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Tomoushie

Active Member
Aug 18, 2017
533
1,403
It's almost like there are different teams for making characters, making clothes, doing animations, and working on the story! Gasp!

And GTA 6 is gonna come out first probably? When it has a team of hundreds working on it compared to WL's 20-30? Gasp, again!
I'm not talking about the number of people, but the workload. GTA 6 may have hundreds of employees, but their games have been in development for at least 10 years and it's a huge triple AAA game, and it's coming out in 2026. The workload for WL isn't the same, but it doesn't seem to be making any progress, so you'd almost think it would be released after GTA 6. :KEK:
 

limesseur

Member
Oct 7, 2019
264
271
I'm not talking about the number of people, but the workload. GTA 6 may have hundreds of employees, but their games have been in development for at least 10 years and it's a huge triple AAA game, and it's coming out in 2026. The workload for WL isn't the same, but it doesn't seem to be making any progress, so you'd almost think it would be released after GTA 6. :KEK:
Just because a game has been in development for 10 years doesn't mean it had as many people working on it the whole time. What games came out before GTA 6 from the same devs? I seem to recall Red Dead Redemption 2, one of their biggest games yet, and while not as spectacular or big there were also the updates and added content to GTA 5 over the years that is still being added. GTA 6 got the teams from RDR2 to work on it now, which is going to speed up development.

As far as the workloads go, teams of a couple hundred people who have probably been doing their various parts of a game's development for several years is going to make the workload lighter and more spread out through experience and manpower. A team of 20-30 people making a game like WL are going to have a bigger workload and more to do especially as more of the game is made and shipped out, not to mention they also need to listen to what their patreon backers want so they can actually have the funding to make the game, compared to Rockstar who have astronomically higher budgets for their games without having to rely on people basically donating money (though they do make a good bit from microtransactions like the GTA5 shark cards).

WL is making progress, you can see what is being done by simply going to the game's discord or looking at the patreon, or asking Steve himself since he watches this thread.
 

Tomoushie

Active Member
Aug 18, 2017
533
1,403
Just because a game has been in development for 10 years doesn't mean it had as many people working on it the whole time. What games came out before GTA 6 from the same devs? I seem to recall Red Dead Redemption 2, one of their biggest games yet, and while not as spectacular or big there were also the updates and added content to GTA 5 over the years that is still being added. GTA 6 got the teams from RDR2 to work on it now, which is going to speed up development.

As far as the workloads go, teams of a couple hundred people who have probably been doing their various parts of a game's development for several years is going to make the workload lighter and more spread out through experience and manpower. A team of 20-30 people making a game like WL are going to have a bigger workload and more to do especially as more of the game is made and shipped out, not to mention they also need to listen to what their patreon backers want so they can actually have the funding to make the game, compared to Rockstar who have astronomically higher budgets for their games without having to rely on people basically donating money (though they do make a good bit from microtransactions like the GTA5 shark cards).

WL is making progress, you can see what is being done by simply going to the game's discord or looking at the patreon, or asking Steve himself since he watches this thread.
Yes, Red Dead Redemption 1 was released in 2010 and the second in 2018, so the second opuus took 8 years to develop. The second opus was much more imposing and contained more things to do, the story was longer. It has sold 57 million copies worldwide and is one of the world's best-selling games.

The team that developed RDR 2 is not the same team that developed GTA 5 and GTA 6. Big studios like Rockstar Games have several teams working simultaneously on their own games.

The game broke several records and enjoyed the second-biggest launch in entertainment history, generating $725 million in sales on its opening weekend and surpassing Red Dead Redemption's lifetime sales in two weeks.

The workload is determined by several factors, not just by the number of people working on the game. It depends on many things, some of which we don't know.

For example, the studio's internal policy, the developers' working hours, their working conditions, their health, the studio's finances and the funds allocated to development, the quality of the hardware, etc.

I suspect that WL's studio doesn't have the same finances and the same number of people, but the game started development in 2017, and we're in 2024. So 7 years have already gone by, which is almost the same number of years it took to develop RDR 2 and GTA 5.

I've been following the development of Wild Life for a long time, and with each update I re-download the game here on F95, I'm also on Discord and Patreon, and I can assure you that the game hasn't been moving forward for at least a year and a half.

There are minor additions, but one wonders what their priorities are, because adding clothes, new characters and sexual animations are not the priority when a game is far from finished and has been in development for 7 years. Unless it's in the final stages of development, which is clearly not the case.

It seems that the studio is deliberately stagnating, releasing updates to act as a "hello, we're still alive, look we're still releasing updates whose sole purpose is to keep you waiting while you continue to shell out money on Patreon; so we can continue to rake in easy money without advancing our game."
 

BrokenHorn

New Member
Oct 22, 2021
1
0
If you're not keen with having to register to our site to get the torrent, McAztec posted one which doesn't require it 5 posts earlier (here).
WildLife-2024.02.23Patreon
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Why is McAztec's file 3 GBs bigger than the one you provide?
 

