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acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,589
7,613
I gotta say, in my opinion, this statement is misplaced.
I already wrote this in my review, but up until EP17 this game was very clearly designed to get it on with every single character available.
I don't know if this was patched since then (since I didn't play again), but remember the first scene in EP17? The discussion about what happened in Jolinas Bedroom? That happened regardless of wheter or not you actually went with her into that bedroom. The dev WANTED you to play around with her. The Nerd-Girl gave you her blessing, even pushed you to do it, as you would expect from a harem game.

If you play without a harem in mind, this game is frankly boring and lacks the appeal to play it multiple times every time a new patch comes out... the days just fly by with barely any content, unless you go for all the girls simultaniously. Are there ANY Events or scenes in this game you don't get to see, unless you limit yourself to a specific character? Not that I know of. So why should anyone excercise "self-control or discipline" in the first place???
Cheeky never designed the game to be a harem, the ability to duck and dodge with your cheating was actually intended primarily to allow people to do exactly what they are doing. See the maximum amount of content with the least amount of playthrough (and enjoying the cheating if that is their thing), with minimal dialog and virtually no scenes missed vs a solo playthrough for a girl (but people have and do maintain them anyway for their own continuity in anticipation of the endgame).

We know that when the time came people would have some issues replaying such a long game just to see all the specific endings for the girls/outcomes they want to end up with (or hunting the potential combinations who can/do work out in the small groupings), not to mention if you happen to be in love with a gold digger >=), which is why we came up with the quickstart mod. I think it was all rather well thought out and implemented. Probably mostly happened by accident. :D
 

EJW

Member
Jul 13, 2018
475
842
I have a question? What happens if the one we pick is the third in the will? Will we get heart broken or happy ending?
 

Avaron1974

Resident Lesbian
Aug 22, 2018
25,909
89,398
Jenna and lily
For group endings it will be people that usually interact or have something together already.

Jenna and Lily never speak so I don't see them having an ending together.

Lily is connected to Katie and Debbie. Jenna is pretty likely to have an ending with Jolina. We don't know if Bella is tied in with the Jolina/Jenna stuff yet either so that could also end up a 3way.

I have a question? What happens if the one we pick is the third in the will? Will we get heart broken or happy ending?
At first I was sure they would get a happy ending anyway but something Ace said made me think heart break is a coming.

We know that when the time came people would have some issues replaying such a long game just to see all the specific endings for the girls/outcomes they want to end up with (or hunting the potential combinations who can/do work out in the small groupings), not to mention if you happen to be in love with a gold digger >=), which is why we came up with the quickstart mod. I think it was all rather well thought out and implemented. Probably mostly happened by accident.
Talking about the restart feature and bringing up the gold digger and not wanting to play all the way through again makes it sound like picking her will end badly.

Or I might be reading too much into it.
 

ename144

Engaged Member
Sep 20, 2018
3,420
14,167
Yeah I think that implementation is genius, I mean what more could you want? Never seen something that complete before. Personally though, I just track the script as I go.
Well. Since you asked, it would be awesome if there was a way to look at all variables/flags in the different quick-starts and identify when they get set. That would let those of us who aren't hardcore enough to dive into the code (but still clearly crazy enough to obsess over this...) figure out how to zero in on a desired outcome when doing a full playthrough.

But that's a pretty minor improvement that would probably take a lot of work. The system is already pretty darn good as it is.
 
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