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"Use" or "Don't Use" Side-Images with Dialogue Sprite Conversations


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FaceCrap

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This will also help players have the ability to have the people that they want to have on their team when it comes to the war and also have built up their own MP (magic points), spells and skills that they can use in that battle.

Hope that explains it a little better for you.
If anything, this puts me even more off... this sounds like it is going to be an RPG like thing... thanks but no thanks. Don't feel bad about it though, I'm sure there's going to be lots of folks who will enjoy this kind of play style. It's just not for me. It's also why I gave up with LoM after Book 1. Just couldn't get into it anymore...
 
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ASLPro3D

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If anything, this puts me even more off... this sounds like it is going to be an RPG like thing... thanks but no thanks. Don't feel bad about it though, I'm sure there's going to be lots of folks who will enjoy this kind of play style. It's just not for me. It's also why I gave up with LoM after Book 1. Just couldn't get into it anymore...
I can understand and respect that, what I would say is: Don't write it off till you try it at least.
If at that point you find you didn't like it, I will understand and stand by your decision... but only ask that you not discard it as something you won't like or enjoy without having tried it first.
 

c3p0

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I can understand and respect that, what I would say is: Don't write it off till you try it at least.
If at that point you find you didn't like it, I will understand and stand by your decision... but only ask that you not discard it as something you won't like or enjoy without having tried it first.
I see it as you, but many of us, including myself, often look at the book cover and then decide if or not we will play. And book cover can be all things between tags, description, picture in OP, reviews, .... on this site. In defend if you play only the first half hours of all games here, that would mean 7000 h or 700 days with each 10 h playing.
 
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ASLPro3D

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I see it as you, but many of us, including myself, often look at the book cover and then decide if or not we will play. And book cover can be all things between tags, description, picture in OP, reviews, .... on this site. In defend if you play only the first half hours of all games here, that would mean 7000 h or 700 days with each 10 h playing.
I can certainly agree with that.
But, in the same regard, if I bought a book from an author I've read and enjoyed before, I will tend to try their next book... even if the cover of it looks like crap.

I'm not forcing anyone to try my game, nor do I think that everyone is going to like what I've done. I guess, I was just hoping that people not dismiss it without having tried it... it isn't like it is costing them anything but their time here.

I get that time can be valuable, but let's face it... most of the people that come to this website has time and want to use that time to jerk off to something rather than just going to Pornhub and getting a couple of quick strokes in to pop-off in bliss, many here want to have something notable to spank to... so, losing a bit of time to rub one out, while possibly being entertained is worth it, I think.
 

FaceCrap

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I'm not forcing anyone to try my game, nor do I think that everyone is going to like what I've done. I guess, I was just hoping that people not dismiss it without having tried it... it isn't like it is costing them anything but their time here.
I don't judge books by their cover, I only go by what it's about and if the premise of the story attracts me. I used to be an avid Sci-Fi reader, and collected many stories over the years in eBook format until my favorite eReader went bust and I happened to stumble on a VN that brought me here. And dismissing something without having tried it, well, that has got all to do with someone's preferences, not? If the description shows you that it is something that doesn't match with your preferences, or even stronger, shows something you just dislike, you won't try it, no matter how good the story may sound.

Also, I don't see VN's as something to rub one out... actually never done that from one, I'm just not wired that way. Apart from the porn stuff I actually go for the story, and that all scenario's happen to be on the more or less erotic side is just a bonus. Surprisingly the ones that are in my top five placed the sex stuff as just being a small part of the whole, and not as the main bulk.

But just like in normal PC games, I do have a preference for the way that story is presented and the type of universe it plays in. Like on PC I just don't like Strategy games or high-paced action shooters or RPG's. The same with VN's, if the backdrop doesn't pull me in, or the the way it plays doesn't match with my preference, I just won't even consider it. There's just too many of them to try, the thing that put me off with LoM was the exact same thing you mentioned, having to form a party and develop skills. In LoM that meant applying Jewels and selecting who's going to be joining you on a 'quest' . It's just not my thing...

The universe it plays in also plays a part, like I was loving Sandstorm and couldn't wait for the sequel, I couldn't be more disappointed when I found out it played out in a Viking like universe. No matter how good the story, it's not my kind of universe.

I do sometimes try something, but experience has shown me that I rarely get drawn in enough to continue it. GoT being a prime example, I actually got the first book, but man, I couldn't even get passed chapter 1... soooo longwinded. It put me off soo much that I couldn't even be bothered to start watching the TV series.

