Sep 7, 2022
62
34
Remember guys , in WL you can create everithing you like , Sandbox is the Minecraft of porn !
Graphics are outstanding , only second to Beast in the Sun ( maybe)
You can modify and get custom poses , build your scenes and maps

Its weakest point is the lacking role playng game and its map , the size of the North America and Russia combined , a superpangea of emptiness
The storymode is still poor

BTW i really like the game , especially for the Sandbox feauters and the high number of sex positions
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,188
3,659
Reading comments from pages 1000 to 1004 is like coming home and finding out that your cats shat all over the floor, furniture and your food. It's disgusting but funny at the same time and you just can't get mad over it but it's just a chore to mentally process...

Guys, let's be real here, what Adeptus Steve said here is 100% true. We're lucky this game exists and while all your points are valid to a certain degree, do you have an alternative? Is there any game that has this many animations and good graphics (for those with good PCs)? Most other 18+ games that all of you love don't require hundreds of hours of work because they're not AA or AAA equivalent games. VN games especially lol.
You don't even need to be a game developer to spend hundreds of hours on a project. Go learn programming and see how many hours you'll spend on coding alone. Solo developing a game is HARDER and takes MORE time. It is exact opposite of wild life. Bigger a developer team gets the faster they develop a game. That's why you never ever get a good porn game with decent graphics. 99% of the porn game developers are working on their games solo, they are sometimes hiring artists to help with drawing cg's but 99% of the game is developed by a single person most of the times.

As for Wild Life, it seeks to produce a triple A level game quality with the limited means the Devs have and yet they still keep trying and yet people here get offended over everything including how much money they make... The average AAA game requires a multi million dollars budget in order to be completed. You know that right? And you guys want them to suddenly and magically make a full story RPG game with 7 years of dev time and less than a mil? Be realistic come the fuck on.
I didn't do the math but I am pretty sure patreon income of wild life is well beyond a million at this point. Besides, 7+ years development time is NOT the norm for developing a game, REGARDLESS OF BUDGET. Don't try to make it seem like it is a normal thing. Average game development time for pc is between 2 to 4 years and for mobile 1 to 2 years. Don't believe me? Go do your own research, just like I did.

We're lucky this game exists, just be thankful it wasn't abandoned
You are the reason why there are no good porn games with decent graphics. Because there isn't a need for them. People like you are perfectly happy with half assed "games" that are not even games. Yes, be glad these scam games are not abandoned! Praise the scammers!
 

NiffirgkcaJ

Newbie
Oct 19, 2020
77
21
I really appreciate all your feedback everyone. Much of it is justified and makes sense at the point that we are at. But please keep in mind you are seeing a state of the game that usually mainstream developers wouldnt be showing to the public for this very reason.

We dont require anyone to pay for anything if they dont like the current state. But if you want this game to get to the finish line, this is the only way.
Why do you think AAA studios havent been doing adult games like these yet? For reasons that we dont need to talk about here, investors and publishers wont touch this subject with a 10foot pole. It is up to indies like us to make these games and hopefully move the industry towards a more progressive position in doing so.

But we cant do it on our own, games like these are expensive to make and money doesnt grow on trees. Patreon and sites like that are a blessing for our industry even tho many people dont want to see it that way, and I get why. But if you think that thought to the end, you realize the alternative is no games at all unless someone fronts the entire dev cost out of his own pocket and very few people are that rich and willing to produce adult games with that (actually no one is or we would be seeing that stuff outside of the crowdfunding bubble).

So again, if you dont like the state we are in and refuse to "buy the game like this", dont support us. Pirate the dev builds here for all i care, but stop complaining and making this about us being incapable or unwilling to finish the game. There is nothing I want more than to finish this game. We came too far to give up. I had my doubts in the past but honestly I feel more confident than ever that we will finish this game. All I can ask you is to be patient with us, watch the updates roll out, read our weekly progress reports and chip in if you like what you see.

