Konrad Simon

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Good call there, ASLPro3D. All Devs make bad decisions from time to time--personally, I specialize in bad decisions. But I can't imagine any decision a dev could make that would be worse than reading random comments on F95 and taking them seriously to the point of altering his vision.
 

ASLPro3D

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Good call there, ASLPro3D. All Devs make bad decisions from time to time--personally, I specialize in bad decisions. But I can't imagine any decision a dev could make that would be worse than reading random comments on F95 and taking them seriously to the point of altering his vision.
Yeah, I've seen many creators lose control of their creations while catering to some of their vocal and complaining readers, forgetting that there are 100's of those that really enjoy the game as it was done, but never say anything.

And those who do change their stories and games because of the few vocal complainers, no longer have a story that they planned out, worked on, the characters aren't doing what was originally planned and the game suffers for it... thereby creating a louder group of people who are unhappy because the game changed, the story isn't as developed as it once was and leave, pulling their support and interest... this creates a pressure on the creator who chased after nickels and dimes, lost more than what they gained by catering to complainers and then... they... quit.

Because they no longer are telling the story they wanted to tell.
No longer enjoying what they were working on, because all people seem to do is complain.
Can't handle the idea that no matter what you do, there are always going to be people you can't make happy.
And everyone loses.

Just here, alone at F95, this game has been downloaded over 2.9 million times... yes, there were 10-20 people who vocally declared they didn't like the game, it didn't suit them because of "this or that"... but there are 2.9 million other people who DID like it, told their friends about it, suggested it to others and if they felt that it needed to be changed, they never said anything, but there were a HELL of a lot more who DID say they liked it and that is good enough for me...

...but, truth be told, didn't matter if it was only ONE person who liked it; to me telling the story that I longed to tell, in the words and way I wanted to tell it, was the original reason I did this. Yes, I'd love to make more money, but I am at least telling the story I wanted to tell and in the way I wanted to tell it... and THAT is more important to me.
 

Konrad Simon

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"...but, truth be told, didn't matter if it was only ONE person who liked it; to me telling the story that I longed to tell, in the words and way I wanted to tell it, was the original reason I did this. "

I think all the best games come out of, "Wow. I really liked this-and-such, but I wish they hadn't done this one thing" and "I would have liked such-and-this game even more if only it had this thing I like" followed by, "I know! I'll make my own god damn game, put in what I like, leave out what I don't like."

Of course, that doesn't gaurentee a good game; but like you said, it guarantees at least one person will like it. Which is why when people tell me, "You have rape but no incest or pregnancy? I'm out of here!" all I can say is,
 
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c3p0

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And those who do change their stories and games because of the few vocal complainers, no longer have a story that they planned out, worked on, the characters aren't doing what was originally planned and the game suffers for it... thereby creating a louder group of people who are unhappy because the game changed, the story isn't as developed as it once was and leave, pulling their support and interest... this creates a pressure on the creator who chased after nickels and dimes, lost more than what they gained by catering to complainers and then... they... quit.
To be fair, the tend to be very loud from time to time.

It is nice if a game fits my likes, but I don't like a game whose dev are solely running behind their supporters or even the pirates here and do what they want. Most times this go wrong and end either in a bad game or an unfinished one. Sure, are capable to add the communities wishes to the game (to some point). But eg. discard a character cause some don't like him or remove all content that has tag X is ridiculous.
 

ASLPro3D

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I think all the best games come out of, "Wow. I really liked this-and-such, but I wish they hadn't done this one thing" and "I would have liked such-and-this game even more if only it had this thing I like" followed by, "I know! I'll make my own god damn game, put in what I like, leave out what I don't like."
I am glad you kind of mentioned that, as I am one of those: "I wonder what would happen if..." sort of people that wanted to see if me creating a game would be better or more well received than my novels (which it, thankfully, was).

I think the biggest problem that I see from a majority of creators out there is that they think that this is "quick and easy" money and it really isn't.

There is a LOT of time that really goes into making a game. Even more-so, I am finding, since I switched to using Daz Studio to making one... rendering times take forfuckever and animations inside of it is pretty much impossible (and requires the use and knowledge of Blender, which I am trying to learn now, but yeah... may just hire someone that can).

And that is another thing, having a team... it is pretty HARD to do anything without a good team, doing everything yourself takes even more time to produce something worth noting.

Then there is advertising and marketing, just because you make it doesn't mean people will come and buy it... like I said, I had 2.9 million downloads on mine just from here alone, but still could've made more money working at a McDonalds if you figure out the time (per hour) I work on building and rendering my game, versus the money I make from patrons.

So, you REALLY have to love what you are doing, because if you are expecting to get rich doing this... you are WRONG. Patrons and Pirates alike are privy now to those out there who will take advantage of them by milking them... so they wait till the game is far along in the development cycle or just plain finished before they will support someone anymore... and rightfully so.

And, I think this is why we see so many unfinished games out there... also, in such cases like my own and "Agents of Karma", I realized that I was biting too much storyline off for just one game and had to divide it up a little more, plus I also have shitty health lately (3 major spine surgeries in almost in as many years... my third one will be in August/September)... I can't go out and work another job like some of these other creators... so, this is the only thing I can do to make money for my household...

...and, while it isn't much, every little bit helps, and I also like the fact that I have people out there who are enjoying the adventures that I am working on creating for them (and myself).

I am lucky to have the friends that I have made here along the way, I am lucky to have the support that I have and I am lucky I have the talent to do something that I can to help take care of my wife and bring some money in so it isn't all on her to do.

So, yeah, LUCK plays a big part in it too! ;)
 

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To be fair, the tend to be very loud from time to time.

It is nice if a game fits my likes, but I don't like a game whose dev are solely running behind their supporters or even the pirates here and do what they want. Most times this go wrong and end either in a bad game or an unfinished one. Sure, are capable to add the communities wishes to the game (to some point). But eg. discard a character cause some don't like him or remove all content that has tag X is ridiculous.
One just needs to learn to either block it out or be a stubborn asshole like myself. :LOL:

Yeah, as you know, I don't mind community involvement when it comes to mine. I don't mind adding more situations of such and such in the game or even bringing characters back (such as our loveable FAP, Syrina), but yeah... discarding things that or characters meant to be in the story, because people demand it... well, fuckem... many of those who bitch the loudest would never pay in the first place, so why the hell would I listen to them in the first place? :sneaky:

I REALLY like it when someone yells at me and says: "I can't believe you did that!" or "What are you, Crazy?"

Um... I am a writer who has multiple character voices in my head, all yelling and clamoring to get out... what part of that exactly sounds sane to you in the first place? :p:ROFLMAO:
 
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c3p0

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Um... I am a writer who has multiple character voices in my head, all yelling and clamoring to get out...
So, what is cracy about that? I mean from all my voices in my head, I'm most afraid of the one who seldoms, perhaps once in a month, say something.:oops:
 
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Konrad Simon

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" I am glad you kind of mentioned that, as I am one of those: "I wonder what would happen if..." sort of people that wanted to see if me creating a game would be better or more well received than my novels (which it, thankfully, was). "

Funny. Just the opposite for me. But they're both fun, so as long as one of them keeps me eating and I can do both, I'm fine with however it goes.
 
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ASLPro3D

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So, what is cracy about that? I mean from all my voices in my head, I'm most afraid of the one who seldoms, perhaps once in a month, say something.:oops:
Yeah, I would worry about them going quiet on you... those voices in your head might be plotting against you! :sneaky: :LOL:
 
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ASLPro3D

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" I am glad you kind of mentioned that, as I am one of those: "I wonder what would happen if..." sort of people that wanted to see if me creating a game would be better or more well received than my novels (which it, thankfully, was). "

Funny. Just the opposite for me. But they're both fun, so as long as one of them keeps me eating and I can do both, I'm fine with however it goes.
I did pretty good sales on my novels... I probably would've done better if I hadn't self published them, actually go through a publisher and let them handle the marketing and stuff... but I didn't want to sacrifice control of my characters or story to them, so self-published. Had enough of the lose control of my IP to places like Marvel... so yeah, didn't make as much as I probably could have made, but definitely have made more long term with my games.
 
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Konrad Simon

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I did pretty good sales on my novels... I probably would've done better if I hadn't self published them, actually go through a publisher and let them handle the marketing and stuff... but I didn't want to sacrifice control of my characters or story to them, so self-published. Had enough of the lose control of my IP to places like Marvel... so yeah, didn't make as much as I probably could have made, but definitely have made more long term with my games.
Yeah, I went the trad route, but mostly because Back In The Day (tm) that was the only option. :) It's worked out well for me, but what you said above about luck is also very true with publishing. You can't get out the gate unless you work hard enough to get good at it, but making a living at it involves so many things that are outside of your control.
 

Dragon59

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I am glad you kind of mentioned that, as I am one of those: "I wonder what would happen if..." sort of people that wanted to see if me creating a game would be better or more well received than my novels (which it, thankfully, was).
That reminds me of one developer who (probably to avoid burnout), has been publishing short alternative stories for his characters (often involving NTR). There is a contingent who are whining at the developer for "wasting his time on things no one likes instead of the real game."

I'm glad the transition was good for you. I only did fanfic before, so I don't have the pedigree you do.
I think the biggest problem that I see from a majority of creators out there is that they think that this is "quick and easy" money and it really isn't.
No allusions in that regard. Part of my inspiration for getting into this field is seeing cases where the "quick and easy" approach was done leaving an unsatisfying product. I was about correct it to "work," but I think "product" fits in those cases.
There is a LOT of time that really goes into making a game. Even more-so, I am finding, since I switched to using Daz Studio to making one... rendering times take forfuckever and animations inside of it is pretty much impossible (and requires the use and knowledge of Blender, which I am trying to learn now, but yeah... may just hire someone that can).
I'm just starting out, but I hope I become successful enough to have a team to help streamline my process.
And that is another thing, having a team... it is pretty HARD to do anything without a good team, doing everything yourself takes even more time to produce something worth noting.
Definitely!
Then there is advertising and marketing, just because you make it doesn't mean people will come and buy it... like I said, I had 2.9 million downloads on mine just from here alone, but still could've made more money working at a McDonalds if you figure out the time (per hour) I work on building and rendering my game, versus the money I make from patrons.
Right now, my biggest resource is F95. Since my work is still in production (I bought a new 4090 machine, but I'm waiting on the RMA to send it back to get it fixed), all I can do is a few discussion threads.
So, you REALLY have to love what you are doing, because if you are expecting to get rich doing this... you are WRONG. Patrons and Pirates alike are privy now to those out there who will take advantage of them by milking them... so they wait till the game is far along in the development cycle or just plain finished before they will support someone anymore... and rightfully so.
I always wanted to spend my retirement years doing something creative. Right now, this satisfies that itch.

That's one of the reasons I decided to put my big stories on the back burner and work on a few short projects. I want to have some completed games out there. Also, I've seen how many people develop their craft in their first months and then become dissatisfied with early chapters. By doing stand-alone stories, I can let those works be what they are and hopefully move forward without trying to "George Lucas" them.
And, I think this is why we see so many unfinished games out there... also, in such cases like my own and "Agents of Karma", I realized that I was biting too much storyline off for just one game and had to divide it up a little more, plus I also have shitty health lately (3 major spine surgeries in almost in as many years... my third one will be in August/September)... I can't go out and work another job like some of these other creators... so, this is the only thing I can do to make money for my household...
Sorry to hear that. I'm now mildly disabled due to osteoarthritis and long covid exacerbating my asthma.
...and, while it isn't much, every little bit helps, and I also like the fact that I have people out there who are enjoying the adventures that I am working on creating for them (and myself).
That is my hope as well. I don't expect my works to be mainstream enough to have a huge support base (for instance, any "harem" scenarios will include LI agency), but I think there will be enough a mature player base to enjoy my stories.
I am lucky to have the friends that I have made here along the way, I am lucky to have the support that I have and I am lucky I have the talent to do something that I can to help take care of my wife and bring some money in so it isn't all on her to do.

So, yeah, LUCK plays a big part in it too! ;)
I know what you're saying. I've made a lot of connections to some of the "elder" participants who value the same story driven works I do.

I guess I do have one "staff member." I recently moved in with my daughter's family, and that includes sharing a unit with my ex-wife. She's been a valuable help by being a person I can speak candidly about all this, my projects as well as the good and bad of F95. She's helped refine a few of my ideas.
One just needs to learn to either block it out or be a stubborn asshole like myself. :LOL:
I've already starting preemptive ignoring. Ignoring the people whose opinions I can not an iota about. I know they will have nothing but complaints about my approach to writing AVNs, my approach to sex, consent, and agency.
Yeah, as you know, I don't mind community involvement when it comes to mine. I don't mind adding more situations of such and such in the game or even bringing characters back (such as our loveable FAP, Syrina), but yeah... discarding things that or characters meant to be in the story, because people demand it... well, fuckem... many of those who bitch the loudest would never pay in the first place, so why the hell would I listen to them in the first place? :sneaky:
Yup. I'm open to feedback. I presented one idea in a discussion group, something my housemate inspired. I had both "that sounds neat," and "That's going to be a pain to do right," comments.
I REALLY like it when someone yells at me and says: "I can't believe you did that!" or "What are you, Crazy?"
What about those who try to offer business and marketing advice? "If you would take out this kink, you'd make so much more money..."
Um... I am a writer who has multiple character voices in my head, all yelling and clamoring to get out... what part of that exactly sounds sane to you in the first place? :p:ROFLMAO:
I definitely get that. One of my magnum opus projects is a steampunk story. I initially thought I'd create it with a multitude of gender/orientation options. Over time, the cis female character has spoken to me the most. Makes a huge project much easier, so win/win

A number of my latest story ideas have come out of my dreams. So those characters definitely exist in my head and continue to develop. There is one idea I might not do for a long time, if ever.
Two nuns in a car on a road trip. They pick up a hitchhiker (canonically male) and continue their cross country trip. At some point they must stop for the night. They can only manage one room, one bed (yeah classic), and the AC is out so they must sleep in their underwear. The three of them lay down to bed.....

Nothing happens because they're nuns and he's not a creep. That was the dream--honest!

In any case, my ADD brain has provided me stories. So many stories that I'll need to have a staff if I want to get this list done within my lifetime!

I did pretty good sales on my novels... I probably would've done better if I hadn't self published them, actually go through a publisher and let them handle the marketing and stuff... but I didn't want to sacrifice control of my characters or story to them, so self-published. Had enough of the lose control of my IP to places like Marvel... so yeah, didn't make as much as I probably could have made, but definitely have made more long term with my games.
Good to hear you were successful. My it expand exponentially with the games. Sounds like we both approach our works as works, not mere products. Like you said, if you think you'll be hugely successful, the chances are pretty slim is this more saturated environment. That's a reason I'm dedicated to story driven AVNs instead of "porn games."
 

ASLPro3D

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Dragon59 we definitely seem to be very similar in a lot of ways... must be our ages and the fact that we grew up in a time of inspiration, imagination, creativity and a self-driven desire to push through things to get what we want out of life.

Regretfully, I don't see a lot of that anymore and sadly think that people see loud divisive discourse as means to move forward without putting any work into things... in short, we are a bred stock of "Actions speak louder than words" sort of individuals.

Candidly speaking, despite the troubles that I have with my health (degenerative spine disease) I have lived an AMAZING and fulfilling life. Everything that I've set my mind to do, I've accomplished... it wasn't always easy, nor profitable (financially), but I have been blessed with the riches of experience, friendships and knowledge in a variety of fields and try to share what I've gained with others.

Be it the military, working in the comic book industry, creating 3D websites (that are amazingly still around today), doing photography, doing storm chasing stuff, writing novels, working in NASCAR or even creating porn games and hanging out with pirates... I've done a lot, experienced a lot, generated knowledge, ideas, opinions and utilize them in my stories/games... my writing is a means for me to entertain people while sharing those things, or... even working things out as self-improvement and reflection in my work.

My current one, which I've been working on between doctor visits and various drug interactions, involves the subject of the MC being incapable of sexually pleasing his wife, so suggests alternative means for her to find the satisfaction that he isn't able to provide.

Of course, I realize that there will be many that will lose their shit and shout "NTR" and rail against it... but, honestly, I don't care... for me, the best kind of writing is when the author is writing what they know, rather than pulling shit out of their ass or just copying someone else (mostly because it will make them money, hopefully).

As authors, we are awarded the ability to write what we know and put those things into fantastical strange worlds of our imagination, to work through the emotions we have, to share the thoughts we have, to talk with others who have read our prose and get their feedback as well... creating a means of dialogue, whether they agree or not.

I look forward to reading the stories that you will create, to discuss them along with my own with each other and wish you great success in your endeavors. As authors, we have the ability to inspire, to challenge, to change minds... or, simply to just entertain. ;)
 
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Dragon59

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Dragon59 we definitely seem to be very similar in a lot of ways... must be our ages and the fact that we grew up in a time of inspiration, imagination, creativity and a self-driven desire to push through things to get what we want out of life.

Regretfully, I don't see a lot of that anymore and sadly think that people see loud divisive discourse as means to move forward without putting any work into things... in short, we are a bred stock of "Actions speak louder than words" sort of individuals.

Candidly speaking, despite the troubles that I have with my health (degenerative spine disease) I have lived an AMAZING and fulfilling life. Everything that I've set my mind to do, I've accomplished... it wasn't always easy, nor profitable (financially), but I have been blessed with the riches of experience, friendships and knowledge in a variety of fields and try to share what I've gained with others.

Be it the military, working in the comic book industry, creating 3D websites (that are amazingly still around today), doing photography, doing storm chasing stuff, writing novels, working in NASCAR or even creating porn games and hanging out with pirates... I've done a lot, experienced a lot, generated knowledge, ideas, opinions and utilize them in my stories/games... my writing is a means for me to entertain people while sharing those things, or... even working things out as self-improvement and reflection in my work.
You've definitely lived a busy life!
My current one, which I've been working on between doctor visits and various drug interactions, involves the subject of the MC being incapable of sexually pleasing his wife, so suggests alternative means for her to find the satisfaction that he isn't able to provide.
That reminds me of a story my housemate/ex-wife tells of her nursing career and how her Domme experience helped a patient. He'd basically lost his junk and was feeling suicidal. She did some research in the community regarding people who were castrated and how they got on in the community. A stack of papers. The man's wife was very happy.
Of course, I realize that there will be many that will lose their shit and shout "NTR" and rail against it... but, honestly, I don't care... for me, the best kind of writing is when the author is writing what they know, rather than pulling shit out of their ass or just copying someone else (mostly because it will make them money, hopefully).
Of course! At least you know you will get them. Hopefully you have a few of them ignored already.

I get what you mean. Though most of my stories are in the science fiction realm, I'm definitely pulling in my own experience for my contemporary stories (as well as playing a part in all).
As authors, we are awarded the ability to write what we know and put those things into fantastical strange worlds of our imagination, to work through the emotions we have, to share the thoughts we have, to talk with others who have read our prose and get their feedback as well... creating a means of dialogue, whether they agree or not.
Sometimes we work out some of our issues in writing--if we're really lucky, someone else finds our work helpful in that regard.
I look forward to reading the stories that you will create, to discuss them along with my own with each other and wish you great success in your endeavors. As authors, we have the ability to inspire, to challenge, to change minds... or, simply to just entertain. ;)
Thank you! You as well.
I participated in an unmoderated thread for story-first games. It's a refreshing community, a breath of fresh air compared to some of the stuff we deal with here. I think you'll like it. I'll DM you the link.
 

ASLPro3D

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You've definitely lived a busy life!
It has certainly been an interesting one and, while it might've been a LOVE/HATE relationship, I think that I can say that I left my mark on her. Which, I think, all that anyone wants to do when it comes to life.

That reminds me of a story my housemate/ex-wife tells of her nursing career and how her Domme experience helped a patient. He'd basically lost his junk and was feeling suicidal. She did some research in the community regarding people who were castrated and how they got on in the community. A stack of papers. The man's wife was very happy.
That is awesome!

I can honestly say that it takes a bit of redirection of emotions and pride, but it can be done... in the one that I am crafting now, players will have the choice to mold and shape both MC's emotions and direction that they want them to go... through various realistic emotions and thoughts that I experienced through my situation.

Of course! At least you know you will get them. Hopefully you have a few of them ignored already.
Hmm... don't have anyone on 'ignore', you can actually do that on this site? Not that I really would... sometimes I find it fun to watching the vein poke out on people's skulls as they are screaming and peddling their bullshit... sometimes it gives me the perfect personalities to add to my stories and make the fictional a douche bag if I need one. :LOL:

I get what you mean. Though most of my stories are in the science fiction realm, I'm definitely pulling in my own experience for my contemporary stories (as well as playing a part in all).

