Jul 17, 2023
69
75
I just hope that if they add new human females they have the pregnant/cumflated belly from the get go :p
Also, kerpalis with pregnant/cumflated belly when?
Love me some pregnant babes:p:whistle::LOL:
afc4d42a578fc0e4f92e86fd88b54b79.jpg
Sorry Wrong Picture Uh Um Yep Oh Here We Go You Remember Nothing Above 5.jpg
That's What I'm Talking About!
Only If Sandbox mode would let me do this It Would Be The Best Porn Game Ever But Still A Great Game.
Sorry I Know I 'm Mess Up Bad
 

vegan_donut

New Member
Oct 3, 2022
10
5
My friend cannot see the sex minigame when he uses cheat menu. What version does he have? Or is there a setting that needs to be turned on
 

Dikking699

Newbie
May 13, 2020
46
29
Both of you do not have enough video RAM.

Mods - can we put a hard requirement in the original post that 8GB vRAM are minimum and bellow that textures will be blurry.

It is stupid to read page after page of complaints about basic hardware limitation, not matching the requirements for UE5 engine (8GB vRAM being minimum, so all nGridia 4GBs wont work well).
This is not the game's problem, but where the entire gaming world is headed, I don't like it, people without the hardware may not like it, but this is life - memory requirements double every 5 years. In old games when you had less video memory you got ugly error. Now you get the game, but its blurry so you go to complain to the dev... No happy middle.
I have a 3070 and iam still getting the same results with 8gb or vram
 

JRGrass1414

Newbie
Nov 27, 2020
26
18
Can't wait for this Mesh Merger feature!

this_is_huge.png

I remember experimenting with max props amount in one map, and after like 100k props spawned my game crashed.

maxprops.png

Json ended up being over 150MB. I still can't open that map though :LOL:

But with Mesh Merger implemented, does it mean we can now have 100k props merged into 1? Could we potentially have infinite props added to maps?
 

xekova

New Member
Jan 2, 2019
11
57
I regret deleting the old version (pre UE5 migration) before I downloaded the new one. I already deleted the new version, since it looks and plays much worse than before so it is not worth to keep it on my hard drive. They had plenty of time to fix this, but it does not look like they consider this a priority. I guess there are some technical nuances in the background, but as an end user I do not really care about those to be honest. What happened from my point of view is that they reduced the quality and increased the hardware requirement. In no universe this is a good thing.
 
  • Like
Reactions: fizaguq and M_e_*

Rhaegar19891989

New Member
Nov 28, 2021
10
17
Ryzen 4600g, RX 580, 16gb ram 3200mhz, ssd, game run UE5 at 50-60fps
depends on the environment
(I capped fps at 60 by RivaTuner) everything in EPIC,
except distance, effect and foliage, disabled volumetric. Honestly, AWESOME job for Adeptus Steve and his team, keep the great job!!.
 
  • Like
Reactions: he_found_you

Purple_Heart

Engaged Member
Oct 15, 2021
2,186
3,656
Btw, I'm actually going to ignore this thread entirely for a few months, for real this time, just to see the progress after that. Let's see if something significant and meaningful happens in the meanwhile, or will it be the same ol' "added moar animations" type of progress? We'll see.
15 months has passed after this post. There is still no "game" to play here.
I have a question for all the supporters of this "game".
What does G stand for in RPG?
Untitled.PNG
Can any of you honestly say this "game" is not a scam after more than fucking 7 years of development when game part of this "game" still doesn't exist?
Why is this "game" still nothing more than a glorified animation viewer even after more than fucking 7 years of development?
Are you guys still wanting to create "sandbox" maps which no one will "play" for more than 10 minutes?
 

LjQujd

Member
Jul 18, 2020
200
682
15 months has passed after this post. There is still no "game" to play here.
I have a question for all the supporters of this "game".
What does G stand for in RPG?
View attachment 3141073
Can any of you honestly say this "game" is not a scam after more than fucking 7 years of development when game part of this "game" still doesn't exist?
Why is this "game" still nothing more than a glorified animation viewer even after more than fucking 7 years of development?
Are you guys still wanting to create "sandbox" maps which no one will "play" for more than 10 minutes?
I get the skepticism. Right now, the sandbox mode is way ahead of the story mode, which is where the meat of the RPG experience is supposed to be. It's easy to look at this and think maybe the devs aren't delivering what they promised. In this digital age, where we know internet people by their nicknames and profile pics, it's almost second nature to jump to conclusions based on what we see on the surface. And from your post, it feels like maybe there's a bit of that. Have you dived a bit deeper? Like, checking out Steve's YouTube channel, hanging out on the official Discord to chat with both devs and the community, or catching Steve's streams on Picarto? Or even visiting the company behind the project at their offices? You might be surprised to find it's not just an empty building space and radio silence.