If you did read this, thanks for your time :)
Carry on,

-S
This is a nice game, thank you for that.
 
Nov 27, 2017
125
90
I’ve busted like two hundred nuts to this game.

VAM is fine, but the editor is clunky and user unfriendly, and it doesn’t have much support for furry content. No one has made anything approaching the quality of the Kerpali in wildlife.

I get why people like koikatsu, but anime girls really don’t do it for me.
VAM is actually great. You can do some crazy shit in VAM lol, Wild Life can't compare with that.
 
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Levy88

Member
Jul 25, 2017
313
700
I didn't do the math but I am pretty sure patreon income of wild life is well beyond a million at this point.
Which is irrelevant when you're paying over a dozen employees a livable wage and all the costs that come with paying for the building they work from, the hardware and software along with other expenses and taxes that come with owning and running a business. That money isn't piling up in a scrooge mcduck vault somewhere with Steve diving into it. If you could get ahold of their budget you'd probably be surprised at how little they probably have in reserve if you were to take every position of each of their employees and apply the average salary for the positions. You also have to factor in that they didn't start making substantial support until a few years into the project.

Besides, 7+ years development time is NOT the norm for developing a game, REGARDLESS OF BUDGET.
That is your opinion.

Bigger budget means more employment power that turns into faster production time. You might think the budget doesn't matter in this case of 7 years, but that is you being simply wrong. The WL team wasn't there from day one and if you're just gonna ignore that they didn't have a small team until 2ish years in, then you're just gonna keep digging yourself into a hole where nobody agrees with you as you're not correctly factoring in everything and are looking at it from a very simplistic mindset. Even at that couple year mark the team was roughly half the size it is currently now and still nowhere near your average studio that has a multi million or hundred million budget along with the usual parent company that could secure more funding if needed.

Average game development time for pc is between 2 to 4
What games are you picking out of a lineup to compare to wildlife that has similar quality and dev team size? and no, honey select isn't one of them unless you have poor eyesight.

The average from my understanding is 3-5 years (2-5 for triple A titles) and mobile games range under a year to two because they're all simply hot garbage (my opinion of course). For games like this that are crowd funded and grossly understaffed in terms of development, you can't realistically compare them to what the Internet is comparing said averages to. The games/studios they include in those averages have hundreds to thousands of staff/developers working on those titles and millions to hundreds of millions of dollars to throw at the project right from the start.

They are simply not the same and no amount of mental gymnastics will make it so.

You are the reason why there are no good porn games with decent graphics. Because there isn't a need for them. People like you are perfectly happy with half assed "games" that are not even games. Yes, be glad these scam games are not abandoned! Praise the scammers!
Care to share a source that has a fact stating that the guy you just spewed that drivel on is the sole reason we don't have more games to choose from, or was that just another baseless opinion?

If this game is making you so emotional, you don't have to keep getting worked up by it and just forget it exists as it's clearly a scam. It would be a shame for someone of your intellectual superiority to waste such vast knowledge in the game development field on an obviously dead game that is only maintained so Steve can edge us all for decades as that is secretly his kink.
-----------------------------------------------------------------------------------------------------------------------------------
I'll do you a solid and pick one of their years out and give you the total earned via patreon.

Let's go with 2019 as that would've been roughly the 2ish year mark in and as you said, this game has been in development for roughly 7 years and each and every year should count when factoring this in.

Jan 40,503
Feb 41,126
Mar 43,445
Apr 43,557
May 47,554
Jun 48,056
Jul 53,202
Aug 54,061
Sept 53,796
Oct 54,913
Nov 56,381
Dec 66,042

So we have a budget of 602,636 dollars to work with. Chances are this might be less as I don't know if the earning graphs account for patreons roughly 5% cut/other taxes and the I believe 2.5% conversion fee for subscribers that pay in different currencies compared to the account holders.