Like I said before, don't feel bad about it. There's going to be folks that don't like it as well as folks that do, I just happen to have expressed my take on it, where most simply would have looked, decided it wasn't their cup of tea and moved on without leaving a comment.
And also like I said before, it's not the story. I actually loved Book One, finding out that it all gets changed to a different engine, one I usually avoid (there's only only one in my collection, and one I'm still on the fence about), I could have lived with, but it's for good reason that from the 300+ titles I played so far, only one is a Unity version.
 
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ASLPro3D

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I don't judge books by their cover, I only go by what it's about and if the premise of the story attracts me. I used to be an avid Sci-Fi reader, and collected many stories over the years in eBook format until my favorite eReader went bust and I happened to stumble on a VN that brought me here. And dismissing something without having tried it, well, that has got all to do with someone's preferences, not? If the description shows you that it is something that doesn't match with your preferences, or even stronger, shows something you just dislike, you won't try it, no matter how good the story may sound.

Also, I don't see VN's as something to rub one out... actually never done that from one, I'm just not wired that way. Apart from the porn stuff I actually go for the story, and that all scenario's happen to be on the more or less erotic side is just a bonus. Surprisingly the ones that are in my top five placed the sex stuff as just being a small part of the whole, and not as the main bulk.

But just like in normal PC games, I do have a preference for the way that story is presented and the type of universe it plays in. Like on PC I just don't like Strategy games or high-paced action shooters or RPG's. The same with VN's, if the backdrop doesn't pull me in, or the the way it plays doesn't match with my preference, I just won't even consider it. There's just too many of them to try, the thing that put me off with LoM was the exact same thing you mentioned, having to form a party and develop skills. In LoM that meant applying Jewels and selecting who's going to be joining you on a 'quest' . It's just not my thing...

The universe it plays in also plays a part, like I was loving Sandstorm and couldn't wait for the sequel, I couldn't be more disappointed when I found out it played out in a Viking like universe. No matter how good the story, it's not my kind of universe.

I do sometimes try something, but experience has shown me that I rarely get drawn in enough to continue it. GoT being a prime example, I actually got the first book, but man, I couldn't even get passed chapter 1... soooo longwinded. It put me off soo much that I couldn't even be bothered to start watching the TV series.

Like I said before, don't feel bad about it. There's going to be folks that don't like it as well as folks that do, I just happen to have expressed my take on it, where most simply would have looked, decided it wasn't their cup of tea and moved on without leaving a comment.
Personally, I find comments like this to be more of a help to me than the usual demands that some people present to creators, so, THANK YOU!!

Honestly, I am like you... I couldn't get into GoT, either the novel or the shows. A couple of paragraphs in, I found that my brain turned off and it felt much like it did when I had to study advance Trig (which, I failed in). My brain instantly rebelled against the data that my eyes were trying to present to it while reading and eventually just gave up trying.

If I had my way the game wouldn't really have as much sex in it as it does... the whole concept of using sex as a means to gather the mana needed to produce magic was done simply because I was facing the need to shop my writing to an audience that expects there to be sex in the games that they play... like you, I don't find myself erotically charged to personally jerk off to, if I want to jerk off, I want to be quick about it and don't wish to be distracted by blah, blah and choice during it and, a string of 4 to 10 images looped together to make an animation doesn't provide me with the visual stimulation that I want to jerk off to... but, apparently, you and I are kind of a small breed here and it is most noticeable when previewing most of the reviews for games on this site.

Still, I've made more off of "Wicked Choices: Book One" than I ever made off of my publicly released novel, so, I'll add the sex that I need and try to grind out a living doing this, rather than just sitting in front of a word processor and submitting manuscripts to a publisher.

But... the sex has to mean something and more than just a notch in a belt AND I don't want it to take a front seat to the story, story and interactions have to come first, it has to be diverse and carry with it weight and consequence and a meaning to it.

Equally, there also has to be some value to the person that the players choose to bed, I want the players to be able to build the relationship, again... not being a notch on a virtual belt without purpose or meaning, as well as a means to prove that there is a value to having that relationship, sort of like a "stronger together" kind of principle to it.

I also don't want it to be a... "Bed the chick and she's your bitch for life" bullshit, relationships in life don't work that way and if, by chance, they do... run, just run... it will be bad.

