite a lot of Blender again.

My mental is pretty damaged from this long ass development cycle (I bet yours is too.), combined with a few “minor” setbacks that happened in the past couple of months… But damn, do I feel good when I learn new stuff.

You see, I mentioned a while ago that I wanted to learn rigging to a degree… I need to at least somewhat understand the whole process to really make Blender work. I used Auto Rig Pro and delved into the world of rigging…

A few weeks ago, I realized something… This move to Blender isn’t some little bibi project. It’s a life-project to me.

I don’t just want to understand rigging and how to really get the most out of an armature, I want to master it.

So, I went ahead, purchased some valuable courses and books, and delved even deeper. Not just into rigging, but animation and posing as well.

The jumps I’ve made in the past 10 days are phenomenal, and it’s incredible how much momentum I gain from learning new things.

I’m only a fraction into it, but I went from awkward posing to creating an actually good looking jump cycle with Bella in less than 20 minutes, without prior guidance.

I’ve adapted a completely new approach to animations…

One drawback tho, I’m starting to despise Daz.

I’ve been speedrunning Blender issues that lead me to pause my Blender adventures in the past.

Certain actions get rid of your bone’s constraints? Make a bibi bone INSIDE the actual bone and parent them to each other and put the constraint on the bibi bone.

Clean as fuck results!

I will make blender logs soon, and I know I’ve been saying that for two years, but in the past, I spent 90% of my time on getting better ports from Daz to Blender, improving shaders, etc.

I don’t just wanna show screenshots of technical mumbo-jumbo… I want to share pretty pictures, fluid or experimental animations… and I’m finally getting there.

More about this in the future.

But it’s really helping me mentally.

Preview
This is the last preview of the update. I’ve mentioned earlier this year that after this update, I will severely reduce the number of previews I show.

Not every log will feature one, it goes hand in hand with faster updates.

View attachment 5528788

Oh, a while ago I mentioned that I was about to license a great song, but the guy didn’t answer anymore…

Two months later on the dot, I decided to check back in as you never know what’s going on in someone’s life and, 3 hours later I had the signed contract.

And with that, a great, 2-3min cinematic for a girl whose name has three letters will become a reality.

I may or may not publish a Christmas treat. Not as big as in the previous year. One image… A good one tho… Probably Jeff.


  • Ocean
Where is RNasc4444? :ROFLMAO:
 

Newbe163

Member
Jun 10, 2025
195
188
43
Hello,

I’ve finished a bunch of animations, as well as the bibi cinematic.

I think I’ll finish all the animations around Christmas, I’ll then get the game presentable and send it to Steam to get it pre-approved.

What takes a lot of effort this time is the testing and polishing phase. Since I decided to invest more into sounddesign, combined with the update being 3-4x as big as usual, it has become tedious.

It feels tedious because of the underlying pressure.

There is nothing worth mentioning besides that. A consistent output of animations.

Patreon
In other news, when Patreon removed SGs' page, they said I could apply to return to the platform in two months.

What they didn’t mention is, that it can’t be one of the projects that were previously on Patreon and violated the TOS, even though SG has never violated any rules (and in my humble opinion, neither did WIAB). But they closed the ticket and ignored that SG has never been involved.

I also don’t want to create an alibi-project to get a page up, so I won’t be returning to Patreon.

This does limit potential future growth, and I might never get where I once was, but it is what it is.

Blender
I’ve been doing quite a lot of Blender again.

My mental is pretty damaged from this long ass development cycle (I bet yours is too.), combined with a few “minor” setbacks that happened in the past couple of months… But damn, do I feel good when I learn new stuff.

You see, I mentioned a while ago that I wanted to learn rigging to a degree… I need to at least somewhat understand the whole process to really make Blender work. I used Auto Rig Pro and delved into the world of rigging…

A few weeks ago, I realized something… This move to Blender isn’t some little bibi project. It’s a life-project to me.

I don’t just want to understand rigging and how to really get the most out of an armature, I want to master it.

So, I went ahead, purchased some valuable courses and books, and delved even deeper. Not just into rigging, but animation and posing as well.

The jumps I’ve made in the past 10 days are phenomenal, and it’s incredible how much momentum I gain from learning new things.

I’m only a fraction into it, but I went from awkward posing to creating an actually good looking jump cycle with Bella in less than 20 minutes, without prior guidance.

I’ve adapted a completely new approach to animations…

One drawback tho, I’m starting to despise Daz.

I’ve been speedrunning Blender issues that lead me to pause my Blender adventures in the past.

Certain actions get rid of your bone’s constraints? Make a bibi bone INSIDE the actual bone and parent them to each other and put the constraint on the bibi bone.

Clean as fuck results!