Now, keep in mind that I don't recall an accurate account of Steve's employee count in 2019, but I need you to budget out the average salaries for roughly 10 employees of varying skillsets in game development and other roles associated with it for I believe Germany. Shouldn't take you too long as I know you're well versed in this area of expertise.

Once you've finished this task I'll need you to then add in the cost of renting a building of a comparable size to what they use in their location if at all possible if you can tell from their previous office videos along with software/hardware including all the various supplies you would expect in an office job for around the same amount of people in total.

Someone from Germany please correct me if I'm wrong on this next part.

Then we need to factor in the flat 15% corporate tax rate on profits.

Then onto the utility costs which will be hard to account for without knowing the square footage of the office space.

Then we have to factor in if he is required to carry insurance for his employees as it seems to be required for many over there unless a certain salary is reached where they can provide their own coverage. Again, I don't live there, so if I'm incorrect on this part please correct me.

I could keep going, but I think you get my point and I still didn't list everything that he is likely paying for with said budget.

We could look at the bigger earning years, but when the patreon money returns got bigger, so did the employment count as he continued to build his team which lead to even more spending.

We could ramble on all day long about this and that, but at the end of the day this isn't an average gaming company that can be compared to the said averages. Many of those are massive studious that spent years and some even decades becoming what they are today and the sheer volume of budget they have to throw at things is mind boggling most of the time. Many of them even made their fortune in a time where the games simply weren't that advanced and required much less spending power to produce and get to market for absurd returns.

We could've easily had the full wildlife game by now, but it would've looked and performed like hot garbage, so I'll take these few extra years above the average for what will hopefully be a quality game that didn't start with a few hundred million dollar budget.
 

D0v4hk1n

Member
Oct 4, 2017
383
552
Which is irrelevant when you're paying over a dozen employees a livable wage and all the costs that come with paying for the building they work from, the hardware and software along with other expenses and taxes that come with owning and running a business. That money isn't piling up in a scrooge mcduck vault somewhere with Steve diving into it. If you could get ahold of their budget you'd probably be surprised at how little they probably have in reserve if you were to take every position of each of their employees and apply the average salary for the positions. You also have to factor in that they didn't start making substantial support until a few years into the project.


That is your opinion.

Bigger budget means more employment power that turns into faster production time. You might think the budget doesn't matter in this case of 7 years, but that is you being simply wrong. The WL team wasn't there from day one and if you're just gonna ignore that they didn't have a small team until 2ish years in, then you're just gonna keep digging yourself into a hole where nobody agrees with you as you're not correctly factoring in everything and are looking at it from a very simplistic mindset. Even at that couple year mark the team was roughly half the size it is currently now and still nowhere near your average studio that has a multi million or hundred million budget along with the usual parent company that could secure more funding if needed.



What games are you picking out of a lineup to compare to wildlife that has similar quality and dev team size? and no, honey select isn't one of them unless you have poor eyesight.

The average from my understanding is 3-5 years (2-5 for triple A titles) and mobile games range under a year to two because they're all simply hot garbage (my opinion of course). For games like this that are crowd funded and grossly understaffed in terms of development, you can't realistically compare them to what the Internet is comparing said averages to. The games/studios they include in those averages have hundreds to thousands of staff/developers working on those titles and millions to hundreds of millions of dollars to throw at the project right from the start.

They are simply not the same and no amount of mental gymnastics will make it so.


Care to share a source that has a fact stating that the guy you just spewed that drivel on is the sole reason we don't have more games to choose from, or was that just another baseless opinion?

If this game is making you so emotional, you don't have to keep getting worked up by it and just forget it exists as it's clearly a scam. It would be a shame for someone of your intellectual superiority to waste such vast knowledge in the game development field on an obviously dead game that is only maintained so Steve can edge us all for decades as that is secretly his kink.
-----------------------------------------------------------------------------------------------------------------------------------
I'll do you a solid and pick one of their years out and give you the total earned via patreon.