So, yeah, there has to be some kind of measurable way in which a person establishes a relationship in the game and the drama that comes with that... such as: "I love her, do I really want her on the frontlines while I fight?" while she's thinking: "I don't want to lose him and don't want him facing this stuff alone, I should be there beside him..." sort of thing.

If that isn't to the taste of people, its OK... I will have to live with that, I suppose. But I am trying the best I can to stay true to my vision and the story.
 

FaceCrap

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If that isn't to the taste of people, its OK... I will have to live with that, I suppose. But I am trying the best I can to stay true to my vision and the story.
And just that remark made you go up a helluva lot in my book. Too many devs out there that start with an idea and then along the way start changing things to suit the demands/critique of the loudest voices trying to please everyone. It's just not possible.
Someone that has pictured how it should play out and sticks to that regardless of whatever those loudmouths start 'asking' for only deserves respect in my book.

Ok, I got one question, well actually two. You mentioned, developing skills and forming a party. Like I said, it's something I don't really like but, if it's done so that even if you make 'bad' choices it doesn't mean 'game over' I might, stress 'might' be tempted. As long as the 'sandboxing' is down to a minimum and there's no feeling of it being repetitive. And am I correct in understanding Book One also gets ported? The story that started it was just that good to keep me on the fence.
 
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ASLPro3D

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And just that remark made you go up a helluva lot in my book. Too many devs out there that start with an idea and then along the way start changing things to suit the demands/critique of the loudest voices trying to please everyone. It's just not possible.
Someone that has pictured how it should play out and sticks to that regardless of whatever those loudmouths start 'asking' for only deserves respect in my book.

Ok, I got one question, well actually two. You mentioned, developing skills and forming a party. Like I said, it's something I don't really like but, if it's done so that even if you make 'bad' choices it doesn't mean 'game over' I might, stress 'might' be tempted. As long as the 'sandboxing' is down to a minimum and there's no feeling of it being repetitive. And am I correct in understanding Book One also gets ported? The story that started it was just that good to keep me on the fence.
Yeah, I've seen a lot of really good games become the victim of change and become anything other than what the creator originally intended and as a result the product suffers, people bitch and the creator becomes frustrated and quits.

Definitely not going to let that happen to mine and kind of proved that when I wouldn't go back and change what William did to his sister (which people ended up finding out for themselves that it was an ugly scene, but necessary to the story).

In answer to your questions:

First off, right now, I really don't know how the system should work, exactly... that is why I am asking for feedback before we implement anything and to ask from all of you, ideas of what you might think/tolerate when it comes to this.

I know that there really should be a means in which to improve your relationships with other characters and that in doing so comes with benefits for the player. We know that the Antichrist is going to need to "Power Up" and "Recharge" his mana after use, which also means creating a means for him to improve his skills, as well as "level up" in a way that allows the casting of certain "spells" or "abilities" doesn't drain them to zero after only one use.

Imagine, for a moment, using this premise for Jesus Christ... he uses 5 loaves of bread and a few small fish to feed 4,000 followers he was preaching to (in "Wicked Choices" fashion, probably preaching about following the Angelions)... the amount of mana that it would take to pull off that feat would leave him needing to "recharge" his mana for the next day... cue in Mary Magdalene, or maybe one of the apostles/disciples or someone from the crowd...

In "Wicked Choices" fashion, sex is a means in which to gather mana to perform magic, the same holds true for Christ or the Antichrist and there needs to be an unit of measurement for said spells/abilities... as a rule of thumb for our game, think of Christ and the Antichrist sort of as a protagonist from an "isekai anime", over-powered when compared to the other races and able to cast greater and ungodly amount of magic and spells, but still requires the means to "power-up" and train themselves to get better and use less mana or increase mana points.

Nor should there be a 'Game-Over' if bad choices in a relationship happen. It might mean that the MC and that character aren't compatible, and things don't work out between them romantically, but it shouldn't end the game.

I imagine at some point in a relationship with a character the truth about what is going on is going to make itself known to them and even if they don't work out "romantically", I am pretty sure that the individual isn't going to want to see the world that they know end and would walk away without trying to "save the world" also...

I mean, I don't like my ex-wife (hate her actually), but if the world was ending and the two of us had to work together to try and prevent it from happening or needed to work with her to save our daughter's life, well... I ain't such an asshole that I wouldn't work with her to do it... I may not be happy about it, but sure as fuck wouldn't want to see the world end or something happen to our daughter, so I'd do what I could.

Should there be a "Game Over", yes... a protagonist or hero isn't such unless they are facing the odds and a need to save something or someone.