Purple_Heart

Engaged Member
Oct 15, 2021
2,235
3,707
I would stick to Ren'Py and RPGM games with that.
You'd stick to playing rpgm games with that pc? Lmao. That graphics card(rtx 2080) is still capable of playing latest games at a consistent 60fps, high settings. And i9 9980HK isn't bad by any means.

Let me get this straight, because YOU don't know how to use it properly the sandbox mode is not a sandbox? Seems like a pebkac issue honestly.
It has nothing to do with knowing "how to use" it. It is all about expectations, and they are set by developers themselves.

Most fps and tps games(like crysis and deus ex:hr games) have sandbox maps. Most stealth games(like dishonered, splinter cell and hitman games) have sandbox maps. All simulation games(that I know of, like Sims) have sandbox maps. All building/management focused games (like tropico games and two point hospital) have sandbox maps. All strategy and tower defense games (like the riftbreaker, age of empires and red alert games) have sandbox maps.

When you advertise your game as "an open world rpg" people expect "sandbox" with gameplay like those ones I've written above. Not fucking minecraft but worse in every way except animations kind of sandbox.

Hate to break it to you but they employ like 20+ people per credits (credited over 30 people but not everyone are monthly employees). 130k+ per month isn't much for business to operate on that scale. So if you think this as lets collect money so lead can make big bank it's certainly not the case in this case lol. It's not a project of 2-3 people.
Credits usually don't mean anything other than "they helped in someway" when it comes to indie games. I've seen some developers who put names of people just because they gave them an idea.

And you said it yourself, not everyone are "monthly employees". So unless you know for sure how many people actually works on this game there is no way to determine if 130k+ per month is only going to the pockets of a few greedy people or 20-30 real employees like you are suggesting.
 
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Asura066

Member
May 3, 2018
341
201
You'd stick to playing rpgm games with that pc? Lmao. That graphics card(rtx 2080) is still capable of playing latest games at a consistent 60fps, high settings. And i9 9980HK isn't bad by any means.


It has nothing to do with knowing "how to use" it. It is all about expectations, and they are set by developers themselves.

Most fps and tps games(like crysis and deus ex:hr games) have sandbox maps. Most stealth games(like dishonered, splinter cell and hitman games) have sandbox maps. All simulation games(that I know of, like Sims) have sandbox maps. All building/management focused games (like tropico games and two point hospital) have sandbox maps. All strategy and tower defense games (like the riftbreaker, age of empires and red alert games) have sandbox maps.

When you advertise your game as "an open world rpg" people expect "sandbox" with gameplay like those ones I've written above. Not fucking minecraft but worse in every way except animations kind of sandbox.


Credits usually don't mean anything other than "they helped in someway" when it comes to indie games. I've seen some developers who put names of people just because they gave them an idea.

And you said it yourself, not everyone are "monthly employees". So unless you know for sure how many people actually works on this game there is no way to determine if 130k+ per month is only going to the pockets of a few greedy people or 20-30 real employees like you are suggesting.
Those credits can be their patron. If you get the higher tiers your name gets added.
 

Curelt

Member
Jul 8, 2017
262
202
I remember installing it long time ago and it was a beatiful game with amazing graphics but now it looks like a low poly hell and it also lags like gta 9, what happened? Is there some switch to new experimental graphics that i pressed or what? Even if it ran in good fps id still look bad (ultras). Tell me what i did wrong
 
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SortaLewd

Member
Feb 26, 2019
374
510
I remember installing it long time ago and it was a beatiful game with amazing graphics but now it looks like a low poly hell and it also lags like gta 9, what happened? Is there some switch to new experimental graphics that i pressed or what? Even if it ran in good fps id still look bad (ultras). Tell me what i did wrong
Other than the WIP models in the campaign mode, you might be experiencing a bug other users have mentioned about blurry textures. Not sure if there's a fix. Could try lowering settings or resolution and see if that helps, could possibly be vram being used up but not sure.

If your frames are tanking you could turn off lumen in the settings or tweak them to your liking.
 

ZonesIntruder

Member
Jun 23, 2022
222
115
A heartfelt message to the European [Croatia and Hungary] night owls like me who are currently downloading the torrent... please keep on seeding for about 10-15 minutes... I love yours bandwidth! :sneaky:

1708919817091.png
 
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Sum Gi

Member
Nov 10, 2017
387
522
I'm curious, what does sandbox mean to you?
Ironically what sandbox means to me is the exact opposite of this goober:
[Kenshi] doesn't have a sandbox like WL does
It's when in Kenshi I set up a base and recruit people, others come on their own to raid and trade, and when I sneak into a rival faction capital and assassinate the leader, their empire falls apart and is taken over in real time. It's not enough to give you the tools to make things, the key element is that a sandbox has to react dynamically and realistically when you poke it. Otherwise you might as well call the Unity engine a sandbox game. Or end up like this guy who is currently making a sidescroller in the least efficient way imaginable short of carving binary code onto stone tablets:
Some people have even made entire mini games. I myself am working on a side-scroller mini game map inspired by Parasite in City. Due to some tool limitations it's a huge, time consuming pain in the ass to actually make a combat system from the ground up and have it work the way you would expect, but it is entirely possible.
 