Let's go with 2019 as that would've been roughly the 2ish year mark in and as you said, this game has been in development for roughly 7 years and each and every year should count when factoring this in.

Jan 40,503
Feb 41,126
Mar 43,445
Apr 43,557
May 47,554
Jun 48,056
Jul 53,202
Aug 54,061
Sept 53,796
Oct 54,913
Nov 56,381
Dec 66,042

So we have a budget of 602,636 dollars to work with. Chances are this might be less as I don't know if the earning graphs account for patreons roughly 5% cut/other taxes and the I believe 2.5% conversion fee for subscribers that pay in different currencies compared to the account holders.

Now, keep in mind that I don't recall an accurate account of Steve's employee count in 2019, but I need you to budget out the average salaries for roughly 10 employees of varying skillsets in game development and other roles associated with it for I believe Germany. Shouldn't take you too long as I know you're well versed in this area of expertise.

Once you've finished this task I'll need you to then add in the cost of renting a building of a comparable size to what they use in their location if at all possible if you can tell from their previous office videos along with software/hardware including all the various supplies you would expect in an office job for around the same amount of people in total.

Someone from Germany please correct me if I'm wrong on this next part.

Then we need to factor in the flat 15% corporate tax rate on profits.

Then onto the utility costs which will be hard to account for without knowing the square footage of the office space.

Then we have to factor in if he is required to carry insurance for his employees as it seems to be required for many over there unless a certain salary is reached where they can provide their own coverage. Again, I don't live there, so if I'm incorrect on this part please correct me.

I could keep going, but I think you get my point and I still didn't list everything that he is likely paying for with said budget.

We could look at the bigger earning years, but when the patreon money returns got bigger, so did the employment count as he continued to build his team which lead to even more spending.

We could ramble on all day long about this and that, but at the end of the day this isn't an average gaming company that can be compared to the said averages. Many of those are massive studious that spent years and some even decades becoming what they are today and the sheer volume of budget they have to throw at things is mind boggling most of the time. Many of them even made their fortune in a time where the games simply weren't that advanced and required much less spending power to produce and get to market for absurd returns.

We could've easily had the full wildlife game by now, but it would've looked and performed like hot garbage, so I'll take these few extra years above the average for what will hopefully be a quality game that didn't start with a few hundred million dollar budget.
I had a brain fart when I read his reply. Thank you for taking the time to explain how the real world works lol.

Truth be told, he wasn't totally wrong. I alone am the reason you guys don't get GTA 6 graphics in porn games and RDR 2 technicalities and gameplay and story. It's all my fault for acknowledging how hard it is to produce such a high level game with a small team and almost no money. But hey, Star Citizen is fine amirite? /S

Jokes aside, I'm happy Wild Life exists and is still being developed and updated on such consistent basis. Just look at Tvalle's A Modelling Agency right now. Dude doesn't even update his patrons lmao and we're stuck in limbo as to whether or not we will get updates and what those will turn out to be.

Again, I acknowledge that some points made by the community are not completely baseless. I wish the game was in a similar state to Baldur's Gate 3 in act one early access but like Adeptus mentioned, this is a freaking porn game. There's just no way it can get the same amount of support. I for one would never dream of buying it with my main account. Porn games are much more difficult to produce and release and get income from. Patreon could literally change its guidelines overnight and we'd lose this project for good.

In summary: be thankful guys.
 
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KomischerKauz

Active Member
Oct 18, 2018
729
258
I had a brain fart when I read his reply. Thank you for taking the time to explain how the real world works lol.

Truth be told, he wasn't totally wrong. I alone am the reason you guys don't get GTA 6 graphics in porn games and RDR 2 technicalities and gameplay and story. It's all my fault for acknowledging how hard it is to produce such a high level game with a small team and almost no money. But hey, Star Citizen is fine amirite? /S

Jokes aside, I'm happy Wild Life exists and is still being developed and updated on such consistent basis. Just look at Tvalle's A Modelling Agency right now. Dude doesn't even update his patrons lmao and we're stuck in limbo as to whether or not we will get updates and what those will turn out to be.