So before we toss around serious accusations, it’s probably best to gather a fuller picture. Again, it’s easy to say "it's been X years, where’s Y?", but remember, Wild Life is funded through platforms like Patreon and recently SubscribeStar. These are for backing ongoing projects, not buying finished games. Even the word "Creating" before the game's name on these platforms is a big hint that it's a work in progress. Consider where this project started as well, Steve kicked it off with his 3D animation skillset and slowly grew it from animations to an actual game over time until later down the road it had a solid demo along with the sandbox editor, but then they basically had to reboot the whole thing after switching to a new engine. So, yeah, can we put down the pitchforks now?

About the gameplay, sure, the sandbox editor, which lets you create your own scenes and interactions, might not be everyone's cup of tea when it comes to traditional gaming. But it's still a form of interactive entertainment that a lot of supporters really enjoy. It's a different way to play, but that doesn’t make it any less valid or fun. It can be a quick and dirty 5 minute animation viewer (what's wrong with that?), or you can spend 69 minutes putting together some props and characters for a stepmother porn scene. It will entertain you either way.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,186
3,656
Wanting to be scammed is exact opposite of this meme.

I get the skepticism. Right now, the sandbox mode is way ahead of the story mode, which is where the meat of the RPG experience is supposed to be. It's easy to look at this and think maybe the devs aren't delivering what they promised. In this digital age, where we know internet people by their nicknames and profile pics, it's almost second nature to jump to conclusions based on what we see on the surface. And from your post, it feels like maybe there's a bit of that. Have you dived a bit deeper? Like, checking out Steve's YouTube channel, hanging out on the official Discord to chat with both devs and the community, or catching Steve's streams on Picarto? Or even visiting the company behind the project at their offices? You might be surprised to find it's not just an empty building space and radio silence.

So before we toss around serious accusations, it’s probably best to gather a fuller picture. Again, it’s easy to say "it's been X years, where’s Y?", but remember, Wild Life is funded through platforms like Patreon and recently SubscribeStar. These are for backing ongoing projects, not buying finished games. Even the word "Creating" before the game's name on these platforms is a big hint that it's a work in progress. Consider where this project started as well, Steve kicked it off with his 3D animation skillset and slowly grew it from animations to an actual game over time until later down the road it had a solid demo along with the sandbox editor, but then they basically had to reboot the whole thing after switching to a new engine. So, yeah, can we put down the pitchforks now?

About the gameplay, sure, the sandbox editor, which lets you create your own scenes and interactions, might not be everyone's cup of tea when it comes to traditional gaming. But it's still a form of interactive entertainment that a lot of supporters really enjoy. It's a different way to play, but that doesn’t make it any less valid or fun. It can be a quick and dirty 5 minute animation viewer (what's wrong with that?), or you can spend 69 minutes putting together some props and characters for a stepmother porn scene. It will entertain you either way.
Skepticism? Accusations? Your post is nothing more than a bunch of excuses for lack of gameplay after fucking 7 years of development. You talk like you know everything while you accuse me of not knowing anything. Game development doesn't take 7 fucking years, no matter what. Yes, exceptions like rdr2 exists but they are exceptions. If you want to compare exceptions like rdr2 to wl go ahead and see how that doesn't work in your favor. Also here is what is wrong with an animation viewer, the said animation viewer claims to be an rpg. Do you even know what rpg means?
 

hypermodule

Newbie
Jan 28, 2023
22
27
If you want to compare exceptions like rdr2 to wl go ahead and see how that doesn't work in your favor.
Well, RDR2 had around 1600 people working on it, a budget that's been estimated at between US$170 and US$240 million, and it was developed by a studio who had been doing games since 1998. I don't think it's really an apples-to-apples comparison.
 
3.80 star(s) 182 Votes