Yeah, YOU REALLY LIKE SOMETHING, while other people (other people do exist besides you, hence the "entitled" comment). I prefer Jenna, and others prefer other characters. I think your meds need renewing.
I'm glad you like Jenna, but adding a dialogue option that lets us avoid her would appease me, and it wouldn't affect you from pursuing Jenna in anyway. Do you understand this logic? You'll be happy, I'll be happy, with a simple addition of a dialogue choice that lets us bypass content with her.
Imagine if you could make two separate groups happy, with a few lines of code, and no one gets upset, and you gain more patreon revenue, wouldn't you do it?
Put your emotions aside. Put your need to want to be right aside. Think logically.
The game already lets us kind of reject Jenna. All I'm asking is that choice should matter, it should stick, and we should be able to just kind of ignore Jenna, tell her we're not interested. We can still be friendly to her. But once we say we're not interested, that's it, we're not interested, unless perhaps she changes in a dramatic way later or something?
When making a porn romance game, you never want the end user to be turned off, do you understand this?
Here's another thing. If someone introduces you to 5 women, do you think you're going to like ALL 5 women? There's a chance, but there's also a chance if you introduce the same 5 girls to other guys, they won't be interested in all 5 of them, get it? A simple way to reject the ones you don't like would APPEASE EVERYONE. EVERYONE WINS.