Again, I acknowledge that some points made by the community are not completely baseless. I wish the game was in a similar state to Baldur's Gate 3 in act one early access but like Adeptus mentioned, this is a freaking porn game. There's just no way it can get the same amount of support. I for one would never dream of buying it with my main account. Porn games are much more difficult to produce and release and get income from. Patreon could literally change its guidelines overnight and we'd lose this project for good.

In summary: be thankful guys.
WL isn't a AAA game either, it just has the graphics of it. It's just a build, all you can do is choose a character and then play sex scenes.

There is absolutely no gameplay in WL as far as I know. Even when I look at PornHub, I only see vids made with the build, but I haven't seen a real Lets Play there yet.

I just have the impression that the developers only want to profit from the expectations of the fans, who are still waiting for a real AAA game. It's not true that a real PornGame (with real GamePlay) with good graphics is not feasible. With The Last Barbarian you can see that this is possible.
 

SukebeDude

Member
Jul 27, 2017
359
274
WL isn't a AAA game either, it just has the graphics of it. It's just a build, all you can do is choose a character and then play sex scenes.

There is absolutely no gameplay in WL as far as I know. Even when I look at PornHub, I only see vids made with the build, but I haven't seen a real Lets Play there yet.

I just have the impression that the developers only want to profit from the expectations of the fans, who are still waiting for a real AAA game. It's not true that a real PornGame (with real GamePlay) with good graphics is not feasible. With The Last Barbarian you can see that this is possible.
Wild Life is aiming for AAA quality, it does not claim to be AAA right now as far as i know.
 

Levy88

Member
Jul 25, 2017
313
700
With The Last Barbarian you can see that this is possible.
Respectfully, TLB isn't on the same level as wildlife in terms of quality. It's not a bad game by any means mind you, but it's not gonna have the same impact on the porn/regular gaming world this game has the potential to be. The lower visual/model quality of TLB makes it much easier to progress in a porn game that isn't planning on doing multiple things for different users. The sandbox system alone in wildlife at its current point is enough to create endless scenarios if you have the fundamentals for it and will only continue to get better. The downside of working on sandbox and the story gameplay mode at the same time is that more hands are spread across separate versions of the same game instead of being solely focused upon the main story.

You only have to look at subverse to see a game that got quite a bit of crowd funding and rushed out a subpar product that they still spent quite a long time on. In the end the gameplay was very basic for the skill level many of their team should have and the animations of the sexual scenes is abysmal in all honesty and completely lacking in any real functionality so you cannot see just how lazy they were when creating those scenes. All it takes is some commands to unlock the camera to view their crafted scenes and see that they weren't taking the good will and opportunity they were given seriously as one of the bigger spearheads to make a wave into the general public of gaming with an x-rated product.

For TLB to be a contender at the upper levels lots of the games quality and some systems would need a serious over hall/update. Again, it certainly does have content and it has clearly come a very long way from 2018, but to hit that point subverse missed and wildlife is currently aiming for, it would take much more than what TLB is currently capable of with all respect to the developer(s) of said game.
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,188
3,659
Which is irrelevant when you're paying over a dozen employees a livable wage and all the costs that come with paying for the building they work from, the hardware and software along with other expenses and taxes that come with owning and running a business. That money isn't piling up in a scrooge mcduck vault somewhere with Steve diving into it. If you could get ahold of their budget you'd probably be surprised at how little they probably have in reserve if you were to take every position of each of their employees and apply the average salary for the positions. You also have to factor in that they didn't start making substantial support until a few years into the project.


That is your opinion.