Would the Universe have ended if Luke Skywalker had failed?
No... he likely would've lost his life, or joined the Dark Side, but the universe wouldn't have ended.

Would the world have ended if Hitler got his hands on the Arc?
Nope... but the world we know would've have been greatly different if he had, but the world would still turn.

Same will hold true for you, the PLAYER, as the Antichrist... you could lose the war and get a "Bad End", make a couple of boneheaded decisions that will cause a "Bad End" or an ending you might not like or had hoped for but it won't be "Game Over".

Such boneheaded decisions aren't like "Oh, I didn't fuck so and so in the game, so I got a 'Bad End'..." or "Oh, I didn't fuck so-and-so 50 times, so I got a 'Bad End'..."

It would be because you didn't focus on spending time with Syrina or Lynara learning the magic you need and building up your mana points so that you aren't face planting in the dirt after casting the first spell.

It would be from not building relations with a girl (or someone) or a multitude of them to "Recharge" your mana points.

It would be not taking your role seriously or committing to a cause in this upcoming battle and only focusing on getting your dick wet.

And if you fail to have people who love and care about you, willing to help you fight for a world that they don't want to see change into something they don't want it to be and who will fight alongside you and support you in it, you won't get far.

Luke wouldn't have won against the Empire if he tried to do it by himself or without the help of Han, Leia, the droids... hell, even the Ewoks... the same should be for the Antichrist.

How we manage all of those things, provide the entertainment all of you want in a game that isn't a grind-fest, isn't just up to me... I can't create this game and adventure alone... so, if people have ideas, I am open to hearing them.

BUT... this isn't about tweaking the storyline, it is about features in the game to help us go smoothly through the storyline. ;)


Oh... and as a P.S.: Only the save data from "Wicked Choices: Book One" will be ported into the Unity games, I am not going to re-do "Wicked Choices: Book One" as a Unity game... I am only focused on going forward, I've lost enough time trying to redo things... :sneaky:
 
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c3p0

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Definitely not going to let that happen to mine and kind of proved that when I wouldn't go back and change what William did to his sister (which people ended up finding out for themselves that it was an ugly scene, but necessary to the story).
Who wanted that? Seriously, I can't remember any of the dozens post about that.:whistle: Also wasn't there other outcry about other content?
But for William I'm happy, if I can show him all seven circle of hell, personally and in great detail.

For your thought about the story impact. I see, that the relationship of the persons with the Antichrist should have an impact. Not as in the "I didn't sleep with Claire and game over", but in the same way you've written. I know you a little bit, so I think, I won't be wrong, that some relationship can lead to a bad end, some not.

What I wouldn't like about freeroam and sandbox for this game, if it would broke the flow of the story. I would find it somehow much more unrealistic, if we had the time to build up a harem with any possible LI and at the same time leveling all stats up to 11. It would be the same, as in many game, that the overall tone from the story is that time is short, yet you have time do to the 47ths side quest for the poor guy at the side of the street.

So I want to have a "harem"? Sure, but that shall be difficult and come at some cost. Even more, I wouldn't want that all possible LI would be in it. They all have their own character and some of them might be happy with it, some even expierence their sex toghether with or without the MC, some might tolerate the other, some might issue an ultimatum to the MC and some might go ballistic, even if he was fair and told them in advance.
Perhaps some might abadonde the MC if he doesn invest enough time of his to care for them in his harem.
 
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FaceCrap

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First off, right now, I really don't know how the system should work, exactly... that is why I am asking for feedback before we implement anything and to ask from all of you, ideas of what you might think/tolerate when it comes to this.
Ok, let met try...

I don't know how many abilities/spells are going to be in the game, but what bugged me in LoM was that I had to choose which ones to use or power up... I'm bad with this. I'd rather have the game decide for me.
For instance, given a set of abilities/spells it would be great if any 'points' have to be assigned, the game would decide which ability/spell to prioritize that best fits with the personality the MC develops.
IOW, make 'point' assignment automatic, but depending on the 'attitude' of the MC (if there's even an option to have the MC develop different types) divide the points across all abilities/spells but prioritize those that best fits the MC's chosen personality.

E.g. If he's going to be benevolent, prioritize those abilities/spells that fits best to that. OTOH, if he's going to be an asshole, prioritize abilities/spells best fitting to that.

I've no idea if this makes sense because I've got absolutely no idea what to expect here.

