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Smarmint

Well-Known Member
Mar 23, 2019
1,220
4,850
I just happened to check this thread and was surprised to see WTHI "On Hold". My first reaction was "Oh Great", but after reading Cheeky's post, I get it.

Look, there are a huge number of devs who play the rework game, so they don't have to actually release new content, and so their games never end, allowing them to keep the Patreon cash flowing without doing anything other than release a teaser render or two a month. So I completely understand why we are all cynical and jaded now whenever a dev anounces a delay, because we have all, including those like me that have contributed to this game and many others, been burned before. What is the saying, "Fool me once shame on you, fool me 2 dozen times, shame on me?"

But, just because 50 devs have screwed over their fans with fake rework announcements, and a smaller group of devs honestly really intended to rework their games but lost motivation, and their games were eventually abandoned, doesn't mean every single dev should be painted with the same brush.

Cheeky and Ace have been straight with all of us for years, and have been honest about delays here and there. Plus they have a huge amount of content, in WTHI, of exceptional quality, that they have worked on for almost 4 years. They are not some fly-by-night cash grab group that releases something great for a few updates, and then takes the money and runs. I don't for a minute believe that after the labor of love that Cheeky and Ace have worked on for years, they would just drop WTHI right before the finish line. It might take awhile, but they will surely finish it and release eventually.

We all owe it to Cheeky and Ace (hopefully he is back or comes back, I haven't been following), to give them the benefit of the doubt. They have both built up a ton of credibility by hanging around these forums, shooting the shit with all of us, and being straight with us about what is going on. More than most developers, by far.

Plus, everything Cheeky said is completely true regarding development time. Most devs are making less than minimum wage making these games. It takes thousands of hours for a couple of people to storyboard out the next update, find and purchase all the assets, pose and render the images, write pages and pages of dialog, and code everything together so it works. Plus after they think they are done, add in hundreds more hours of debugging because of the effect of some variable created 2 years ago that they have mostly forgotten about.

Unless you are DPC or Mr. Dots with your well oiled team pumping out content, or one of the lucky handful of inexplicably successful devs on Patron like Dark Cookie or the guy behind Wild Life, you are making games for the love of the characters, and the appreciation of all your fans, and the modest extra income, not to get rich and buy yourself a nice boat or vacation home. Even if you are bringing in $5K a month on Patreon, that is for hundreds of hours of work, split between creators. That is well less than they would make in most other modest jobs. But it's more fun and rewarding than a second job working computer support in some office, or working on spreadsheets, so that is why they do it.

Cheeky's explanation is eminently reasonable. If he wants to release on Steam, WTHI's success will be heavily influenced by the initial impression of first time players. We forget because we've all been playing this game all along, but while Jenna and Monica look fantastic now, their original appearance in the first few episodes, let's just say, was a little rough. Jenna's grey skin was a little off putting, though I still found her pretty hot.

I wish Cheeky and Ace the best of luck updating WTHI for a successful Steam release so they can be additionally rewarded for their years of passion and hard work. Waiting a while is well worth it if it helps the devs find the time and resources to continue to finish WTHI to a successful conclusion. The worst outcome would be a rushed and unsatisfying ending after so much build up just to say it is done, so I want Cheeky and Ace to take their time and make sure the remaining episodes bring WTHI to a fulfilling and satisfying conclusion.
 
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vivaloveyou

Active Member
Jul 22, 2021
519
540
In the short time since the announcement of the remake, patreon's patronage has very clearly dropped massively, I remember it was around 1.6K before, now it's only 1.2K, and judging by the results, a very large number of people are disappointed with the remake's demise
 

vivaloveyou

Active Member
Jul 22, 2021
519
540
I'm not complaining, I'm just stating my opinion on the matter, I was expecting to play through the last 2 episodes within this year and finally get to see the finale after years of waiting!

But from the moment the remake was announced, meaning that it might be milked or abandoned next, or at the most optimistic view, extended to 2 or 3 years before we see the end, it feels really bad! In fact, I don't have any complaints about the rendering or the models.

I think it'd be more palatable to release the last 2 episodes after they've finished and then announce a remake!

And of course, without a doubt, I'll choose to buy the game on steam because I really like it!
 

dolfe67

Forum Fanatic
Apr 25, 2020
5,079
14,090
In the short time since the announcement of the remake, patreon's patronage has very clearly dropped massively, I remember it was around 1.6K before, now it's only 1.2K, and judging by the results, a very large number of people are disappointed with the remake's demise
There is always a drop at the start of a month, can't talk about raw numbers like that. Though there is a slowly decrease of support on average.
 
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jimmyjambles

Newbie
Mar 8, 2022
91
246
When Cheeky made the postponement announcement where they mentioned that their man-hours worked out to less than minimum wage, they had something like 1,600 patrons. So they must have been pulling in, what, $8K a month? I wasn't tracking them closely. My point is, with only two people working on this game, if $4K a month (minus the fees) works out to less than minimum wage, it seems like there are some big inefficiencies in the production process. I wonder what the bottlenecks might be.
 
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J.R.

Well-Known Member
Jan 2, 2020
1,919
3,577
When Cheeky made the postponement announcement where they mentioned that their man-hours worked out to less than minimum wage, they had something like 1,600 patrons. So they must have been pulling in, what, $8K a month? I wasn't tracking them closely. My point is, with only two people working on this game, if $4K a month (minus the fees) works out to less than minimum wage, it seems like there are some big inefficiencies in the production process. I wonder what the bottlenecks might be.
You can check this on graphtreon. It was 6.5k, not 8k back then. Now it already dopped to 5.5k. And there where actually three main devs, don't know if ace still get's some of that income. Also don't know about the often mentioned QC team if they get money, too.

The drop of patrons is actually what I feard with setting the game to a "kinda onhold" on Patreon for the steam rework. They will maybe gain some money there when it's done, but also loosing income now on Patreon because there's no new release.
 

tremere87

Newbie
Jul 19, 2018
84
159
In the short time since the announcement of the remake, patreon's patronage has very clearly dropped massively, I remember it was around 1.6K before, now it's only 1.2K, and judging by the results, a very large number of people are disappointed with the remake's demise
I am one of the patreons who stopped supporting this game because of the remake. What frustrated me the most was that the remake was announced shortly after there were some post that the episode was almost finished. To stop making the episode and start remaking it all of a sudden (though ace departure might have been a reason) was dissapointing for me.

God I hate remakes in the middle of development. To many games get so much delayed or cancelled because of those actions. Instant cancel for me.
 

robrize2169

Well-Known Member
Oct 8, 2022
1,877
3,844
if i were a sub to them, which i am not and never will be since eventually the games show up here. i would have also dropped sub after this announcement. i mean i hope the new remake will be successful but i want to the fuckin story continue. that was such a shitty thing to do your player base ending there then not cotinuing on but starting back at the beginning. unfortunately lots of devs are doing this since their supporters really dont care that much. it seems..
 

vivaloveyou

Active Member
Jul 22, 2021
519
540
I am one of the patreons who stopped supporting this game because of the remake. What frustrated me the most was that the remake was announced shortly after there were some post that the episode was almost finished. To stop making the episode and start remaking it all of a sudden (though ace departure might have been a reason) was dissapointing for me.

God I hate remakes in the middle of development. To many games get so much delayed or cancelled because of those actions. Instant cancel for me.

I think it's better to finish the last 2 episodes and remake them while creating a brand new game. I don't doubt their ability to create a story, and this will also keep the appeal to customers

The decision to announce a moratorium on the release of new content in favor of a remastered version is really disappointing
 
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