GrooteS

Newbie
May 16, 2020
29
127
WL's graphics are not AAA quality. Latest robocop game is AA and it looks waaaaaay better than wild life ever will.
Here you are wrong, you can not forget that the basis of the game UE5, the game is in the development stage, and the visuals are always engaged in the final stage, you need to judge the graphics after the release and not now to talk about what is not.
Below I will show a couple of examples of how it can look like with the right lighting and post-processing
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Purple_Heart

Engaged Member
Oct 15, 2021
2,188
3,659
you need to judge the graphics after the release and not now to talk about what is not.
I don't really need to wait, considering this "game" will never be finished. It is clear its development has been deliberately dragged down just for more money. Useless features and updates like switching engine for seemingly no reason is clear proof of that.
 

KomischerKauz

Active Member
Oct 18, 2018
729
258
Respectfully, TLB isn't on the same level as wildlife in terms of quality. It's not a bad game by any means mind you, but it's not gonna have the same impact on the porn/regular gaming world this game has the potential to be. The lower visual/model quality of TLB makes it much easier to progress in a porn game that isn't planning on doing multiple things for different users. The sandbox system alone in wildlife at its current point is enough to create endless scenarios if you have the fundamentals for it and will only continue to get better. The downside of working on sandbox and the story gameplay mode at the same time is that more hands are spread across separate versions of the same game instead of being solely focused upon the main story.

You only have to look at subverse to see a game that got quite a bit of crowd funding and rushed out a subpar product that they still spent quite a long time on. In the end the gameplay was very basic for the skill level many of their team should have and the animations of the sexual scenes is abysmal in all honesty and completely lacking in any real functionality so you cannot see just how lazy they were when creating those scenes. All it takes is some commands to unlock the camera to view their crafted scenes and see that they weren't taking the good will and opportunity they were given seriously as one of the bigger spearheads to make a wave into the general public of gaming with an x-rated product.

For TLB to be a contender at the upper levels lots of the games quality and some systems would need a serious over hall/update. Again, it certainly does have content and it has clearly come a very long way from 2018, but to hit that point subverse missed and wildlife is currently aiming for, it would take much more than what TLB is currently capable of with all respect to the developer(s) of said game.
Yes TLB is not a AAA, But it's getting close. If that were in the 2000s, it would be a AAA.

Back to WL: Sandbox alone still doesn't make GamePlay. You can shoot your own porn in WL, but it's not gaming.

Here it is somehow presented that a Porngame in the quality of WL is not possible.

However, WL is developed by a multi-person studio. So adding a quest shouldn't really be a challenge for a development studio.
 

ihatefleas

Member
Dec 18, 2018
188
380
Some people seems to misunderstand the concept of patreon, you are not paying to own the game, you are donating to help with the funding because you want the game to be realized.

If you're doing it for any other reason you probably shouldn't donate, especially not if you feel like they owe you something beyond the tier rewards for donating.
While this is technically correct, in practice almost nobody would pay any money for such a model which is why patreon offers rewards, in this case a new build every 2 months + a smaller update a week after a big update. That being said, I don't think aiming for AAA quality AND AAA scope is a smart choice when you don't get the resources of an AAA studio.

A better idea would be to create a smaller game with stunning visuals, which is what the team around Adeptus Steve is more than capable of. Throw in a bit of gameplay with a lot or replayability and you're pretty much set - a lot of indie studios compete with AAA by coming up with clever ideas to squeeze as many hours as possible out of their game instead of padding it with endless filler content.

For Wild Life specifically I'd have developed a small arena fighter. That way, you can get by without wasting time developing complex maps, a few arenas + maybe a hub area or two would've been sufficient. Have a character editor and unlock sex scenes by defeating an opponent. Now you can tweak the combat system to your hearts content and you also don't need to worry about spreading your time and money on all areas at once. Throw in a few new animations each update and you technically not-customers are happy.

Now you have an update cycle of one update every two months with not much changing from the player's perspective, the only thing to look forward to a new toys in sandbox if you're into that and new animations, of course. But you might not get the animations you're looking for - for me, the most interesting animations involve male anthro x female human, especially anything involving the Kral and Maya rigs. There's sometimes multiple updates in a row without any meaningful content in that regard - If Kral would get the same love as that stupid little goat fucker I'd actually consider supporting because I don't really care that much about gameplay.
 

Sour_Crowd

Newbie
Oct 8, 2023
17
22
... Someone from Germany please correct me if I'm wrong on this next part.

Then we need to factor in the flat 15% corporate tax rate on profits.
correct!

Then onto the utility costs which will be hard to account for without knowing the square footage of the office space.
not just the square footage but also the location. big attractive cities like berlin or cologne e.g. are fucking expensive, but on the other hand have a higher chance of capable people living there. other locations might be way cheaper, but that doesn't help too much, when you don't find the right people there or the right people are unwilling to move there.

Then we have to factor in if he is required to carry insurance for his employees as it seems to be required for many over there unless a certain salary is reached where they can provide their own coverage. Again, I don't live there, so if I'm incorrect on this part please correct me.
usually employers have to pay half of the health insurance and pay wages high enough, so the employees can pay the other half. in a 'normal job' that doesn't change, even if the salary is high. higher salaries just means higher insurance costs.
 
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ZonesIntruder

Member
Jun 23, 2022
222
115
Just a little hint for whoever is dealing or wants to deal with game development in UE5 and optimizing the game's size... maybe this video I just fund can help...

 

ZonesIntruder

Member
Jun 23, 2022
222
115
Daaaaamn... wasn't supposed to be 3023 12 15!??? Anyway... I need to clear some space again ─ will need twice the download size free disk, thanks to Windows ─ ... it's download time and it's gonna be wiiiiild!!!
 
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