About the 'sandboxing' or maybe better said free-roaming, repeating the same thing over and over is a killer for me... the main reason why I avoid such VN's like the plague. So given the fact that you are thinking about a free-roam style setup during which you can decide to visit any of the female characters, if you decide to visit someone you have visited before in the game, please don't make it so that each time you visit that particular character you get to see the exact same sequence of events as the previous time you visited. It doesn't have to be totally different, but at least the dialogues shouldn't be exactly the same. Have them do different things before the main reason of the visit.

Another thing, choices should matter, so even if they're not important for the way the story develops, each different choice should lead to a different sequence of events, or slightly change either the personality/general mood of the MC or the character he's interacting with.
That also means, avoiding single choice menu's at all costs.
 
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ASLPro3D

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Who wanted that? Seriously, I can't remember any of the dozens post about that.:whistle: Also wasn't there other outcryabout other content?
Ugh, yeah... *sigh* ...don't remind me. :cautious:

Well, they learned... I am not one of those creators that you can come in and bitch to or gang up on and get the changes that they want to the story because they demand it.

Like the wife said, I am VERY good at ignoring people and not hearing what they tell me to do if I don't want to listen...
...which is why I have been seeing the doctor so many times recently.

"Jack, you shouldn't go out and mow the yard..."
"Jack, you shouldn't cut up and remove that huge tree limb..."
"Jack, you shouldn't be on the stairs..."

Yeah, I am kind of good at not hearing people bitch. :D

But for William I'm happy, if I can show him all seven circle of hell, personally and in great detail.
Yeah, that little bitch is going to get what is coming to him!! :LOL:

For your thought about the story impact. I see, that the relationship of the persons with the Antichrist should have an impact. Not as in the "I didn't sleep with Claire and game over", but in the same way you've written. I know you a little bit, so I think, I won't be wrong, that some relationship can lead to a bad end, some not.

What I wouldn't like about freeroam and sandbox for this game, if it would broke the flow of the story. I would find it somehow much more unrealistic, if we had the time to build up a harem with any possible LI and at the same time leveling all stats up to 11. It would be the same, as in many game, that the overall tone from the story is that time is short, yet you have time do to the 47ths side quest for the poor guy at the side of the street.

So I want to have a "harem"? Sure, but that shall be difficult and come at some cost. Even more, I wouldn't want that all possible LI would be in it. They all have their own character and some of them might be happy with it, some even expierence their sex toghether with or without the MC, some might tolerate the other, some might issue an ultimatum to the MC and some might go ballistic, even if he was fair and told them in advance.
Perhaps some might abadonde the MC if he doesn invest enough time of his to care for them in his harem.
Yeah, I am going to have to be very careful to be sure that any freeroam/sandboxing that happens, doesn't pull the player out of the storyline... or contradict the current place that the player is already or currently at in the storyline.

That is kind of the reason that I am glad that I have two games between "Wicked Choices: Book One" and "Wicked Choices: Book Two", not only to get use to the production speed of doing things in Daz Studio (which is slower than doing things in Poser, but looks better), but also to kind of plot out game mechanics ahead of time and get feedback on it from everyone, before trying to implement it.

As for the Harem part, I agree there are DEFINITELY going to be some characters that just won't be into the whole share the MC with other characters. Sure, there will be some that won't have a problem having to share, or would want to have FIRST SEAT (or main squeeze) with the MC... sort of a hierarchy system of lovers for the MC.

But, yeah, there are going to be some characters that WILL NOT be willing to share the MC with at all.

Not going to be a "true harem", some you will be able to fuck and forget, some you will be able to fuck and bring others to bed with them, some that won't mind sharing and some that won't share at all... guess people are going to have to READ to know which is which. :ROFLMAO:
 
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ASLPro3D

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Ok, let met try...

I don't know how many abilities/spells are going to be in the game, but what bugged me in LoM was that I had to choose which ones to use or power up... I'm bad with this. I'd rather have the game decide for me.
For instance, given a set of abilities/spells it would be great if any 'points' have to be assigned, the game would decide which ability/spell to prioritize that best fits with the personality the MC develops.
IOW, make 'point' assignment automatic, but depending on the 'attitude' of the MC (if there's even an option to have the MC develop different types) divide the points across all abilities/spells but prioritize those that best fits the MC's chosen personality.

E.g. If he's going to be benevolent, prioritize those abilities/spells that fits best to that. OTOH, if he's going to be an asshole, prioritize abilities/spells best fitting to that.