Bigger budget means more employment power that turns into faster production time. You might think the budget doesn't matter in this case of 7 years, but that is you being simply wrong. The WL team wasn't there from day one and if you're just gonna ignore that they didn't have a small team until 2ish years in, then you're just gonna keep digging yourself into a hole where nobody agrees with you as you're not correctly factoring in everything and are looking at it from a very simplistic mindset. Even at that couple year mark the team was roughly half the size it is currently now and still nowhere near your average studio that has a multi million or hundred million budget along with the usual parent company that could secure more funding if needed.



What games are you picking out of a lineup to compare to wildlife that has similar quality and dev team size? and no, honey select isn't one of them unless you have poor eyesight.

The average from my understanding is 3-5 years (2-5 for triple A titles) and mobile games range under a year to two because they're all simply hot garbage (my opinion of course). For games like this that are crowd funded and grossly understaffed in terms of development, you can't realistically compare them to what the Internet is comparing said averages to. The games/studios they include in those averages have hundreds to thousands of staff/developers working on those titles and millions to hundreds of millions of dollars to throw at the project right from the start.

They are simply not the same and no amount of mental gymnastics will make it so.


Care to share a source that has a fact stating that the guy you just spewed that drivel on is the sole reason we don't have more games to choose from, or was that just another baseless opinion?

If this game is making you so emotional, you don't have to keep getting worked up by it and just forget it exists as it's clearly a scam. It would be a shame for someone of your intellectual superiority to waste such vast knowledge in the game development field on an obviously dead game that is only maintained so Steve can edge us all for decades as that is secretly his kink.
-----------------------------------------------------------------------------------------------------------------------------------
I'll do you a solid and pick one of their years out and give you the total earned via patreon.

Let's go with 2019 as that would've been roughly the 2ish year mark in and as you said, this game has been in development for roughly 7 years and each and every year should count when factoring this in.

Jan 40,503
Feb 41,126
Mar 43,445
Apr 43,557
May 47,554
Jun 48,056
Jul 53,202
Aug 54,061
Sept 53,796
Oct 54,913
Nov 56,381
Dec 66,042

So we have a budget of 602,636 dollars to work with. Chances are this might be less as I don't know if the earning graphs account for patreons roughly 5% cut/other taxes and the I believe 2.5% conversion fee for subscribers that pay in different currencies compared to the account holders.

Now, keep in mind that I don't recall an accurate account of Steve's employee count in 2019, but I need you to budget out the average salaries for roughly 10 employees of varying skillsets in game development and other roles associated with it for I believe Germany. Shouldn't take you too long as I know you're well versed in this area of expertise.

Once you've finished this task I'll need you to then add in the cost of renting a building of a comparable size to what they use in their location if at all possible if you can tell from their previous office videos along with software/hardware including all the various supplies you would expect in an office job for around the same amount of people in total.

Someone from Germany please correct me if I'm wrong on this next part.

Then we need to factor in the flat 15% corporate tax rate on profits.

Then onto the utility costs which will be hard to account for without knowing the square footage of the office space.

Then we have to factor in if he is required to carry insurance for his employees as it seems to be required for many over there unless a certain salary is reached where they can provide their own coverage. Again, I don't live there, so if I'm incorrect on this part please correct me.

I could keep going, but I think you get my point and I still didn't list everything that he is likely paying for with said budget.

We could look at the bigger earning years, but when the patreon money returns got bigger, so did the employment count as he continued to build his team which lead to even more spending.

We could ramble on all day long about this and that, but at the end of the day this isn't an average gaming company that can be compared to the said averages. Many of those are massive studious that spent years and some even decades becoming what they are today and the sheer volume of budget they have to throw at things is mind boggling most of the time. Many of them even made their fortune in a time where the games simply weren't that advanced and required much less spending power to produce and get to market for absurd returns.

