- Mar 23, 2019
- 1,220
- 4,850
I just happened to check this thread and was surprised to see WTHI "On Hold". My first reaction was "Oh Great", but after reading Cheeky's post, I get it.
Look, there are a huge number of devs who play the rework game, so they don't have to actually release new content, and so their games never end, allowing them to keep the Patreon cash flowing without doing anything other than release a teaser render or two a month. So I completely understand why we are all cynical and jaded now whenever a dev anounces a delay, because we have all, including those like me that have contributed to this game and many others, been burned before. What is the saying, "Fool me once shame on you, fool me 2 dozen times, shame on me?"
But, just because 50 devs have screwed over their fans with fake rework announcements, and a smaller group of devs honestly really intended to rework their games but lost motivation, and their games were eventually abandoned, doesn't mean every single dev should be painted with the same brush.
Cheeky and Ace have been straight with all of us for years, and have been honest about delays here and there. Plus they have a huge amount of content, in WTHI, of exceptional quality, that they have worked on for almost 4 years. They are not some fly-by-night cash grab group that releases something great for a few updates, and then takes the money and runs. I don't for a minute believe that after the labor of love that Cheeky and Ace have worked on for years, they would just drop WTHI right before the finish line. It might take awhile, but they will surely finish it and release eventually.
We all owe it to Cheeky and Ace (hopefully he is back or comes back, I haven't been following), to give them the benefit of the doubt. They have both built up a ton of credibility by hanging around these forums, shooting the shit with all of us, and being straight with us about what is going on. More than most developers, by far.
Plus, everything Cheeky said is completely true regarding development time. Most devs are making less than minimum wage making these games. It takes thousands of hours for a couple of people to storyboard out the next update, find and purchase all the assets, pose and render the images, write pages and pages of dialog, and code everything together so it works. Plus after they think they are done, add in hundreds more hours of debugging because of the effect of some variable created 2 years ago that they have mostly forgotten about.
Unless you are DPC or Mr. Dots with your well oiled team pumping out content, or one of the lucky handful of inexplicably successful devs on Patron like Dark Cookie or the guy behind Wild Life, you are making games for the love of the characters, and the appreciation of all your fans, and the modest extra income, not to get rich and buy yourself a nice boat or vacation home. Even if you are bringing in $5K a month on Patreon, that is for hundreds of hours of work, split between creators. That is well less than they would make in most other modest jobs. But it's more fun and rewarding than a second job working computer support in some office, or working on spreadsheets, so that is why they do it.
Cheeky's explanation is eminently reasonable. If he wants to release on Steam, WTHI's success will be heavily influenced by the initial impression of first time players. We forget because we've all been playing this game all along, but while Jenna and Monica look fantastic now, their original appearance in the first few episodes, let's just say, was a little rough. Jenna's grey skin was a little off putting, though I still found her pretty hot.
I wish Cheeky and Ace the best of luck updating WTHI for a successful Steam release so they can be additionally rewarded for their years of passion and hard work. Waiting a while is well worth it if it helps the devs find the time and resources to continue to finish WTHI to a successful conclusion. The worst outcome would be a rushed and unsatisfying ending after so much build up just to say it is done, so I want Cheeky and Ace to take their time and make sure the remaining episodes bring WTHI to a fulfilling and satisfying conclusion.
Look, there are a huge number of devs who play the rework game, so they don't have to actually release new content, and so their games never end, allowing them to keep the Patreon cash flowing without doing anything other than release a teaser render or two a month. So I completely understand why we are all cynical and jaded now whenever a dev anounces a delay, because we have all, including those like me that have contributed to this game and many others, been burned before. What is the saying, "Fool me once shame on you, fool me 2 dozen times, shame on me?"
But, just because 50 devs have screwed over their fans with fake rework announcements, and a smaller group of devs honestly really intended to rework their games but lost motivation, and their games were eventually abandoned, doesn't mean every single dev should be painted with the same brush.
Cheeky and Ace have been straight with all of us for years, and have been honest about delays here and there. Plus they have a huge amount of content, in WTHI, of exceptional quality, that they have worked on for almost 4 years. They are not some fly-by-night cash grab group that releases something great for a few updates, and then takes the money and runs. I don't for a minute believe that after the labor of love that Cheeky and Ace have worked on for years, they would just drop WTHI right before the finish line. It might take awhile, but they will surely finish it and release eventually.
We all owe it to Cheeky and Ace (hopefully he is back or comes back, I haven't been following), to give them the benefit of the doubt. They have both built up a ton of credibility by hanging around these forums, shooting the shit with all of us, and being straight with us about what is going on. More than most developers, by far.
Plus, everything Cheeky said is completely true regarding development time. Most devs are making less than minimum wage making these games. It takes thousands of hours for a couple of people to storyboard out the next update, find and purchase all the assets, pose and render the images, write pages and pages of dialog, and code everything together so it works. Plus after they think they are done, add in hundreds more hours of debugging because of the effect of some variable created 2 years ago that they have mostly forgotten about.
Unless you are DPC or Mr. Dots with your well oiled team pumping out content, or one of the lucky handful of inexplicably successful devs on Patron like Dark Cookie or the guy behind Wild Life, you are making games for the love of the characters, and the appreciation of all your fans, and the modest extra income, not to get rich and buy yourself a nice boat or vacation home. Even if you are bringing in $5K a month on Patreon, that is for hundreds of hours of work, split between creators. That is well less than they would make in most other modest jobs. But it's more fun and rewarding than a second job working computer support in some office, or working on spreadsheets, so that is why they do it.
Cheeky's explanation is eminently reasonable. If he wants to release on Steam, WTHI's success will be heavily influenced by the initial impression of first time players. We forget because we've all been playing this game all along, but while Jenna and Monica look fantastic now, their original appearance in the first few episodes, let's just say, was a little rough. Jenna's grey skin was a little off putting, though I still found her pretty hot.
I wish Cheeky and Ace the best of luck updating WTHI for a successful Steam release so they can be additionally rewarded for their years of passion and hard work. Waiting a while is well worth it if it helps the devs find the time and resources to continue to finish WTHI to a successful conclusion. The worst outcome would be a rushed and unsatisfying ending after so much build up just to say it is done, so I want Cheeky and Ace to take their time and make sure the remaining episodes bring WTHI to a fulfilling and satisfying conclusion.
Last edited: