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Huh, interesting....
Saving building builds. Wonder how that will work in practice
Servant XP Tweak: hmmm I am not sure if this is a positive or a negative. I believe one of our Leveling Masters (Mr Bipto?) must report in
Crap - missed this "Fixed" Servants levelling up at silly levels
Goddamn it, the only thing that made servants useful was leveling up to silly levels...... (not only thing but still)
Why the Dev is focusing on this stuff and not more fundamental is a minor point of irritation with him.
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Note:
formasual is probably better with this pet/servant stuff than I am. I normally use my pets as sperm donors and sex toys, then put them away wet, used, and unwashed.
With this update though, I have actually used and leveled up a servant (wereboar) and it is completely broken.
"Tweaked servant xp gain to not be linear "
Short version: Servants were broken, shit was fixed. Suck it up and grind harder.
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Without actually seeing the update in action, all I can do is make educated guesses based on the wording used. It really should be considered a positive, but only in context of correcting a faulty leveling system that let servants level up stupidly fast without any effort.
Basically, your servants should require more and more experience for each level, just like the MC does, at a more exponential rate instead of a steady predictable linear rate. If going from level 9 to level 10 required 9000 XP, then on a linear scale they would only need something like 10000 XP to go from 10 to 11, instead of needing something like 12,000 to go to level 11 and 14,500 to go to level 12 and so on and so forth.
Personally, I get the feeling that each level for a servant had gotten fat fingered to be something like 100 XP per level, no matter if they were level 1 or level 100. The latest patch probably fixed it so that they actually need "level * 100 XP" or something akin to that, instead of some fixed value or a silly low level such as "level + 100 XP".
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Fixing things that are broken or unintended NOW, is better than letting an issue linger and compound into other problems at a later date.
It sucks for us in a 'no new stuff' kind of way but it means 'less buggy crap later', which is never a bad thing especially if you have people such as the person you are having a separate conversation with about whether the game is completely broken or just a few 'glitchy things' happening.