We could've easily had the full wildlife game by now, but it would've looked and performed like hot garbage, so I'll take these few extra years above the average for what will hopefully be a quality game that didn't start with a few hundred million dollar budget.
You've conditioned yourself to believe no good game can be made under 7 years and even if it is made it will look and perform like garbage. Congratulations on being a sheep. Do you own research about how long it takes to develop a pc game. I've already done that. Do your own research and see result with your own eyes. Now feel free to support scam "games" so "devs" can scam more people. Or just admit you are emotionally attached to this game and you feel attacked whenever I or anyone else criticizes this game and that's why you decided to write this post which is one giant "excuse them please" message.

WL isn't a AAA game either, it just has the graphics of it.
WL's graphics are not AAA quality. Latest robocop game is AA and it looks waaaaaay better than wild life ever will.
 
Last edited:

Levy88

Member
Jul 25, 2017
313
700
You've conditioned yourself to believe no good game can be made under 7 years and even if it is made it will look and perform like garbage.
I don't recall saying that no game made under 7 years can be good. Can you please quote me where I said word for word that no game under 7 years of development can't be anything other than garbage.

I said wildlife would most likely look and play like garbage if it was finished by now given the overall scope of the project and the level of quality it was working with. Obviously just my opinion, but I certainly didn't say all games as you so put.

I'll wait for you to find it, but I suspect the words you put into my mouth won't find the sentence I've asked you to produce.

Congratulations on being a sheep.
I'd rather be a sheep than ignorant. No offense, tit for tat and all that.

Thankfully I don't really have a hunger for grass, clovers, forbs, and legumes or a constant fear of someone trying to shear me.

Do you own research about how long it takes to develop a pc game. I've already done that.
You clearly didn't research enough if you came to the conclusion that every game being worked on or ever made all hit the average time it takes to make a game. You're trying to force an average number upon a game you believe should be much further along with having zero knowledge of their inner workings.

An average isn't an absolute, it's an average. Some will make their games faster than the average and others will miss that mark if that is what it takes to create the product they envision.

Or just admit you are emotionally attached to this game
I have no emotional attachment to this game at all. Just like many games I see that are being worked on where you can see clear evidence of effort, I always hope the best for them. That doesn't mean I'm throwing money at them or emotionally invested to an excessive degree.

you feel attacked whenever I or anyone else criticizes this game and that's why you decided to write this post which is one giant "excuse them please" message.
I certainly don't feel attacked at all, I just don't like the ramblings of someone who is clearly disgruntled with an axe to grind that doesn't take into account all the factors it takes to create a game beyond your average indie titles without millions of dollars in budget.

You've stopped in here numerous times to very vocally show your disproval and even have gone as far as to lash out at others for simply speaking their mind as you did, not even 2 posts ago when you accused someone for the state of all current games along with a generalization, which is simply wild and down right silly. I mentioned your emotions in my post as it is quite clear you've got more going on with your view of this game and the ones making it than we can deduce from your posts alone.

Now, I can't speak for everyone or you, but when I find a game I don't like or dislike in the way they are handling the project. I'll usually leave a very constructive post (if I had a interest in it) and lay out my opinions and reasons as to why and move on if I feel nothing will change as a final feedback. What I don't do is hang around a game made by people I've clearly got a problem with and have them live in my head rent free.

I did the same feedback with operation lovecraft and was rewarded with a permanent ban on the steam forums and their discord for simply giving my opinion on the state of their game and the way it was being managed. From my understanding they've been quite busy with bans and even having members of their own team falling out due to the poor management and response they have to their player base. Now this is all second hand and I dunno how much of it is true, but I own the game on steam and I haven't even looked at it in over a year, it might as well not even exist as that is how little I truly care.

Obviously you can continue to come in here putting words in peoples mouths, call others sheep while making all the generalizations you can possibly dream of as that is your right and I certainly won't stop you, but you might get some back and forth for your troubles.

You do you, but in my opinion, I'd like to think you'd be much happier not dwelling on a game you view to be a scam and find something that makes your day just a little bit more enjoyable. Not telling you what to do, simply stating an observation given your post history in here.
 
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