SortaLewd

Member
Feb 26, 2019
374
510
Ironically what sandbox means to me is the exact opposite of this goober:

It's when in Kenshi I set up a base and recruit people, others come on their own to raid and trade, and when I sneak into a rival faction capital and assassinate the leader, their empire falls apart and is taken over in real time. It's not enough to give you the tools to make things, the key element is that a sandbox has to react dynamically and realistically when you poke it. Otherwise you might as well call the Unity engine a sandbox game. Or end up like this guy who is currently making a sidescroller in the least efficient way imaginable short of carving binary code onto stone tablets:

I think what some of you guys that dislike this version of sandbox fail to realize is that there is more than one kind of sandbox. What you describe is cool but it obviously isn't the same as what was delivered and continuously complaining about it won't change that. I posted an example of sandbox from Little Big Planet a page or two back because it's extremely similar to Wild Life's, and just like the sandbox in WL, the one in LBP was well received and a bunch of people made their own content using it.

You can have your own preferences and opinions but that doesn't change the fact that the sandbox in WL is a valid game mode that people can enjoy just as much as you enjoy the sandbox in Kenshi or any other game. If you guys don't like it, cool, move on to a game that offers a sandbox you enjoy. I'm sure there's some out there you can find.

If you're waiting for campaign, it wont be done anytime soon, move on to a game that's at a point you feel is acceptable. Theres too many games on this site alone for the same few people to stay complaining about the same things here, especially when there's a good chance none of us paid a dime for this game and we're pirating it completely free.
 

Sum Gi

Member
Nov 10, 2017
387
522
I think what some of you guys that dislike this version of sandbox fail to realize is that there is more than one kind of sandbox. What you describe is cool but it obviously isn't the same as what was delivered and continuously complaining about it won't change that. I posted an example of sandbox from Little Big Planet a page or two back because it's extremely similar to Wild Life's, and just like the sandbox in WL, the one in LBP was well received and a bunch of people made their own content using it.

You can have your own preferences and opinions but that doesn't change the fact that the sandbox in WL is a valid game mode that people can enjoy just as much as you enjoy the sandbox in Kenshi or any other game. If you guys don't like it, cool, move on to a game that offers a sandbox you enjoy. I'm sure there's some out there you can find.

If you're waiting for campaign, it wont be done anytime soon, move on to a game that's at a point you feel is acceptable. Theres too many games on this site alone for the same few people to stay complaining about the same things here, especially when there's a good chance none of us paid a dime for this game and we're pirating it completely free.
I think perhaps what's frustrating to so many people is that out of all the projects on this site, this one has perhaps the most potential, and watching it go unrealized is disheartening. It's really the epitome of patreon funded game development, both good and ill.
 
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Wlms

Active Member
Apr 17, 2021
984
1,580
I think what some of you guys that dislike this version of sandbox fail to realize is that there is more than one kind of sandbox. What you describe is cool but it obviously isn't the same as what was delivered and continuously complaining about it won't change that. I posted an example of sandbox from Little Big Planet a page or two back because it's extremely similar to Wild Life's, and just like the sandbox in WL, the one in LBP was well received and a bunch of people made their own content using it.

You can have your own preferences and opinions but that doesn't change the fact that the sandbox in WL is a valid game mode that people can enjoy just as much as you enjoy the sandbox in Kenshi or any other game. If you guys don't like it, cool, move on to a game that offers a sandbox you enjoy. I'm sure there's some out there you can find.

If you're waiting for campaign, it wont be done anytime soon, move on to a game that's at a point you feel is acceptable. Theres too many games on this site alone for the same few people to stay complaining about the same things here, especially when there's a good chance none of us paid a dime for this game and we're pirating it completely free.

I was going to troll you (in a friendly manner) with a random comment about Star Citizen but I think the previous debate is still too fresh to make those kind of jokes again :HideThePain:
 

SortaLewd

Member
Feb 26, 2019
374
510
I was going to troll you (in a friendly manner) with a random comment about Star Citizen but I think the previous debate is still too fresh to make those kind of jokes again :HideThePain:
I dont mind SC chats whether they're positive or negative about the game, but I doubt the people here wants to hear anymore about it so let's keep it to WL at least :BootyTime:
 

AdeptusSteve

Member
Game Developer
Jun 9, 2017
184
1,333
Hello AdeptusSteve are we going to have an option to edit the existed animations or creating our random animations ?! And Are We going to have a multiplayer thing in this game that would be cool :D
We are actually currently working on an animation feature for the sandbox with which you can create your own animations. But this most likely wont be able to edit existing integrated animations.
 
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