Oh wow. I suppose there must be no issues with clipping or misalignment whatsoever.Someone just explained how to do it a page ago
Oh wow. I suppose there must be no issues with clipping or misalignment whatsoever.Someone just explained how to do it a page ago
Clipping and misalignment has always been a issue, even with upping the normal character editor scale of breast, butt, thighs and balls. To even get the Penis larger you need to go to the scene editor, enable bone control, find Penis A, then manually adjust the xzy offset scale to the size you want. In what world would you think that'll magical fix all clipping and misalignment issues that been persistent since day 1?Oh wow. I suppose there must be no issues with clipping or misalignment whatsoever.
I don't know what causes the difference in quality level between these 2 OS' but based on your screenshots i can see that you're running both over hardware limit. Wild Life is very VRAM hungry and as soon as you exceed it, textures will start to get blurry. So, as limesseur stated above your post, i would also recommend to lower your graphics settings, to free up VRAM and get back some sharpness and texture quality or switch API to dx11, which has a lower performance impact.After testing my main issue is a OS and software issue it seems since i tried the game both on windows and linux, same settings and resolution and as it seems the linux version is more blurry than the windows one.
Im running it on bottles with all compatibilities like dxvk and vkd3d proton latest version but the result is the same. I have tried all options and nothing so far has improved the quality on linux, if anyone knows the solution make sure to share.
Look for resolution, sometimes it changes by itself when you alt tab too muchWhats up with the graphics? I got everything on ultra get it looks like its on medium settings. Its this a graphics bug introduced to the latest version?
Changing dx12 to 11 changed nothing and vulkan makes the floor go black but beside that again nothing. I'm not sure its a vram issue since I got plenty (12gb) and on windows like i showed it has better long distance resolution compared to the Linux one. Maybe I'm missing out on a few things like dependencies to download. Any one else using Linux to confirm it might be only me?I don't know what causes the difference in quality level between these 2 OS' but based on your screenshots i can see that you're running both over hardware limit. Wild Life is very VRAM hungry and as soon as you exceed it, textures will start to get blurry. So, as limesseur stated above your post, i would also recommend to lower your graphics settings, to free up VRAM and get back some sharpness and texture quality or switch API to dx11, which has a lower performance impact.
I have 16gb of vram and still get the blurred textures, but I also have my graphics settings on high and the Lumen lighting on. Have you lowered the settings yet? I ask since you didn't mention graphics settings, just that you tried dx11 and vulkan. Speaking of, it doesn't look like anything changes from dx12 to 11, but it's stuff in the background that boosts general performance not just the graphics, but if it really doesn't seem to change anything then set it to whatever you want. And vulkan is another way of doing what dx11 and 12 do, but is still catching up in some places.Changing dx12 to 11 changed nothing and vulkan makes the floor go black but beside that again nothing. I'm not sure its a vram issue since I got plenty (12gb) and on windows like i showed it has better long distance resolution compared to the Linux one. Maybe I'm missing out on a few things like dependencies to download. Any one else using Linux to confirm it might be only me?
Lowering the settings just make it look worse. I'll investigate further with other unreal games and see if it makes a difference.I have 16gb of vram and still get the blurred textures, but I also have my graphics settings on high and the Lumen lighting on. Have you lowered the settings yet? I ask since you didn't mention graphics settings, just that you tried dx11 and vulkan. Speaking of, it doesn't look like anything changes from dx12 to 11, but it's stuff in the background that boosts general performance not just the graphics, but if it really doesn't seem to change anything then set it to whatever you want. And vulkan is another way of doing what dx11 and 12 do, but is still catching up in some places.
I don't really know Linux, so I wouldn't know if Unreal Engine has dependencies on there. However, I've never heard of needing any for UE games that aren't already packaged with the game or gives a popup saying exactly what you need.
Changing dx12 to 11 changed nothing and vulkan makes the floor go black but beside that again nothing. I'm not sure its a vram issue since I got plenty (12gb) and on windows like i showed it has better long distance resolution compared to the Linux one. Maybe I'm missing out on a few things like dependencies to download. Any one else using Linux to confirm it might be only me?
Yea I think this is the issue because i tried other unreal games and they look the same as with the windows version so ill have to find a way to force this but on linux.If nothing else helps, you could try to launch the game with -notexturestreaming and/or -nohmd parameter. The first parameter disables texture streaming and the second prevents pixel blurring when the game tries to fall back to performance improvement measures when fps are dropping and make the game match your individual graphics settings during realtime rendering but the game performance will suffer in turn.
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Only the ones showing the demo environment. The rest is still pretty much in the game and the main game world will have forests and such landscapes again, we are working on that.All those screenshots need to be changed. The game has sadly been stripped heavily and is a former shell of what it used to be.
Yes I was able to play it. But interface is buggyDoes the latest build still supports VR?
would be but, changing the scope from U4 to U5 delayed the plans and scale of the projectDidn't they say this game was going be finished like two years ago?
It does, but the VR world scale has been messed up since 2019 at least. Everything appears too large, like you're in a world of giants. If you're into this then hallelujah, but otherwise, use UEVR. (easy to use patcher, comes with everything:Does the latest build still supports VR?