I'd put my money on your client having a hard time creating a torrent for an unzipped folder rather than a zip.
I don't know what client you're using, and generally the creation itself shouldn't be an issue, but I'd test with another, see if it changes anything.
As a side note, is there a specific reason why you want to make a torrent of an unzipped folder?
Most game torrents you see will be packed in some way (iso, zip, etc.) and it's because single big files are much easier to deal with than multiple (thousands) of smaller ones with varying sizes (especially with P2P transfers).
Easier file integrity checks. No traffic loss through overhead. Disk doesn't need to deal with read/write during transfer. Easier for trackers to determine missing pieces and to assign peers for quicker download completion.
Hi.
I appreciate your comment, it does make solid points, of course, and I'm aware it can become annoying downloading the many files games usually have. When it comes to WildLife by the way we are not talking about that many smaller files but just a bunch of them pretty easy to download and install with zero issues. The problem is Steve and his team keep on releasing the game using a unique .pak file which is over 25GB, instead of splitting it in smaller ones like Fallout and Skyrim do with the .esp and .esm files. Which means two things:
1. from the point of view of the download process has the same optimal condition you have mentioned about P2P transfers.
2. from the point of view of a zipped file things get particularly annoying because of the way that damn system we cannot avoid, called Windows, deals with zipped files and disk management. I shouldn't have to explain this but I do, making my case which I'm damn sure is not mine alone and many face the same nightmare. So... to be able to download the 13-14GB size zipped file and unzip its 26-27GB kingsized content I need a total of at least 55, if 60 better, Gygabites. That might be something easy to deal for gamers with TBs of free disks I, developing in UE5, easily destroy with contents on a weekly if not daily basis.
In order to have the upgraded WildLife I had to spend an entire night to find the way to get the free space I needed, deleting files which I actually needed to keep but had to sacrifice, moving files over the many disks I have, spotting the few empty spaces, moving 2-3GB sized files from disk to disk back and forth each time. All that because Windows need that damn twice space in a disk to create a temporary copy that then "moves" into the installation folder instead of cutting the process by half, avoiding such a blatant redundancy.
If this has been tedious for you to read, as I suspect if you reached this point, then you might have an idea of why a torrent was such a better idea to my eyes. Speaking of my issues creating it... as you could see I'm using uTorrent and the game is installed in my D SSD drive. My idea, right or wrong, was that it might take longer downloading 27GB rather than 14GB but might also allow me to still do my things and save time and nerves later.
Anyway... I'm going to delete the zipped file of the torrent we shared here so I won't be able to seed anymore but I need those 14GB of space back. I hope I helped somebody to speed up the download process enough and I hope you enjoy the game as much as I do, despite all the current flaws [Steve, if you're reading,... damn... those materials/textures on the characters... can't we really fix that!?? Please...
─ I'm literally begging!]. Enjoy!