Sometimes we work out some of our issues in writing--if we're really lucky, someone else finds our work helpful in that regard.
Yup, the greatest gifts I've ever received was when I would have fans come up to me and tell me how they LOVED 'so-and-so' character because they could identify with them and understood them completely or how much my work was able to change their lives...

As writers, we are the closest thing to God on Earth as there is; we create universes, fill them with people and situations in which for them to grow, explore or endure; we inspire, bring hope, change views and minds... and we allow people to be themselves.

It is rewarding to know that through our own trials we can bring much pleasure, happiness and change.

Thank you! You as well.
I participated in an unmoderated thread for story-first games. It's a refreshing community, a breath of fresh air compared to some of the stuff we deal with here. I think you'll like it. I'll DM you the link.
Awesome, will have to check it out!

Not sure that I will have time to actually participate in it much, since most of my time right now is balanced between health and getting this goddamned new game out and into people's hands to play... but, might try to interact a bit more when things have balanced out some.

Thanks!!
 
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Yeah, knew that you had gotten a bit tight on the hours there... hopefully, things have picked up a bit for you there without the craziness and sorry to hear about the friends thing (I'm still here for you bud ;) ). Also glad that you are out of your funk too!

And you BETTER be, you'll have a Beta Test to go through soon! :D

Love ya bud and Happy Holidays!!



Yeah all of the scenes were just hints at... brief descriptions enough to know what happened, but never showed it. Still had to put the tag there, since... for some... mentioning it is like the same if I just rendered the whole thing out.




Yeah, that scene is sort of highlighted in the Remastered version and can honestly say, out of Phase Two... Michelle's scene is the Longest... not in your face stuff, but still enough for the sensitive to complain.

Well I mean it either happened or it didn't right? If someone isn't into any form of sharing with a man or an animal and something is implied, it technically happened and we just didn't get to witness it with our own eyes... So ideally people who don't like sharing even with a dog we either avoid the game all together or hope the dev can make it truly optional/avoidable.

For some it isn't that they don't like seeing other males or animals but it's just that they want the girls all to themselves and are territorial about the girls, I haven't even played the game myself so I don't know if the girl in question it's a love interest or one of the MC's girls but I came by this because I was trying to see if I should avoid the game or not...

I likely won't touch the game myself because unfortunately I am the type sho doesn't like any other penis of any kind near a girl in these games and implied still means it happened in my opinion and it doesn't seem like something that can be prevented from happening so I'll just avoid the game all together... Anyway I am not here to change anything so I wish the dev good luck and all that good stuff
 

ASLPro3D

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Well I mean it either happened or it didn't right? If someone isn't into any form of sharing with a man or an animal and something is implied, it technically happened and we just didn't get to witness it with our own eyes... So ideally people who don't like sharing even with a dog we either avoid the game all together or hope the dev can make it truly optional/avoidable.

For some it isn't that they don't like seeing other males or animals but it's just that they want the girls all to themselves and are territorial about the girls, I haven't even played the game myself so I don't know if the girl in question it's a love interest or one of the MC's girls but I came by this because I was trying to see if I should avoid the game or not...

I likely won't touch the game myself because unfortunately I am the type sho doesn't like any other penis of any kind near a girl in these games and implied still means it happened in my opinion and it doesn't seem like something that can be prevented from happening so I'll just avoid the game all together... Anyway I am not here to change anything so I wish the dev good luck and all that good stuff

You know, I am the sort of person that used to be a jealous and uptight sort of chap that couldn't handle the thought of another guy even showing the slightest interest in the person I was dating or pining for and all it did was make me alone.

These days, I am a bit more realistic in my thought processes when it came to trusting my partner and in the realms of love (particularly after my health troubles)...

Personally, I find the concept of creating an unrealistic game where the players/guy can fuck every chick in the universe without any ramifications and that they are the only living, virile male on the planet to be an unrealistic and repugnant concept and will NEVER create a game like that... sorry, I just can't do it... thinking about trying causes me endless amounts of pain from laughing too hard and in my current condition, I just don't need more pain.

I'm sorry, not singling you out in particular, so I am sorry if it seems like it to you, it isn't my intent... but, yeah, I'm sorry that my games are never going to be ones that you'll play due to those unrealistic constrictions that you've shackled yourself with.
 
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