Night Hacker
Forum Fanatic
- Jul 3, 2021
- 4,864
- 23,544
Adding a dialog option to avoid her isn't just a matter of adding in a new menu option. Go ahead, TRY CODING IT YOURSELF!!! If you wish to avoid her, than all future updates need to be written with multiple scenarios, including the totally NEW scenario where you have nothing at all to do with her, which not only requires a newer, complete story REWRITE, it requires many new renders for new scenes without her and it adds to the already large, complex paths that need to be accounted for.I'm glad you like Jenna, but adding a dialogue option that lets us avoid her would appease me, and it wouldn't affect you from pursuing Jenna in anyway. Do you understand this logic? You'll be happy, I'll be happy, with a simple addition of a dialogue choice that lets us bypass content with her.
Imagine if you could make two separate groups happy, with a few lines of code, and no one gets upset, and you gain more patreon revenue, wouldn't you do it?
Put your emotions aside. Put your need to want to be right aside. Think logically.
Just adding in ONE more option like this exponentially adds to the complexity and work involved! Removing something doesn't make things easier. Whether you're removing the option to choose a character or adding in an option to choose a new character, the work is THE SAME! No matter how you roll it, you're adding in a NEW PATH the character can take that NEEDS to be fully accounted for now, and in the future = A LOT MORE WORK.
Go ahead, DO IT YOURSELF! You're not experienced with this AT ALL I see. Experiment, create your own game, maybe a short story with multiple paths for now. You'll see it's not so easy. Heck, just writing a story that makes sense is difficult, let alone setting up each scene in Daz and rendering them.
Edit: As for me "thinking logically", I have created video games since the 1990s (I have one that was downloaded millions of times worldwide) and I have started a visual novel that will probably never see the light of day and done tons of renders. It's a lot of work... and a lot of LOGIC involved ironically.