I will make blender logs soon, and I know I’ve been saying that for two years, but in the past, I spent 90% of my time on getting better ports from Daz to Blender, improving shaders, etc.

I don’t just wanna show screenshots of technical mumbo-jumbo… I want to share pretty pictures, fluid or experimental animations… and I’m finally getting there.

More about this in the future.

But it’s really helping me mentally.

Preview
This is the last preview of the update. I’ve mentioned earlier this year that after this update, I will severely reduce the number of previews I show.

Not every log will feature one, it goes hand in hand with faster updates.

View attachment 5528788

Oh, a while ago I mentioned that I was about to license a great song, but the guy didn’t answer anymore…

Two months later on the dot, I decided to check back in as you never know what’s going on in someone’s life and, 3 hours later I had the signed contract.

And with that, a great, 2-3min cinematic for a girl whose name has three letters will become a reality.

I may or may not publish a Christmas treat. Not as big as in the previous year. One image… A good one tho… Probably Jeff.


  • Ocean
Good to see, that you are alive and kicking. Eagerly waiting like tons of others, I guess. For both of your AVN's, dear Ocean
 

dan_roger69

Well-Known Member
Donor
Dec 1, 2021
1,581
5,196
637
You f..... :mad:

Please can you not?!?!?! I ate like half an hour ago you asshole :LOL:

Thanfully that scene is something that will never happen in any of my playthroughs... Unless Maja is there of course.
Sorry. Please give me your eating schedule on Devlog days :ROFLMAO:. I'll make sure I wait three hours before I summon you to read my post here.
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,806
19,175
660
You f..... :mad:

Please can you not?!?!?! I ate like half an hour ago you asshole :LOL:

Thanfully that scene is something that will never happen in any of my playthroughs... Unless Maja is there of course.
I mean, those feet need to belong to someone, Maja seems like a decent choice... maybe look at that render again and give me a professional opinion on whether the third person is Maja. :coffee::whistle:

...because if those are Nika's feet, he is now part crab.
 

RNasc4444

Well-Known Member
Aug 16, 2022
1,914
7,835
637
I mean, those feet need to belong to someone, Maja seems like a decent choice... maybe look at that render again and give me a professional opinion on whether the third person is Maja. :coffee::whistle:

...because if those are Nika's feet, he is now part crab.
I'm assuming there's no shot that's Maja. Given all that's happened I would think he wants to keep the 'cest as far away from his games as possible, Patreon or not.

My bet would be that those are Mila's feet. Even if they look a little too dainty to belong to fatzilla. That skin tone basically eliminates the camwhore, Nami and the annoying bitch. Unless I'm forgetting someone it has to be one of Mila, Maja or Bella. And it's likely not Maja or Bella :LOL:
 

BobTheDuck

Engaged Member
Dec 24, 2018
2,806
19,175
660
I'm assuming there's no shot that's Maja. Given all that's happened I would think he wants to keep the 'cest as far away from his games as possible, Patreon or not.

My bet would be that those are Mila's feet. Even if they look a little too dainty to belong to fatzilla. That skin tone basically eliminates the camwhore, Nami and the annoying bitch. Unless I'm forgetting someone it has to be one of Mila, Maja or Bella. And it's likely not Maja or Bella :LOL:
Well, Vanessa and Zara wre nekkid in the hot tub togther, so I wouldn't say zero chance. Nika does want to introduce Bella to Vic though, so, what better way than while they're in a bath? Most likely Mila, as she's been helping Maja look after Vic from memory, but too dainty as you say.

Or it could be mafia. Gotta remember what thread I'm in!
 

RNasc4444

Well-Known Member
Aug 16, 2022
1,914
7,835
637
Are you saying Nami isn't annoying?
View attachment 5530750 XD
Hell no! I like her shenanigans. Call her an "acquired taste" if you will. But not annoying.

I was just trying to find the WiAB equivalent for Zara....but that might just be William :LOL: There are A LOT of characters I absolutely despise in WiAB but none of them fit the "annoying" category. Not even Katie as she's mostly still bullied by Willy.
 

OujinBouka

New Member
Mar 5, 2020
5
1
83
I found this game almost 2 years ago, March 2024... I'd been keeping up with update but eventually just stopped checking every month or so, finally checked again and saw chapter 4 was release, was hyped, don't mean to be negative or a hater, but after 2 years barely any sex scenes, I understand this type of quality takes time, but so far this game has only been teasing and hardly any sex scenes, I'm a fan of build-up as much as the next guy but this is much too slow, doesn't motivate me to support the game, when is ch5 coming out, is it finally gonna have more sex scenes? Will updates be more consistent? This one is good but no matter how good something is, the long wait just kills the hype...
If anyone could reply and explain how development is going at the moment I appreciate it, otherwise well another 1.5y wait?
 
4.00 star(s) 237 Votes