I've no idea if this makes sense because I've got absolutely no idea what to expect here.

About the 'sandboxing' or maybe better said free-roaming, repeating the same thing over and over is a killer for me... the main reason why I avoid such VN's like the plague. So given the fact that you are thinking about a free-roam style setup during which you can decide to visit any of the female characters, if you decide to visit someone you have visited before in the game, please don't make it so that each time you visit that particular character you get to see the exact same sequence of events as the previous time you visited. It doesn't have to be totally different, but at least the dialogues shouldn't be exactly the same. Have them do different things before the main reason of the visit.

Another thing, choices should matter, so even if they're not important for the way the story develops, each different choice should lead to a different sequence of events, or slightly change either the personality/general mood of the MC or the character he's interacting with.
That also means, avoiding single choice menu's at all costs.
Yeah, the working of spells/abilities are going to be broken up into 4 parts... Angelion/Demonothan/Gaian and Human, depending on the group that the Antichrist is going to support will also alter their personality, for sure...

Angelion's are Rigid, Fervent, Religious and Judgmental, the more contact that the Antichrist has in following them, the more fervent they will be in their personality.

Demonothans are sort of FREE LOVE, Self-Pleasure, Self-Gratification, let others be themselves, the 'this is my slice of pie, I decide if I will share or not' kind of personality, which the MC will also kind of adopt by following them.

Gaians are the "We Need to Protect the Nature of Things, Watch Over the World and Protect the Humans from Themselves" sort of philosophy and the Antichrist will adopt that kind of personality and nature the more that he follows them.

The Humans are a greedy lot, care nothing but themselves and are only interested in their own personal needs and desires. Willing to strip-mine the world they live in if it gets them what they want and the MC can take that approach for themselves as well...

And, last but not least, depending on player's choices made in their gameplay there will be a combination of all of those, in which case the Antichrist tries to marriage ALL of those groups and cores into ONE BIG HAPPY FAMILY... but will take some work, self-sacrifice and a lot of wheeling and dealing to make happen.

Each of the four groups will have their own Spells/Abilities that are associated with that group and it requires you to follow that group if you want to raise the limits and the abilities that come with that group.

IF you are on the "ONE BIG HAPPY FAMILY" route through your choices, you won't be able to MAX your skills of any particular faction... BUT, with knowledge and abilities of having all of the abilities that come with each group, you won't have to MAX out your skills and abilities, you just need to learn which ones to use for which situation your find yourself in... like anyone would have to do by creating their own path in life.

Just thinking aloud here, but I am thinking when it comes to "recharging" or "repowering" your mana, that rather than players face a redundant event, players may get the warning (at least for that particular person and place in the game) "You've already seen this event in its current entirety, do you wish to watch it again?" and if you say "Yes" you can see the repeated sex scene event (at least till another new version has been added for that person) or if you say "No" it skips you seeing the scene again, but gives you the points you require to refill your mana pool.

And, maybe, a "SKIP THIS" that will allow you to close down that scene and not get your mana recharged so that you can try someone else, whose scenes you haven't seen.

But, as with any kind of game with a small staff, that is doing things as they can, we aren't going to be able to avoid some people only having X Amount of sex scenes, particularly in the beginning, but as each release comes out an additional scene can be added to add variety for the players who go back to that person.
 
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ASLPro3D

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I would bet with you that after that hit them, you will have even more things you can ignore.:whistle:
Yeah, I can foresee a lot of that a lot in my future...

"Why did you choose to do this?"
"Why did you let the one character do that?"
"How come I can't just fuck everyone?"
"Why is there NTR or cheating in this?"

Oh yeah, I am going to have LOTS that I will have to ignore or smack people down about. :rolleyes:
 
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c3p0

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Yeah, I can foresee a lot of that a lot in my future...

"Why did you choose to do this?"
"Why did you let the one character do that?"
"How come I can't just fuck everyone?"
"Why is there NTR or cheating in this?"

Oh yeah, I am going to have LOTS that I will have to ignore or smack people down about. :rolleyes:
Or why can't I have a threesame with Billy and Claire? My answer would be around, perhaps read the fucking story...:rolleyes:
 
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c3p0

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Sooo yesterday.. :coffee:
Sorry, that I grow up in a time, where TVs had 3 dimensions, phone were seldom without cable and if, they where DECT, the internet was very new and the World Wide Web didn't exist. The video game console we had, as a family, was a Sega Genesis/Mega Drive and it was brand new.
 
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